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Journal : Journal%20of%20Biology%20Education

PENGEMBANGAN CD PEMBELAJARAN INTERAKTIF BERBASIS MATERI PENCEMARAN LINGKUNGAN PADA SISWA KELAS X SMA NEGERI 1 GONDANG Mulyati, Mulyati; Mubarok, Ibnul; Dewi, Nur Kusuma
Journal of Biology Education Vol 5 No 1 (2016)
Publisher : Journal of Biology Education

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Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan CD pembelajaran interaktif berbasis inkuiri dalam pembelajaran dan mengkaji keefektifan CD pembelajaran interaktif berbasis inkuiri materi pencemaran lingkungan. Penelitian ini dengan desain penelitian research and development dengan tahapan identifikasi masalah dan potensi, perencanaan, desain produk, validasi desain, revisi produk I, uji coba skal kecil, revisi produk II, uji coba produk skala besar, revisi produk II, sehingga dihasilkan produk final. Subjek uji coba pada penelitian ini adalah kelas X6 SMA N 1 Gondang. Data penelitian berupa kelayakan dan keefektifan CD pembelajaran interaktif berbasis inkuiri pada materi pencemaran lingkungan di SMA N 1 Gondang. Data dianalisis dengan deskriptif persentase. Hasil penelitian menunjukkan kelayakan CD pembelajaran interaktif berbasis inkuiri oleh  para ahli media, ahli materi dan bahasa  rata-rata 88% dengan kriteria sangat layak. Hasil belajar siswa menunjukkan 100% tuntas dan diuji dengan N-gain dengan persentase 40% kategori sedang serta mempunyai tingkat kepedulian terhadap lingkungan 86% kategori sangat peduli lingkungan. Berdasarkan penelitian disimpulkan bahwa CD pembelajaran interaktif berbasis inkuiri layak dikembangkan dan efektif diterapkan pada materi pencemaran lingkungan di SMA N 1 Gondang. This study aims to determine the feasibility of interactive learning CD based inquiry learning and reviewing the effectiveness of the CD based interactive learning material inquiry environmental pollution This research used the Research and Development design that consist of problem identification, planning, product design, design validation, product revision I, preliminary field testing, product revision II, main field testing, product revision II, and produce the final product. The subject of this research is student of grade X6 State Senior High School 1 Gondang. The data include the properness and effectiveness inquirybased interactive learning CD applied to environmental pollution concept in State Senior High School 1 Gondang. The data was analyzed by descriptive percentage. The result showed that the inquiry based interactive learning CD by the expert of media, concept, and language is about 88%, has the “very proper” criteria. The result of the student achievement showed that 100% student are “competent” and the N-gain showed 40% included to “medium” category, while the environment care data showed that 86% students care about the environment so it included to the ”very care” criteria. Based on the result of the research, can be concluded that the inquirybased interactive learning CD is properly developed and effective to be applied in environmental pollution concept in State Senior High School N 1 Gondang.
PENGARUH INDEX CARD MATCH BERGAMBAR TERHADAP MOTIVASI DAN HASIL BELAJAR KOGNITIF PADA MATERI STRUKTUR DAN FUNGSI SEL Pratama, Mahardhika Adhi; Purwantoyo, Eling; Mubarok, Ibnul
Journal of Biology Education Vol 5 No 2 (2016)
Publisher : Journal of Biology Education

