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Contact Name
Dessy Rizki Suryani
Contact Email
suryani_fkip@unmus.ac.id
Phone
+6285255575425
Journal Mail Official
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Editorial Address
Jalan Kamizaun Mopah Lama
Location
Kab. merauke,
P a p u a
INDONESIA
Musamus Journal of Mathematics Education
Published by Universitas Musamus
ISSN : 26227908     EISSN : 26227916     DOI : https://doi.org/10.35724/mjme
Core Subject : Education,
FOCUS: The aims of this Musamus Journal of Mathematics Education is to provide a venue for academicians, researchers, and practitioners for publishing the original research articles or review articles. SCOPE: The scope of the articles published in this journal deals with a contemporary issues Mathematics Teaching; Mathematics Learning; Curriculum Development in Mathematics Education Evaluation and Measurement in Mathematics Education; Educational Reforms in Mathematics Education; Statistics in Mathematics Education; Ethnomathematics; Mathematics Teacher; Technology in Mathematics Learning and Teaching.
Articles 58 Documents
Persepsi Mahasiswa Tadris Matematika Terhadap Efektivitas Pembelajaran Daring pada Masa Pandemi Covid-19 Bayu Fitra Prisuna; Zulkarnain Zulkarnain
Musamus Journal of Mathematics Education Vol 4 No 2 (2022): Musamus Journal of Mathematics Education
Publisher : Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/mjme.v4i2.4191

Abstract

Abstrak: Tujuan dilakukannya penelitian ini guna menggali informasi terkait pandangan mahasiswa Tadris Matematika terkait kegiatan pembelajaran selama pandemi. Adapun penelitian ini menggunakan pendekatan kuantitatif deskriptif yaitu survei. Sampel penelitian dipilih melalui teknik purposive sampling sebanyak 21 orang dari keseluruhan mahasiswa sejumlah 52 orang. Adapun dipilih mahasiswa semester 3 dikarenakan mahasiswa semester 3 melaksanakan pembelajaran secara daring sedangkan mahasiswa semester 1 melaksanakan pembelajaran secara luring. Alat pengumpulan data penelitian berupa kuesioner. Berdasarkan data didapatkan bahwa mahasiswa memiliki persepsi yang baik terhadap kegiatan pembelajaran daring yang berlangsung selama pandemi. Hal ini ditunjukkan dengan rata-rata nilai IKM (Indeks Kinerja Mutu) 3,03. Namun demikian, hasil persepsi mahasiswa juga menggambarkan aspek yang masih sangat perlu perhatian guna dapat terwujudnya efektivitas suatu pembelajaran daring yakni sarana dan prasarana. Hasil ini akan menjadi refleksi bagi Program Studi Tadris Matematika untuk melakukan evaluasi dan perbaikan kedepannya. Abstract: The purpose of this research is to explore information related to the views of Tadris Mathematics students regarding learning activities during the pandemic. This research uses a descriptive quantitative approach, namely a survey. The research sample was selected through purposive sampling technique as many as 21 people from a total of 52 students. The 3rd semester students were chosen because the 3rd semester students carried out online learning while the 1st semester students carried out offline learning. The research data collection tool is in the form of a questionnaire. Based on the data, it was found that students had a good perception of online learning activities that took place during the pandemic. This is indicated by the average value of the IKM (Quality Performance Index) of 3.03. However, the results of student perceptions also describe aspects that still need attention in order to realize the effectiveness of an online learning, namely facilities and infrastructure. These results will be a reflection for the Mathematics Tadris Study Program to evaluate and improve in the future.
Penerapan Media Pembelajaran Berbentuk Game dalam Rangka Meningkatkan Hasil Belajar Matematika Siswa Ririn Febriyanti; Ama Noor Fikrati; Slamet Boediono
Musamus Journal of Mathematics Education Vol 4 No 2 (2022): Musamus Journal of Mathematics Education
Publisher : Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/mjme.v4i2.4219

