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Penggunaan Media Gambar pada Pembelajaran Ragam Gerak Tari Guel di Kelas V SD Negeri 3 Lut Tawar Aceh Tengah Aida Fitri; Taat Kurnita Y
Pesona Dasar : Jurnal Pendidikan Dasar dan Humaniora Vol 9, No 2 (2021): Jurnal Pesona Dasar Volume 9 Nomor 2 (Oktober 2021)
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/pear.v9i2.24430

Abstract

Media is everything that can be used to convey messages or information in the teaching and learning process to stimulate students' attention and interest in learning. This study aims to describe the use of image media in learning the variety of Guel dance movements in V Grade of SD Negeri 3 Lut Tawar, Central Aceh. This research approach is qualitative with descriptive type—data collection techniques by observation, interviews. Data analysis was carried out by data reduction, presentation, and verification. Based on research data on the use of image media in learning the various movements of the Guel dance in V Grade of SD Negeri 3 Lut Tawar, Central Aceh, the teacher has used image media as a tool to help the learning process of the various movements of the Guel dance to achieve the expected goals. The image media used by the teacher is photographic image media, namely the teacher as an example in photography by making every variety of movements from the Guel dance. There are as many as 50 different movements along with floor patterns and Guel dance rhymes.
Penerapan Model Kooperatif Tipe Jigsaw terhadap Hasil Belajar Siswa pada Materi Perpindahan Kalor di Kelas V SD Karya Budi Banda Aceh Crystin Aysera Manullang; Aida Fitri; Suci Fitriani; Rizki Kurniawati
Pesona Dasar : Jurnal Pendidikan Dasar dan Humaniora Vol 11, No 1 (2023): Jurnal Pesona Dasar Vol.11 No. 1 (April 2023)
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/pear.v11i1.31459

Abstract

The study is titled Application of Collaborative Puzzle Learning Model to Learning Outcomes of Heat Transfer Materials for Students of Class V SD Karya Budi Banda Aceh. The problem in this study is that teachers often use lectures in teaching, which makes students in a passive state in learning activities. The problem formulation was how to apply the jigsaw cooperative learning model to the learning outcomes of fifth grade students in SD Karya Budi Banda Aceh in heat transfer materials. The purpose of this study was to describe the learning outcomes of fifth grade students in SD Karya Budi Banda Aceh about heat transfer materials using the jigsaw puzzle model. The subjects of this study are the students of Class V, with a total of 28 students. This research method is qualitative while the research type is descriptive. Data collection techniques are performed through testing. Data analysis uses percentage formulas. After analyzing the data, the result obtained is 89.00%. According to the results of the study, it was concluded that the application of the jigsaw cooperative model to heat transfer material could achieve complete student learning outcomes.Keywords: Jigsaw Type Cooperative Model, Learning Outcomes, Heat Transfer Materials, Science
PENGARUH PENDEKATAN REALISTIC MATHEMATICS EDUCATION (RME) DENGAN MEDIA DAKON PADA MATERI PERKALIAN TERHADAP HASIL BELAJAR PESERTA DIDIK Rizkina Maulisa; Linda Vitoria; Aida Fitri
Jurnal Dedikasi Pendidikan Vol 7, No 2 (2023): Juli 2023
Publisher : Center for Research and Community Service (LPPM) University of Abulyatama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30601/dedikasi.v7i2.3978

Abstract

This study aims to determine the effect of the Realistic Mathematics Education (RME) approach with Dakon media on multiplication material on the learning outcomes of class II students at SDN Grong-grong Kab. Pidie. In this study the researchers used a quantitative approach with the type of research Tru Experiment or real experiment and the model used was the pretest-posttest control group design. the population in this study were all class II students at SDN Grong-grong Kab. Pidie and the samples in this study were 25 class II A students as the experimental class and 22 class II B students as the control class. The data collection technique was carried out using a research instrument in the form of a description test of 5 questions. The data analysis technique was carried out using the t-test at a significant level of 5%, 95% confidence level assisted by SPSS statistics version 25. The results obtained from data processing were significant (2-tailed) 0.000  0.05, which means that the criteria in decision making are rejected and accepted, so that there is an influence of the Realistic Mathematics Education (RME) learning approach with Dakon media on multiplication material on the learning outcomes of class II students at SDN Grong-grong Kab. Pidie.
MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA PADA PEMENTASAN DRAMA DENGAN MENGGUNAKAN METODE BERMAIN PERAN Hasniyati Hasniyati; Novia Erwandi; Aida Fitri; Rizki Kurniawati
Jurnal Dedikasi Pendidikan Vol 8, No 1 (2024): Januari 2024
Publisher : Center for Research and Community Service (LPPM) University of Abulyatama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30601/dedikasi.v8i1.3883

Abstract

This study aims to describe the learning outcomes of class XI MIA 1 SMA Negeri Modal Bangsa in staging drama through the role playing method. This type of research is descriptive research with a quantitative approach. Data collected by test and observation. Data analysis using simple statistical analysis. The results of the study show that the table above shows that the average score of students reaches 81.2 and the percentage of learning completeness reaches 92.5% or in other words around 37 out of 40 students complete learning. The highest score is 95 and the lowest score is 65. These results indicate that learning completeness has increased better than learning with conventional methods. The implementation of this research has met the target of minimum completeness criteria. Thus, the conclusion of this study is that the learning outcomes of class XI MIA 1 SMA Negeri Modal Bangsa have increased by using the role playing method