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Abstract

Materi struktur dan fungsi sel merupakan materi yang sangat penting namun banyak peserta didik yang tidak mendapatkan hasil belajar kognitif maksimal dikarenakan strategi belajar dan media pembelajaran yang kurang efektif. Index card match bergambar diprediksi sesuai untuk mengatasi masalah-masalah dalam pembelajaran materi struktur dan fungsi sel. Penelitian ini bertujuan untuk menguji pengaruh penggunaan index card match bergambar terhadap motivasi belajar dan hasil belajar kognitif peserta didik. Penelitian ini menggunakan rancangan quasi experimental dengan desain non equivalent control group. Subjek penelitan adalah kelas XI MIA 1 (kelas eksperimen) dan MIA 2 (kelas kontrol) SMA Negeri 1 Purwodadi. Data motivasi belajar diperoleh dari lembar observasi dan data kognitif diperoleh dari nilai posttest, LKPD, dan laporan praktikum. Teknik analisis data menggunakan uji independent t test. Nilai motivasi belajar kelas eksperimen berada pada kriteria tinggi, sedangkan kelas kontrol berada pada kriteria sedang. Hasil uji independent t test nilai motivasi belajar menunjukkan nilai sig (2-tailed) 0,015. Nilai rata-rata posttest kelas eksperimen 75, sedangkan nilai rata-rata kognitif kelas kontrol 70. Hasil uji independet t test menunjukkan sig (2-tailed) 0,023. Baik data motivasi, maupun data ranah kognitif mempunyai nilai sig (2-tailed) lebih rendah dari 0,05. Hal ini menunjukkan bahwa terdapat perbedaan yang signifikan antara nilai motivasi belajar dan posttest antara kelas eksperimen dengan kelas konrol. Nilai akhir ranah kognitif kelas ekaperimen menunjukkan ketuntasan klasikal 83%, sedangkan kelas kontrol 55,5%. Kesimpulan penelitian ini adalah strategi belajar index card match bergambar berpengaruh signifikan terhadap motivasi dan hasil belajar kognitif peserta didik pada materi struktur dan fungsi sel. Cell structure and function contentis a very important matter, but many students are not getting maximum cognitive learning score because learning strategies and learning media are less effective. Index cards match pictorial deemed appropriate to address the problems in a matter of cell structure and function learning. This study aimed to examine the effect of using index cards match display against students’ motivation and cognitive learning outcomes. This study uses a quasi-experimental design with non-equivalent control group design. Research sample class XI MIA 1 (experiment class) and MIA 2 (control class) SMA Negeri 1 Purwodadi. Data obtained from the learning motivation observation sheets and cognitive data obtained from the value posttest, LKPD and practical reports. Data were analyzed using independent t-test. Score of experiment class learning motivation is at high criteria, while the control class that is in the middle criteria. The test results independent t test showed that value of learning motivation sig (2-tailed) 0.015. The average value posttest experiment class 75, while the average value of cognitive control class 70. The test results showed sig independent t-test (two-tailed) 0.023. Both the data and the data of cognitive motivation has value sig (2-tailed) is lower than 0.05, this indicates that there are significant differences between value of learning motivation and posttest experiment and control class. The final value of cognitive domain showed that classical completeness of experiment class 83%, while the control class 55.5%. The conclusion of this study is to learn strategy index card match display significant effect on motivation and cognitive learning outcomes of students in the material structure and function of cells.
EFEKTIVITAS PENERAPAN MODUL MIKROBIOLOGI HASIL PERTANIAN BERVISI PROBLEM BASED LEARNING KELAS X DI SMK N 1 BAWEN Mubtadiah, Chulia; Bintari, Siti Harnina; Mubarok, Ibnul
Journal of Biology Education Vol 3 No 2 (2014)
Publisher : Journal of Biology Education

