cover
Contact Name
Andhika Ayu Wulandari
Contact Email
dhikamath.univet@gmail.com
Phone
+6285647387497
Journal Mail Official
absis.univetbantara@gmail.com
Editorial Address
Pendidikan Matematika Universitas Veteran Bangun Nusantara Sukoharjo Jl. Letjend S. Humardani No. 1 Sukoharjo, Jawa Tengah, Indonesia
Location
Kab. sukoharjo,
Jawa tengah
INDONESIA
ABSIS : Mathematics Education Journal
ISSN : 26860104     EISSN : 26860090     DOI : http://dx.doi.org/10.32585/absis.v1i2.433
Core Subject : Education,
ABSIS adalah jurnal pendidikan matematika berskala nasional yang diterbitkan oleh Program Studi Pendidikan Matematika Universitas Veteran Bangun Nusantara Sukoharjo. ABSIS terbit 2 kali dalam setahun yaitu pada bulan Mei dan November. ABSIS mewadahi hasil riset maupun kajian ilmiah di bidang pendidikan matematika dari para peneliti, akademisi, praktisi, pelajar dan pemerhati pendidikan matematika yang belum pernah dipublikasikan ke jurnal atau konferensi lainnya. Focus dan scope dari ABSIS (Mathematics Education Journal meliputi Realistic) Mathematics, Ethnomathematics, Lesson Study, Design/Development Research in Mathematics Education.
Articles 54 Documents
Efektivitas Penggunaan Worksheet R Dalam Pembelajaran Teori Probabilitas Joko Sungkono; Andhika Ayu Wulandari
Absis: Mathematics Education Journal Vol 3, No 2 (2021): November 2021
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/absis.v3i2.1370

Abstract

Experiments that are often used to understand the theory of probability include the toss of currency, rolling of the dice, taking the ball randomly from a box, and drawing a bridge card. If this series of experiments is carried out several times, identifying possible samples produced is not an easy task. Learning probability theory material requires a new breakthrough in order to make it easier for students to understand according to their era. This research applies the use of R-based student worksheets (R worksheets) in learning probability theory. This paper discusses the effectiveness of using the R worksheet in learning probability theory. This research involved the experimental class and the control class. The experimental class used students in the Mathematics Statistics I course for Mathematics Education Study Program, Widya Dharma University, Klaten, while the control class used students in the Mathematics Statistics I course for Mathematics Education Study Program, Bangun Nusantara University, Sukoharjo. The experimental class used the R worksheet with R software-based learning, while the control class used the conventional method. From the pre-test result data, it is known that the 2 sample classes have the same initial ability. Based on the data analysis of the post-test scores, it is known that the experimental class scores are better than the control class. This means that the use of the R worksheet is effective in learning probability theory. 
Pengembangan Media Pembelajaran Matematika Pada Materi Bangun Ruang Sisi Datar dengan Konsep Gamifikasi Muhammad Zakaria Isna Khauli; Nur Baiti Nasution; Sayyidatul Karimah
Absis: Mathematics Education Journal Vol 4, No 1 (2022): Mei 2022
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/absis.v4i1.2190

Abstract

In this study, we developed a learning media with the concept of gamification for plane geometry and examine the students’ responses to the media. Gamification is the concept of gamifying certain things to gain some engagement for that certain thing. In this study, we applied the gamification concept in a learning media for plane geometry. The media was made to fulfill scriteriarias of gamification which are challenges and levels. This study followed the research step of Borg the and Gall development research model which are: 1) potential and problems, 2) data collection, 3) product design, 4) design validation, 5) design improvement, 6) product trial, and 7) product revision. The media itself was made using PowerPoint and was converted to ppsx fie. For knowing the validation and practicality, we used the Likert scale. The result of the validation test is 83.44% based on 8 validators and for practicality is 90.90% based on 34 students of MTs IN Banyurip Ageng. This study concluded that the mathematics learning media with the concept of gamification had sufficient results by the very valid and very practical criteria to be used as a media for plane geometry.
Pengaruh Model Pembelajaran Problem Based Learning (PBL) dengan Ceramah dan Konsep Diri (KD) Terhadap Nilai Aljabar Linear Mahasiswa Ratna Puspita Indah; Anisatul Farida
Absis: Mathematics Education Journal Vol 4, No 1 (2022): Mei 2022
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/absis.v4i1.2369

