cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota bandung,
Jawa barat
INDONESIA
Jurnal Rupa
Published by Universitas Telkom
ISSN : 25031627     EISSN : 25031066     DOI : -
Core Subject : Art,
JURNAL RUPA is a peer-reviewed academic journal to provide a platform for an interdisciplinary forum in the area of visual arts. This journal welcomes submissions from artists, makers, designers, researchers, historians, and other writers in the field of visual arts. This journal is published two times a year by Telkom University.
Arjuna Subject : -
Articles 8 Documents
Search results for , issue "Vol 7 No 1 (2022): Open Issue" : 8 Documents clear
Perancangan Busana Uniseks Bergaya Co-Ed Androgynous Berbasis Konsep Sustainable Fashion Dewa Made Weda Githapradana; Rahayu Budhi Handayani; Gabriela Laras Dewi Swastika
JURNAL RUPA Vol 7 No 1 (2022): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v7i1.4823

Abstract

Covid-19 pandemic resulted many changes and adjustments in various sectors of life, including the creative fashion industry sector. One of the topics that came out was the concept of sustainable fashion as a solution to overcome the challenges of changing times. One of the ideas for implementing the concept is “reduce-reuse-recycle”. The topic of this research is the application of the reduce-reuse-recycle concept in the design of co-ed androgynous unisex fashion using clothing waste, unsold clothing stock, and leftover fabric scraps. The topic of unisex clothing is a global fashion trend phenomenon that represents the efficiency of product differentiation as well as a gender identity campaign through appearance. The research problem is to find a suitable concept of design development for a unisex fashion product with co-ed androgynous style based on sustainable. The purpose of the research is to determine the concept and process of designing a unisex fashion product with a co-ed androgynous style based on a sustainable concept. The research method uses descriptive qualitative methods through triangulation (combined) data collection techniques covering several ways, namely literature, observation, interviews, and experimental. The design method uses the DUCMOT fashion system design stage with the design process in research and experimental testing. This concept not only has a positive impact on the surrounding environment but can also hone the creativity of industry players in utilizing and extending the life cycle of a product into new, innovative products. KeywordsCo-ed Androgynous, Gender Fluid, Sustainable Fashion, Unisex, Upcycle Design
Aplikasi Komposit pada Permukaan Cetakan Iqbal Prabawa Wiguna
JURNAL RUPA Vol 7 No 1 (2022): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v7i1.4656

Abstract

This article explores the creation of craft techniques through the process using coconut fiber composites as a medium for arts and crafts. The study highlights the outer casting composite technique, coconut fiber processing techniques using hand skills which are the result of practical exploration by the author’s to create three-dimensional objects made from coconut fiber composites, hopefully this technique can be applied and developed further as an innovation for arts and crafts techniques using the cocopeat as medium. This technique combines the putty technique which is generally used in wood medium with the basic paper fingers pressing technique in papier mache, and then the technique applied to the coconut fiber composite. The research uses qualitative methods and practice led research, the author’s completed the research with the documents and data on creative activity processes such as exploration of the medium, techniques, theories and contextualization. The outer casting composite technique will cover several stages, starting from material preparation, making the composite dough, sticking the dough to the casting, putty and sanding, and finally coating or finishing the composite materials. The outcome of this research is the innovation of craft techniques using coconut fiber composite material which is applied for the making of a lampshade with the presenting data in the form of a documentation process.
Analisa Animasi Tokoh Hero Mobile Legends Kadita yang Terinspirasi dari Legenda Nyi Roro Kidul Hutomo Setia Budi; Shienny Megawati
JURNAL RUPA Vol 7 No 1 (2022): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v7i1.4788

Abstract

In 2018, Mobile Legends launched animation of a hero Kadita which was inspired by the legend of Nyi Roro Kidul. Kadita’s design was adapted to popular culture, with a traditional Indonesian (Javanese-Balinese) aesthetic. In Kadita’s introduction animation, there were visual elements inspired by Indonesian culture with traditional background music. This study aimed to examine whether the visual elements of Indonesian culture were displayed correctly, alongside with the response of millennial and z generations toward the animation. The research was conducted with a qualitative approach through interviews with experts on Indonesian traditional culture and through focus group discussions with millennials and z generations to find out their responses toward traditional Indonesian culture displayed in popular media. Primary data collection was carried out through a literature review on traditional culture and popular media. The conclusion of this research, the animation of “Kadita the Ocean Goddess” succeeded in adapting traditional Indonesian elements in popular media. The results of the FGD showed that the target audience responded positively to the traditional culture displayed in popular media. This research can be used as a basis for thinking and designing strategies in an effort to introduce Indonesian traditional culture to the younger generation using popular media. Keywordsanimation, adaptation, character, folklore, pop culture, promotion, traditional culture, visualization, wayang, Z generation
Form Exploration with Gist Method A Case Study of Product Design Devanny Gumulya; Handoko Sutantio
JURNAL RUPA Vol 7 No 1 (2022): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v7i1.4686