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Learning  context in vocational schools involves a process of acquiring knowledge, lifeskill, skills and attitudes regarding competency to do a task or job. Teaching materials are chosen not only describe the material in detail , but also provide learning experiences according to the learner’s learning abilities. Student’s critical thinking skills can be developed through contextual learning as learning that emphasizes problem solving (Problem Based Learning). This research aims to develop a valid and effective product of the learning modules in the SMK. The design was applied in Research and Development. Initial sample test use purposive random sampling method using a test hiatus. Learning results obtained in field trials achieve implementation classical completeness of 92.30% for X AHP A, 94.73% for X AHP B and 97.36% for X AHP C at a predetermined value KKM is 75. Konteks pembelajaran di sekolah menengah kejuruan melibatkan proses memperoleh pengetahuan, kecakapan, keterampilan dan sikap yang berkenaan kompetensi menyelesaikan tugas atau pekerjaan. Bahan ajar dipilih tidak hanya sekedar memaparkan materi secara terperinci, namun juga memberi pengalaman belajar menurut kemampuan belajar peserta didik. Kemampuan berpikir kritis peserta didik dapat dibangun melalui pembelajaran kontekstual seperti pembelajaran yang mengedepankan penyelesaian masalah (Problem Based Learning). Penelitian ini bertujuan menguji keefektifan modul  dalam proses pembelajaran di SMK. Desain yang diterapkan dalam penelitian adalah One Shot Case Study sebanyak 3 kelas di jurusan Agribisnis Hasil Pertanian. Hasil belajar yang diperoleh pada uji pelaksanaan lapangan mencapai ketuntasan 92.30% untuk X AHP A, 94.73% untuk X AHP B dan 97.36% untuk X AHP C pada nilai KKM yang telah ditetapkan yaitu 75.
PENGARUH MODEL THINK-PAIR-SHARE (TPS) TERINTEGRASI MIND MAPPING TERHADAP KREATIVITAS DAN HASIL BELAJAR SISWA Oktavia, Rizki; Mustikaningtyas, Dewi; Mubarok, Ibnul
Journal of Biology Education Vol 5 No 2 (2016)
Publisher : Journal of Biology Education

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Tujuan penelitian ini untuk mengetahui pengaruh penerapan model TPS terintegrasi Mind mapping terhadap kreativitas dan hasil belajar siswa materi Archaebacteria dan Eubacteria di MAN 2 Brebes pada semester ganjil tahun ajaran 2015/2016. Metode penelitian yang digunakan Quasi Experiment dengan desain Noneequivalent Control Group Pretest-Postest Design. Sampel penelitian yang digunakan adalah kelas X MIA 3 berjumlah 38 siswa sebagai kelas kontrol yang dan X MIA 4 berjumlah 32 siswa sebagai kelas eksperimen diambil dengan teknik Purposive Sampling. Prosedur penelitian meliputi tahap persiapan, pelaksanaan dan penyelesaian. Teknik pengumpulan data yang digunakan adalah metode observasi, tugas, tes, dan angket. Data kreativitas berupa hasil observasi dan hasil Mind mapping yang dibuat siswa. Hasil belajar kognitif diperoleh dari peningkatan nilai Pre-test dan Post-test. Hasil perhitungan kreativitas menunjukkan bahwa kelas eksperimen mencapai kriteria kreatif sedangkan kelas kontrol kurang kreatif. Analisis untuk mengetahui pengaruh model terhadap kreativitas dan hasil belajar dilakukan dengan uji Independent Samples t Test. Hasil uji t data kreativitas siswa menunjukan bahwa terdapat perbedaan yang signifikan antara kelas kontrol yang menggunakan model konvensional dengan kelas eksperimen yang menggunakan model TPS. N-Gain kedua kelas juga terbukti berbeda signifikan. Berdasarkan hasil pembahasan dapat disimpulkan bahwa penerapan model TPS terintegrasi Mind mapping berpengaruh terhadap kreativitas dan hasil belajar siswa materi Archaebacteria dan Eubacteria. This research aimed to discover the effect of applyingTPS model integrated with Mind mapping to the students’ creativity and learning achievement inArchaebacteria and Eubacteria subject in MAN 2 Brebes in the first semester inthe academic year 2015/2016. It appliedthe Quasi Experiment with Noneequivalent Control Group Pretest-Postest Design. The sample of the researchused were38 students of X MIA 3 as the class control and 32 students of X MIA 4 as the experimental classby applying Purposive Sampling technique. The procedure of the research included the steps of preparing, conductingandfinishing. The technique to collect the data was done by observation, assignments, tests, and questionnaire. The data of creativity was presented as the observation result and Mind mapping resultmade by the students. The result of cognitive learning was gained by from the improvementon the score in Pre-test and Post-test. The result from the creativity counting shows thatthe experimental classachieves the criteria of creativitywhile class control is less creative. The analysis used for discovering the effect of the model to the students’ creativity and learning achievement is done by Independent samples t test. Based on the result of t test, the data of students’ creativity presents a significant difference between class control which applied conventional model and experimental class which applied TPS. Both of the classes’ N-Gain prove a significant difference. Based on the previous discussion, it can be concluded that the application of TPS model which is integrated with Mind mapping effects on the students’ creativity and learning achievement in Archaebacteria dan Eubacteria subject.
KEMAMPUAN BERPIKIR KRITIS MATERI SEL MELALUI PRAKTIKUM BERBASIS INVITATION INTO INQUIRY Megantara, Afifa; Sukaesih, Sri; Mubarok, Ibnul
Journal of Biology Education Vol 2 No 3 (2013)
Publisher : Journal of Biology Education