Abstract

Abstrak: Penelitian ini merupakan penelitian tindakan kelas yang bertujuan untuk meningkatkan hasil belajar matematika siswa. Pelaksanaan penelitian ini dilaksanakan di MI Badang Jombang Propinsi Jawa Timur kelas IV yang berjumlah 19 siswa yang terdiri dari 2 siklus. Metode yang digunakan dalam pengumpulan data adalah metode observasi dan metode tes. Instrumen penelitian ini berupa lembar observasi dan lembar tes materi pecahan. Berdasarkan hasil pada siklus I memperoleh aktivitas guru sebesar 68% dengan kriteria cukup baik, ketuntasan hasil belajar siklus I sebesar 63,15% dengan rata-rata 67,10 dan aktivitas siswa dalam siklus I sebesar 61% dengan kriteria cukup baik. Sedangkan data pada siklus II diperoleh aktivitas guru meningkat menjadi 90% dengan kriteria sangat baik, aktivitas siswa menjadi 86% dengan kriteria sangat baik dan ketuntasan belajar menjadi sebesar 89,47% dengan rata-rata 82,89. Pada siklus II telah tercapai kriteria keberhasilan yaitu aktivitas guru, aktivitas siswa dan hasil belajar siswa > 75% secara klasikal. Berdasarkan hasil penelitian didapatkan bahwa media berbentuk game dapat meningkatkan hasil belajar matematika siswa. Abstract: This research is a classroom action research with purpose to improve mathematics learning outcome. This research has been done at MI Badang Jombang, East Java Province, class IV, with 19 students consisting of 2 cycles. The research method are observation and test method. The research instrument is an observation sheet and a test sheet for fractional materials. Based on the results in the first cycle, the teacher activity was 68% with quite good criteria, the learning outcomes was 63.15% with an average of 67.10 and student activity in the first cycle was 61% with good enough criteria. While the data in the second cycle obtained teacher activity increased to 90% with very good criteria, student activity became 86% with very good criteria. and learning outcome was 89.47% with an average of 82.89. In the second cycle the success criteria have been achieved, teacher activities, student activities and student learning outcomes > 75% classically. Based on the results of the study, it was found that the media like games could improve students' mathematics learning outcomes.
Pengaruh Mata Kuliah Peminatan EduPreneur Terhadap Jiwa Kewirausahaan Mahasiswa Betri Wendra; Lisa Ariani; Yusmarni Yusmarni
Musamus Journal of Mathematics Education Vol 4 No 2 (2022): Musamus Journal of Mathematics Education
Publisher : Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/mjme.v4i2.4232

Abstract

Abstrak: Tulisan ini merupakan bagian dari penelitian kuantitatif menggunakan metode asosiatif. Teknik pengambilan sampel menggunakan Total Sampling dengan mengambil semua populasi menjadi sampel dimana ada 27 mahasiswa program studi Tadris Matematika angkatan 2018 yang mengambil mata kuliah peminatan Edupreneur. Teknik pengumpulan data dilakukan menggunakan angket dan wawancara. Analisis pada penelitian ini menggunakan Person Product Moment. Korelasi Pearson Product Moment diperoleh nilai sebesar 0,636. Tahapan uji hipotesis dilakukan dengan menafsirkan besaran koefisien korelasi, dalam hal ini menggunakan uji t diperoleh nilai sebesar 4,04. Adapun nilai pada taraf signifikansi 5% adalah sebesar 2,06. Sedemikian sehingga lebih besar dari . Jadi ditolak atau diterima, dengan kata lain terdapat pengaruh mata kuliah peminatan Edupreneur terhadap Jiwa Kewirausahaan Mahasiswa Tadris Matematika Universitas Islam Negeri Sulthan Thaha Saifuddin Jambi. Abstract: This paper is part of a quantitative research using associative method. The sampling technique used was Total Sampling by taking all the population as samples where there were 27 students of the 2018 department of Tadris Mathematics who took Edupreneur specialization courses. Data collection techniques were carried out using questionnaires and interviews. The analysis in this study uses the Person Product Moment. Pearson Product Moment correlation obtained value of 0.636. At the hypothesis testing stage by interpreting the magnitude of the correlation coefficient using the t test, the value is 4.04. The value of . at the 5% significance level is 2.06. Such that is greater than .. So is rejected or is accepted, in other words, there is an influence of the Edupreneur specialization course on the Entrepreneurial Spirit at department of Tadris Mathematics of the State Islamic University of Sulthan Thaha Saifuddin Jambi.
Studi Etnomatematika pada Rumah Tradisional Ammu Rukoko Meryani Lakapu; Yohana Rina Rowa; Jeri Jekson Jira Hia; Kornelis Bria
Musamus Journal of Mathematics Education Vol 4 No 2 (2022): Musamus Journal of Mathematics Education
Publisher : Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/mjme.v4i2.4234