Abstract

One indicator of the success of a lesson is the achievement of high scores according to problem-solving abilities. This study aims to determine the interaction between the learning model and the level of student self-concept to determine a more effective learning model. This study uses a quantitative approach and analyzes the results with hypothesis testing. From the results of the test analysis, obtained the F value of 132.567 and Sig. 0.000, so there is a difference in Linear Algebra Values in the PBL Model and the Lecture Model. For the KD variable, the F value is 3.779 and the sig. 0.060, meaning that there is also a difference in Linear Algebra scores for students with high KD and low KD.
Analisis Kemandirian Belajar Mahasiswa Secara Daring Pada Program Studi Pendidikan Matematika Universitas Veteran Bangun Nusantara Sukoharjo Tahun Akademik 2020/2021 Dyah Ayu Pramestisari; Dewi Susilowati; Erika Laras Astutiningtyas
Absis: Mathematics Education Journal Vol 4, No 1 (2022): Mei 2022
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/absis.v4i1.2243

Abstract

The qualitative descriptive method was used to determine the level of online learning independence of students in even semester students of the Mathematics Education Study Program, Universitas Veteran Bangun Nusantara Sukoharjo for the 2020/2021 academic year. Data collection techniques in the form of questionnaires and interviews. Data analysis techniques used are data reduction, data presentation, and drawing conclusions. Checking the validity of this research data using triangulation method. The data obtained from the students learning independence questionnaires showed that the percentage of indicator 1 (self-confidence) was 78.68% so that it was included in the good category, indicator 2 (learning intiative) was 62.45% so that the category was quite good, indicator 3 (awareness of responsibility) was 84.02% so that it is in the very good category, indicator 4 (setting learming targets and objectives) is 86.44% so that it is in the very good category, indicator 5 (choosing and implementing learning strategies) is 77.94% and is in the good category. The results showed that students independen learning gave good results in online learning even though there were some obstacles. So that online learning is good fo use for the Mathematics Education Study Program, Universitas Veteran Bangun Nusantara Sukoharjo.
Perbandingan Prestasi Belajar Siswa pada Mata Pelajaran Matematika Menggunakan Model Pembelajaran Kooperatif Tipe Make a Match, Snowball Throwing, dan Think Pair Share (TPS) Pada Pokok Bahasan Bilangan Bulat dan Pecahan Siswa Kelas VII SMPN 1 Bringin Erny Untari; Indra Puji Astuti; Doni Susanto
Absis: Mathematics Education Journal Vol 4, No 1 (2022): Mei 2022
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/absis.v4i1.2233

Abstract

This study aims to determine whether there are differences in mathematics learning achievement in students who are taught using cooperative learning methods of Make a Match, Snowball Throwing, and Think Pair Share types. This study uses an experimental method with a population of all seventh-grade students of SMP Negeri 1 Bringin in Odd Semesters for the 2019/2020 Academic Year. The sample used for the experimental class is 3 classes with 90 students. Sampling technique by means using a simple random sample (Simple Random Sampling). While the data collection method uses the test method. Hypothesis testing in this study was carried out using the prerequisite analysis test, namely the normality test using Chi Square and homogeneity using Bartlett. Furthermore, the analysis technique uses the Non-Parametric test (Kruskal Wallis). The result of this research is that there is no significant difference between the three learning methods of Make a Match, Snowball Throwing and Think Pair Share on students' mathematics learning achievement.
Pengembangan Modul Pembelajaran Matematika Materi Limit Fungsi Aljabar Berbasis Discovery Learning Disertai Nilai-Nilai Islam Fransiska Yulianto; Jazim Ahmad; Rahmad Bustanul Anwar
Absis: Mathematics Education Journal Vol 4, No 1 (2022): Mei 2022
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/absis.v4i1.1960

Abstract

This study aims to produce a mathematics learning module on the material limit of algebraic functions based on Discovery Learning accompanied by valid and practical Islamic values. This study uses the ADDIE research method (Analyze, Design, Development, Implementation, Evaluation). The object of this research is the mathematics learning module on the material limit of algebraic functions. The subjects of this study were students in class XI MIA of state senior high school 1 South Rawajitu. This study's data collection techniques used a validation questionnaire of material experts, media experts, Islamic values experts, and student practicality test questionnaires. Based on the results of the validation carried out on the mathematics learning module on the material limit of algebraic functions based on Discovery Learning with Islamic values obtained valid and very practical results with an average percentage of validity test results of 77.8% and an average percentage of practicality test results of 84.6%.
Pengaruh Penggunaan Lembar Kegiatan Peserta Didik Berbasis Model APOS Berbantuan Geogebra Terhadap Keterampilan Berpikir Kritis Matematika Istikomar Istikomar; Hanifah Hanifah; Hari Sumardi
Absis: Mathematics Education Journal Vol 4, No 2 (2022): November 2022
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/absis.v4i2.2500