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Invitation into inquiry-based lab work is necessary to study its effectiveness on students critical thinking skills because similar studies have not been done primarily on the cell material. Learning begins by giving a problem to students who are prepared in the form of another question asked students to design practice. This study aims to determine the effectiveness of practice-based inquiry into invitation to high school students critical thinking skills N 1 Dukun on the cell material. This study was Quasi Experimental with Control Group Design Nonequivalent design is applied to the class XI IPA 2 as the experimental class and class XI IPA 3 as controls. Sampling was purposive sample was determined by the technique. N-gain test results show that the average N-gain critical thinking skills of students in the experimental class higher than the control class. In the experimental class average N-gain 0.46, while the control class is 0.32. The results of the t-test showed that the value of P = 0.485 for 2-tailed test, so it can be said that there is a difference in students critical thinking skills class experiments with the control class. Conclusions from this research is practice-based inquiry into the invitation-effective in improving students critical thinking skills. Praktikum berbasis invitation into inquiry perlu diteliti efektivitasnya terhadap kemampuan berpikir kritis siswa karena belum pernah dilakukan penelitian sejenis terutama pada materi sel. Pembelajaran dimulai dengan memberikan suatu permasalahan kepada siswa yang disusun dalam bentuk pertanyaan selanjutnya siswa diajak untuk merancang praktikum. Penelitian ini bertujuan untuk mengetahui efektivitas praktikum berbasis invitation into inquiry terhadap kemampuan berpikir kritis siswa SMA N 1 Dukun pada materi sel. Penelitian ini merupakan penelitian Quasi Eksperimental dengan desain Nonequivalent Control Group Design yang diterapkan pada kelas XI IPA 2 sebagai kelas eksperimen dan XI IPA 3 sebagai kelas kontrol. Pengambilan sampel ditentukan dengan teknik purposive sample. Hasil uji N-gain menunjukkan bahwa rata-rata N-gain kemampuan berpikir kritis siswa pada kelas eksperimen lebih tinggi dari pada kelas kontrol. Pada kelas ekperimen rata-rata N-gain 0,46 sedangkan pada kelas kontrol 0,32. Hasil uji-t menunjukkan bahwa nilai P = 0,485 untuk uji 2-sisi, sehingga dapat dikatakan bahwa ada perbedaan kemampuan berpikir kritis siswa kelas eksperimen dengan kelas kontrol. Simpulan dari penelitian ini adalah praktikum berbasis invitation into inquiry efektif dalam meningkatkan kemampuan berpikir kritis siswa.
The Development of Protist Culture Medium to Improve Senior High School Student’s Observation Skills Sutrisnowati, Intan Indah; Mubarok, Ibnul; Priyono, Bambang
Journal of Biology Education Vol 6 No 2 (2017)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v6i2.19316

