Muhammad Aridan
Universitas Islam Negeri Raden Intan Lampung

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Journal : Al Mi’yar: Jurnal Ilmiah Pembelajaran Bahasa Arab dan Kebahasaaraban

DEVELOPMENT OF SOFTSKILL-BASED VIDEO GAME LEARNING MEDIA FOR MUFRᾹDAT MASTERY IN JUNIOR HIGH SCHOOL LEARNERS Ramlan Ramlan; Sulthan Syahril; Guntur Cahaya Kesuma; Erlina Erlina; Muhammad Aridan
Al Mi'yar: Jurnal Ilmiah Pembelajaran Bahasa Arab dan Kebahasaaraban Vol 6 No 1 April 2023
Publisher : STIQ Amuntai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v6i1.1706

Abstract

This study aims to determine the development process, feasibility, response, and effectiveness of soft skills-based video game learning media in mastering mufrodat. This research is a type of development research (R&D). By using the five steps of the ADDIE development model, namely 1) analysis, 2) design, 3) development, 4) implementation, and 5) evaluation. The data collection techniques used were interviews, observations, questionnaires and tests. The research data were analyzed quantitatively and qualitatively. This research results in a soft skill-based video game Learning Media for mufrodat acquisition. Based on the validation that has been done by material and language experts, media experts and 8th-grade Arabic teachers, the average score is 4.63 with the category "very feasible". Based on the small group trial, the average score was 4.47, and in the large group, the average score was 4.61 with the interpretation of "very good" feasibility. In the pretest results of students' mastery of mufrodat, the average result was 42.44, and the average posttest score after using the developed media was 88.09. Thus, the soft skill-based video game learning media is feasible and effective for learning mufrodat of grade VIII students.
PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA ARAB BERBASIS ANDROID UNTUK MAHᾹRAT AL ISTIMᾹ’ KELAS 8 SMP Umi Hijriyah; Syarifudin Basyar; Koderi Koderi; Erlina Erlina; Muhammad Aridan; Muhammad Subkhi Hidayatullah
Al Mi'yar: Jurnal Ilmiah Pembelajaran Bahasa Arab dan Kebahasaaraban Vol 5, No 2: Oktober 2022
Publisher : STIQ Amuntai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v5i2.1352

Abstract

Arabic as a foreign language in its learning often encounters problems. For example, in the aspect of listening skills. To solve these problems, concrete efforts are needed through the development of learning tools or media that can support this difficult Arabic language learning process. This research belongs to the type of Research and Development (R&D) with the ADDIE model with 5 stages, namely the process to analyze, design products, develop products, test processes, and development evaluation processes.  The result of the research is the presence of a learning media product for android-based Arabic language in learning listening skills that can be operated on smartphones for students in grade VIII SMP / MTs. This product has a qualified level of feasibility to be used in learning activities with the results of the feasibility test of 2 types of validation. Namely validation with material expert validators and media expert validators by obtaining an average percentage value of 95% by material experts 95.55% by media experts or in "very feasible" criteria. The results of the assessment of students' responses through the medium group trial obtained 85.57% "very interesting", the large group obtained an assessment of 85.16% with the criteria "very interesting". So the results obtained that the product developed in the study in the form of learning media for listening skills with an android base for students in grade VIII SMP/MTs is very feasible and can be utilized in facilitating Arabic teaching and learning activities, especially aspects of listening skills.