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Journal : Eduma : Mathematics Education Learning and Teaching

PENGEMBANGAN BAHAN AJAR DIGITAL BERBASIS KEMAMPUAN PEMECAHAN MASALAH MATEMATIS PADA PEMBELAJARAN MATEMATIKA (Bahan Ajar Digital Interaktif pada Materi Pertidaksamaan Nilai Mutlak Linear Satu Variabel) Artisa Indariani; Surya Amami Pramuditya; Siska Firmasari
Eduma : Mathematics Education Learning and Teaching Vol 7, No 2 (2018)
Publisher : Jurusan Tadris Matematika IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (959.865 KB) | DOI: 10.24235/eduma.v7i2.3670

Abstract

This research motivated by the low of students’ mathematical problem-solving ability and the utilization of learning media based on technology that was not maximum. Preparation of learning materials in the form of the interactive digital module was one of the ways can overcome that problem. The method that used in this research was RnD with the design model ADDIE that was analysis, development of implementation design and evaluation with the restrictions of not doing the implementation stage. The instrument of collecting data in this research was the form of validation and the form of practicalities of the user senior high school students that has to get the material of linear inequality absolute value. The data that was taken though with statistics descriptive way. The validation result of the digital module gets ratings in the amount of 83,33% from media expert and 85,57% from a material expert. This interactive digital module was decent to use and very practical with the average percentage for students’ high cognitive ability 88,77%,  medium 89,49%, and low 82,97%.  Whereas the other user that was mathematics teacher give the percentage 84,78% so, according to them this digital module was very practical.
GAME EDUKASI RPG MATEMATIKA Surya Amami Pramuditya; Muhammad Subali Noto; Dede Syaefullah
Eduma : Mathematics Education Learning and Teaching Vol 6, No 1 (2017)
Publisher : Jurusan Tadris Matematika IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (543.749 KB) | DOI: 10.24235/eduma.v6i1.1701

Abstract

Perkembangan game di Indonesia cukup popular. Sejak tahun 2011, pengguna game sudah mencapai 6,5 juta orang. Dari hasil observasi mahasiswa yang melakukan praktek lapangan, kecenderungan obrolan para siswa, terutama siswa laki-laki pada saat jam istirahat adalah mengenai game. Industri game yang berkembang pesat, membuat para developer game untuk membuat game yang memiliki daya candu besar. Game edukasi adalah game yang didalamnya terdapat unsur-unsur edukasi dan pembelajaran. Game edukasi matematika disisipkan konten pembelajaran matematika berupa soal dan materi. Jenis game dalam penelitian ini adalah game RPG (Role Playing Game), salah satu jenis game yang menitikberatkan pada peran dan jalan cerita yang memiliki tujuan. Player (pemain) diharuskan untuk berbicara dengan pemain lainnya untuk dapat mencapai tujuan akhir dari game. Tujuan dari penelitian ini adalah untuk membuat game sederhana edukasi jenis RPG serta mencari respon game. Metode penelitian adalah kuantitatif dengan tahap analisis serta mendesain game. Hasil penelitian ini berupa produk game edukasi matematika serta respon pengguna mengenai game tersebut.Kata Kunci: Game Edukasi, RPG, Matematika
Exploration of Learning Obstacle Based on Mathematical Understanding of Algebra in Junior High School Muchamad Subali Noto; Surya Amami Pramuditya; Via Dwi Handayani
Eduma : Mathematics Education Learning and Teaching Vol 9, No 1 (2020)
Publisher : Jurusan Tadris Matematika IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/eduma.v9i1.5946

Abstract

The difficulty of students related to algebra arises from the lack of students' mathematical understanding and Learning Obstacle (LO). One of the LO’s experienced by students is the epistemological obstacle in the form of the limited knowledge possessed by students in mathematical concepts related to algebraic form. The purpose of this study is to explore LO related to algebra material. This research method is qualitative with the consisted of 15 students of 7th grade. The results showed that the common students could not interpret concepts and clarify the elements of algebraic forms related to variables, coefficients and constants and students could not operate and simply algebraic forms. The teacher can make pedagogical and didactic anticipations to overcome the LO.