Abstract

Teachers and students have difficulty in observing protist spesies. The basic competence 3.5 oblige thestudents to apply the principle of protist grouping classification carefully and systematically. Therefore, thereshould be a media of culture protist along with its way and the students’ observation worksheet for protists.This research is aimed to develop the valid and effective culture media of protist for class practice activities inProtist Material. This research used Research and Development (R&D) method. Small scale trials weredone to 10 students using purposive random sampling. Big scale trials were done to 64 students. The validityof protist culture was scored using validity sheets by validator, then was analyzed in percentage description.The effectivity score of protist culture media was obtained based students’ processing skills score. The result ofthe research showed that protist culture media was considered valid by experts with the average score of90,1%. The observation of students’ skills showed that both classes of the research has classical grade of85,3% and 87,1%. Based on the results, it can be concluded that protist culture media with its guidance andstudents’ observation worksheet was valid and effective to be used by Senior High School students.
The Aplication of the Guided Inquiry Model on the Fungi Practicum Activities for the Students’ Science Process Skill Damayanti, Riska; Mubarok, Ibnul; Indriyanti, Dyah Rini
Journal of Biology Education Vol 7 No 1 (2018): April 2018
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v7i1.21938

Abstract

Zygomycota and Ascomycota Classesare classified as the Fungi Kingdom groups It is needed to hold a practicum activity in the fungi grouping learning. Nevertheless, the tools and materials at school to observe the fungi are inadequate. Therefore, it is necessary to hold a fungi practicum which accompanied with a students worksheet that is able to develop the students’ science process skills so that the teachers and the students are able to achieve the learning objectives of the Fungi material. This study aims to analyze the students science process skills after the application of guided-inquiry learning model in the fungi practicum activity. The study used pre-experimental design method with one-shot case study design as the research method. Furthermore, the students’ understanding level is obtained based on the results of the students skill score, such as the ability to observe and to conduct an experiment which able to reach the defined completeness criteria. The result shows that the observation skills score of class X.MIA.1 and class X.MIA.3 were 85% and 91% and the experimental skills score of class X.MIA 1 and class X.MIA.3 were 85.7% and 88.5%. The understanding of fungi material is classified successful in Fungi practicum learning activity due to the classical completeness that reaches above 85%.
The Implementation of The BSCS 5E Model Based on Multiple Representations in Ecosystem Materials on Problem Solving and Metacognitive Abilities Purwaningsih, Sri Dyah Ayu; Mubarok, Ibnul
Journal of Biology Education Vol 10 No 1 (2021): April 2021
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v10i1.43394

Abstract

This study analyses the students' problem solving and metacognitive abilities by applying the BSCS 5E model based on multiple representations to ecosystem material. This research is a pre-experiment using the One-Shot Case Study design. The research pupils were students of class X SMA N 1 Donorojo in the 2019/2020 academic year. The research sample was class X MIPA 2 and X MIPA 5, taken by purposive sampling. The methods used in data collection include tests, interviews and questionnaires. The results showed that the problem-solving ability was in the "medium" category with an average score of 58.8 and the students' final score was in the "medium" category with an average of 60.4. Metacognitive abilities are in the "ok" category. The study journal is in the "high" category. Also the implementation of the learning model is in the "high" category. The calculation results obtained rcount ꞊ 0.509 while rtable with dk ꞊ 65 and a significant level of 5% is 0.244. Because rcount> rtable, HO reject and accept H1 means a significant relationship between problem-solving and metacognitive abilities. Contribution of problem-solving abilities to metacognitive abilities was 26%. Based on the results of the study, it can be concluded that the students ' problem-solving abilities are in the "medium" category and the students' metacognitive abilities are "ok" by applying the BSCS 5E model based on multiple representations on ecosystem material.
The Implementation of Guided Discovery Learning Method Towards Science Process and Students' Creative Thinking Ability on Fungus Material Khairunisa, Nisrina; Bintari, Siti Harnina; Mubarok, Ibnul
Journal of Biology Education Vol 10 No 2 (2021): August 2021
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v10i2.45688