Abstract

To be successful in today’s competitive market, businesses must have a clear product recognition among their users. Consumers frequently have a wide range of products to choose from, making it difficult for a company’s products to be discovered and remembered. An important factor is product recognition and how we perceive it through our perception, which is primarily an identification process that is based on familiarity, resemblance, or similarity. Product gist is a technique used by product designers to visually evaluate product forms during the design process. The study employs an exploratory qualitative approach with multiple case studies in three design projects. The findings confirm that the gist method can assist product designers in creating strong product recognition. The gist method assists designers in identifying key representations that can be kept, modified, or eliminated in order to create new product recognition through typological innovation. Keywordsgist method, product design, product recognition
Seni Rupa Dalam Soft Power Diplomasi Indonesia Di Suriname Tri Wahyudi; Putri Anggraeni; Ratih Pertiwi
JURNAL RUPA Vol 7 No 1 (2022): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v7i1.4747

Abstract

Using fine art practice as a tool of Indonesia’s soft power diplomacy in Suriname is one of the critical instruments in the practice of bilateral relations between the two countries. This can be seen when soft power diplomacy is defined as a means of diplomacy that contains elements of culture, value systems, or policies. Such effort, of course, has a positive impact on international relations between the two countries for cooperation in the economic, socio-cultural, and even trade between nations. Soft power diplomacy can be interpreted as an effort to organise diplomacy to attract attention to the international world and create a cooperative relationship to attract public attention through efforts by using various channels, one of which is cultural media. In this study, the author uses qualitative research methods using an explanatory “Case Study” theoretical approach. Thus, the results achieved in this study are how the state can see that art, which is part of the culture in Indonesia, can be a medium to bridge bilateral relations between the two countries, Indonesia and Suriname. Keywords soft power, diplomacy, fine art, Suriname
Perancangan Maskot “Si Naryo” Untuk Program Sosial Kemasyarakatan Nasi Gratis Yogyakarta Olivine Alifaprilina Supriadi; Dimas Krisna Aditya; Syarip Hidayat
JURNAL RUPA Vol 7 No 1 (2022): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v7i1.3701

Abstract

A mascot is a visual representative for a product, organization, and even social movements, and is made with the aim of carrying a certain message from the form it displays. The design of the mascot for the ‘Nasi Gratis Yogyakarta’ social movement is intended so that people, especially potential donors, are familiar with this program and are motivated to actively support the program. This research used qualitative method as data collecting method and design research. The design process started with data collection, determining the mascot concept, sketching, finishing, and revision. The design of the mascot ‘Si Naryo’ is expected to be an effective medium to introduce social programs and become an identity representative for the ‘Nasi Gratis Yogyakarta’. The results shows that the ‘Si Naryo’ mascot is quite effective because it is frequently used in every local event as the identity of the program, and started to get attention from the community. The existence of a mascot can give identity to a social activity, both as an identification that reflects the concept of the activity, as well as for commercial purposes. Keywordsmascot, visual identity, social movement
Wearable Technology Athleisure Fashion dengan LED dan Mikrokontroler Untuk Mendukung Keamanan Pengguna Olivia Gondoputranto; Stephanus Evert Indrawan
JURNAL RUPA Vol 7 No 1 (2022): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v7i1.4825

Abstract

With the Rise of Athleisure Fashion Globally, from the beginning of Pandemic Covid 19 until nowadays, has impacted the current society’s lifestyle. People tend to prefer a functional and easy-to-coordinate style, so the Athleisure concept fits mostly for the busy urban society. Along with Athleisure, there is also another emerging trend that is growing rapidly. It’s a Trend for wearable tech fashion products. Indonesia predicted to be one of the great potential market for wearable technology because the people are very adaptive to technology although they haven’t familiarized with wearable technology in the form of fashion. This research takes the gap to introduce and give awareness about wearable technology in the form of fashion by creating an Athleisure Fashion with Wearable Technology implementation. To enhance its user’s safety factor by designing athleisure clothes that emitting lights using LED Strip and LED Array as signals that can be controlled by microcontroller. Using Fashion Design Method for Wearable Technology to integrate fashion design creative process, and scientific method to create the wearable tech in the form of athleisure fashion. Then conduct interviews with expert and user to gain feedbacks. The result showed that the LED signals emitted from the clothes are easy to understand for most people, and possess aesthetic value for the users. Keywordsarduino, athleisure, fashion, LED, microcontroller, technology, wearable technology
Proses Kreativitas pada Gambar Anak Usia Dini di TK A Santo Yusup II Bandung Martien Roos Nagara
JURNAL RUPA Vol 7 No 1 (2022): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v7i1.4308

Abstract

Children have unique views and perceptions through their creativity when expressing their ideas, ideas, and imagination in a picture. However, it is often found that when children pour pictures, only certain objects come to mind such as mountains, trees, and rice fields, even though there are still many objects around them that they can express in the form of pictures. This research needs to be done as an inspiration in training children’s creative abilities in expressing their ideas through an image. This research was conducted to determine the creative process of drawing children in TK A Santo Yusup II Bandung. The research method used is descriptive qualitative with an action research sampling technique purposive. The result of this research is the creative process of children’s ability to capture an object created through external communication and internal communication. Children observe, respond to, and analyze interesting objects around them through the five senses during the learning process and can represent what they live in their intuition through pictures.Keywordscreative process, drawing, early childhood, kindergarten

Page 1 of 1 | Total Record : 8