Abstract

The purpose of this research is to determine the effect of using student activity sheets based on the Geogebra-assisted APOS model on mathematical critical thinking skills in quadrilateral material in class VII SMP Negeri 1 Bengkulu Selatan. The research design used is a quasi-experimental design with a population of all seventh-grade students at SMP Negeri 1 Bengkulu Selatan. The sample technique research used is a random sampling technique, to obtain a sample group in the activity of 2 classes, namely the experimental class and the control class. This study uses an instrument in the form of a pretest and a posttest in the form of an essay that has been tested. After doing the research, the average obtained from the post-test results for the experimental class was 82.17 and the average post-test results for the control class was 70.74. These results were obtained from the results of hypothesis testing with the ANCOVA test using SPSS21 software with = 0.05. From this test, sig(0.000) < 0.05 was obtained so that there was a significant effect of using the APOS model-based student activity sheet which was assisted by Geogebra on the ability to think critically in mathematics.
Tingkatkan Hasil Belajar Matematika Pokok Bahasan Operasi Hitung Penjumlahan dan Pengurangan Bilangan Bulat Melalui Alat Peraga Kartu Berwarna “Kabe” Abdul Razak; Rumainur Rumainur
Absis: Mathematics Education Journal Vol 4, No 2 (2022): November 2022
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/absis.v4i2.2531

Abstract

The purpose of this study was to improve the mathematics learning outcomes of the subject of arithmetic operations, addition and subtraction of integers through the “Kabe”colored card props. This type of research is classroom action research with a qualitative approach. The procedure of this research includes planning, implementation, observation, and reflection. The data collection techniques used are tests, observations, documentation, and field notes. The data were analyzed quantitatively and qualitatively with the target indicator of success reaching 65% classically with the minimum score obtained by each student being 70. The results of the pre-cycle study showed that the average percentage of completeness was 0% then started to increase to 21.05% (4 students) in the first cycle and 68.42% (13 students) in the second cycle. These results indicate that there has been an increase in students' mathematics learning outcomes on the subject of integers through the use of KaBe teaching aids. So it can be concluded that the KaBe teaching aids can improve students' mathematics learning outcomes.
Morndumath Application Against HOTS in Building Materials for Middle School Students Utin Desy Susiaty; Nurul Fitria; Marhadi Saputro
Absis: Mathematics Education Journal Vol 4, No 2 (2022): November 2022
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/absis.v4i2.2476

Abstract

This study aims to produce Morndumath application learning media on Higher Order Thinking Skills (HOTS) in building materials for class VIII SMP Negeri 1 Sungai Kakap students who reach the level of validity, practicality, and effectiveness. This study uses the ADDIE development design model, which consists of five main stages, namely analysis, design, development, implementation, and evaluation. The subjects in this study were eighth grade students of SMP Negeri 1 Sungai Kakap. The instruments used in this study were validation sheets, questionnaires, and pretest posttest questions. Based on the results of the first study, the validation of the Morndumath application against HOTS was with the average value of the three experts of 85.25% in the very valid criteria with the very good category. The second is the value of practicality, seen from the value of the questionnaire filled out by the teacher and all students who were accumulated so that a percentage of 87.61% was obtained with very practical criteria. Furthermore, the effectiveness, seen from the results of statistical tests using the pretest and posttest scores of students with t-test results, namely – t-count < - t-table significant = 5% (???? = 0.05). This means that there is an increase in the value of student learning outcomes in high-level abilities, so the Morndumath application is categorized as effective.
Desain Video Pembelajaran Matematika dalam Menghadapi Pandemi Lisa Ririn Handayani; Anggun Badu Kusuma
Absis: Mathematics Education Journal Vol 4, No 2 (2022): November 2022
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/absis.v4i2.2508

Abstract

During a pandemic like now, learning is done online. One of the media that is often used in online learning is learning videos. The purpose of writing this article is to examine the design of mathematics learning videos with Problem-solving, Problem Based Learning, and Brain-Based Learning models to deal with the pandemic. This article is the result of a literature review with the source of the study in the form of a journal article that discusses the design of mathematics learning videos. The results of this study include (1) problem-solving-based learning videos developed and designed to suit the characteristics of students to make it easier for students to understand the material presented in the video; (2) Problem Based Learning-based learning videos in their presentation using moving images and choosing the right colors can increase students' enthusiasm for learning; (3) Brain-Based Learning-based learning videos are designed by providing related facts/daily events related to learning materials.