Abstract

Learning on 21 centuries is not only focused on improving students' learning achievement but also focused on developing students' skills and abilities. One of them is to develop the students' science process and creative thinking skills. Guided discovery is one of the learning methods that is suggested for showing those students' skills. This research is aimed to know the result of achievement on students’ science process and creative thinking skills on fungus material. The method used was pre-experimental by using a One group pre-test post-test design to conduct the research. The population of the research was all students of class X MIPA SMAN 8 Semarang in the academic year 2019/2020. The sample of the research used the purposive sampling technique. The result found that students’ science process skills in this research showed the result of each aspect got very good criteria in two experimental classes. The result of students’ creative thinking got classical achievement that was 94.36% by the number of students that reached it was 67 students of 71 sample. The improvement in students’ creative thinking result got an improvement by N-gain score 0,73 with high criteria. Based on the result of analysing the research, it can be concluded that the Guided Discovery learning method can improve students’ achievement of the science process and creative thinking skills.
PENGEMBANGAN CD PEMBELAJARAN INTERAKTIF BERBASIS MATERI PENCEMARAN LINGKUNGAN PADA SISWA KELAS X SMA NEGERI 1 GONDANG Mulyati, Mulyati; Mubarok, Ibnul; Dewi, Nur Kusuma
Journal of Biology Education Vol 5 No 1 (2016)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v5i1.12678

Abstract

Penelitian ini bertujuan untuk mengetahui kelayakan CD pembelajaran interaktif berbasis inkuiri dalam pembelajaran dan mengkaji keefektifan CD pembelajaran interaktif berbasis inkuiri materi pencemaran lingkungan. Penelitian ini dengan desain penelitian research and development dengan tahapan identifikasi masalah dan potensi, perencanaan, desain produk, validasi desain, revisi produk I, uji coba skal kecil, revisi produk II, uji coba produk skala besar, revisi produk II, sehingga dihasilkan produk final. Subjek uji coba pada penelitian ini adalah kelas X6 SMA N 1 Gondang. Data penelitian berupa kelayakan dan keefektifan CD pembelajaran interaktif berbasis inkuiri pada materi pencemaran lingkungan di SMA N 1 Gondang. Data dianalisis dengan deskriptif persentase. Hasil penelitian menunjukkan kelayakan CD pembelajaran interaktif berbasis inkuiri oleh  para ahli media, ahli materi dan bahasa  rata-rata 88% dengan kriteria sangat layak. Hasil belajar siswa menunjukkan 100% tuntas dan diuji dengan N-gain dengan persentase 40% kategori sedang serta mempunyai tingkat kepedulian terhadap lingkungan 86% kategori sangat peduli lingkungan. Berdasarkan penelitian disimpulkan bahwa CD pembelajaran interaktif berbasis inkuiri layak dikembangkan dan efektif diterapkan pada materi pencemaran lingkungan di SMA N 1 Gondang. This study aims to determine the feasibility of interactive learning CD based inquiry learning and reviewing the effectiveness of the CD based interactive learning material inquiry environmental pollution This research used the Research and Development design that consist of problem identification, planning, product design, design validation, product revision I, preliminary field testing, product revision II, main field testing, product revision II, and produce the final product. The subject of this research is student of grade X6 State Senior High School 1 Gondang. The data include the properness and effectiveness inquirybased interactive learning CD applied to environmental pollution concept in State Senior High School 1 Gondang. The data was analyzed by descriptive percentage. The result showed that the inquiry based interactive learning CD by the expert of media, concept, and language is about 88%, has the “very proper” criteria. The result of the student achievement showed that 100% student are “competent” and the N-gain showed 40% included to “medium” category, while the environment care data showed that 86% students care about the environment so it included to the ”very care” criteria. Based on the result of the research, can be concluded that the inquirybased interactive learning CD is properly developed and effective to be applied in environmental pollution concept in State Senior High School N 1 Gondang.