Abstract

Abstrak: Ammu Rukoko merupakan rumah adat yang dibangun berdasarkan unsur kebudayaan yang berkembang dalam masyarakat Sabu. Tujuan dalam penelitian ini adalah untuk mengetahui konsep- konsep matematika dan aktivitas matematika yang terdapat pada Ammu Rukoko. Penelitian ini merupakan penelitian kualitatif dengan desain etnografi. Instrumen utama dalam penelitian ini adalah peneliti, selain itu instrumen pendukungnya berupa pedoman observasi dan pedoman wawancara. Sumber data dalam penelitian ini yaitu 3 orang (tokoh adat, tukang bangunan dan tokoh adat). Data yang dikumpulkan dianalisis dengan mengacu pada alur analisis data Miles dan Hubermen yaitu mereduksi data, menyajikan data dan menarik kesimpulan berdasarkan hasil analisis data. Hasil penelitian ini menemukan dua hal, yaitu: (1) kegiatan matematis yang dilakukan oleh masyarakat pada proses pembuatan Ammu Rukoko, yakni: kegiatan mengukur dan menghitung. (2) konsep-konsep matematis pada Ammu Rukoko, yakni: konsep segitiga pada Ketangarohe, persegi panjang pada bagian pintu dan Papa Kelila, setengah lingkaran pada Baja Duru dan Baja Wui, kekongruenan pada Kijuaga dan translasi pada Gela Mone dan Gela Banni. Berdasarkan hasil penelitian, secara tidak sadar masyarakat Sabu sudah melakukan kegiatan matematis dan menerapkan konsep-konsep matematis dalam kebudayaan Ammu Rukoko Abstract: Ammu Rukoko is a traditional house built based on cultural elements that developed in the Sabu community. The purpose of this study was to determine the mathematical concepts and mathematical activities contained in Ammu Rukoko. This research is a qualitative research with an ethnographic design. The main instrument in this study is the researcher, in addition to the supporting instruments in the form of observation guidelines and interview guidelines. The data sources in this study were 3 people (traditional leaders, builders and traditional leaders). The data collected was analyzed by referring to the data analysis flow of Miles and Hubermen, namely reducing data, presenting data and drawing conclusions based on the results of data analysis. The results of this study found two things, namely: (1) mathematical activities carried out by the community in the process of making Ammu Rukoko, namely: measuring and counting activities. (2) mathematical concepts in Ammu Rukoko, namely: the concept of a triangle in Ketangarohe, a rectangle on the door and Papa Kelila, a semi-circle in Baja Duru and Baja Wui, congruence in Kijuaga and translation in Gela Mone and Gela Banni. Based on the results of the research, the Sabu people unconsciously have carried out mathematical activities and applied mathematical concepts in the Ammu Rukoko culture.
Pengembangan Perangkat Pembelajaran Matematika Berbasis Pendekatan Penemuan Terbimbing Berbantuan Geogebra Khumaeroh Dwi Nur'aini; Juliana R Untayana; Nuraeni N. C Putri
Musamus Journal of Mathematics Education Vol 4 No 1 (2021): Musamus Journal of Mathematics Education
Publisher : Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/mjme.v4i1.4020

Abstract

Abstrak: Tujuan penelitian ini adalah untuk mengembangkan produk perangkat pembelajaran matematika SMP menggunakan pendekatan penemuan terbimbing berbantuan GeoGebra untuk meningkatkan kemampuan komunikasi matematis siswa SMP, Produk yang dikembangkan terdiri dari RPP, LKS dan TKKM, dengan menggunakan desain 4-D yaitu define, design, develop, and disseminate. Penelitian dilaksanakan di SMP Negeri II Merauke sebagai uji coba lapangan dengan jumlah siswa 32 orang. Analisis data dilakukan secara kualitatif dan kuantitatif. Setelah melalui tahapan validasi produk, RPP memperoleh nilai 167,5, LKS memperoleh nilai 86,5, dan TKKM memperoleh nilai 89,5 sehingga produk termasuk kategori valid. Hasil uji kepraktisan oleh guru memperoleh nilai 87,5 dan uji kepraktisan oleh siswa memperoleh nilai 49,40 sehingga produk perangkat pembelajaran memenuhi kategori sangat praktis. Untuk Uji keefektifan, hasil tes kemampuan komunikasi matematis menunjukkan bahwa lebih dari 75% siswa telah mencapai KKM ≥ 75, sehingga produk perangkat pembelajaran memenuhi kategori efektif. Abstract: This is a development research project with four stages: define, design, develop, and disseminate. This study was conducted as a field trial with 32 students at SMP Negeri II Merauke. Data analysis was performed by grouping the data based on product qualifications, and then calculations were performed to obtain the average value included in the Likert scale rating category. The product of this research is a set of junior high school mathematics learning tools that use a guided discovery approach and are aided by GeoGebra to improve the mathematical communication skills of junior high school students. These tools include lesson plans, worksheets, and TKKM. Following the product validation stages, the RPP received a value of 167.5, LKS received an 86.5, and TKKM received an 89.5, indicating that the product is in a valid category. The practicality test results obtained 87.5 teachers' practicality and practicality students scored 49.40, indicating that the learning device products are very practical, and the mathematical communication skills test results show that more than 75 percent of students achieved KKM ≥ 75, indicating that the learning device products are effective. Because the resulting product sets meet valid, practical, and effective criteria, they are appropriate for use in classroom learning.
Analisis Koneksi Matematika Siswa dalam Menyelesaikan Masalah Ditinjau dari Kecenderungan Gaya Berpikir Zainullah Zuhri; Asep Saepul Hamdani; Novita Vindri Harini
Musamus Journal of Mathematics Education Vol 4 No 2 (2022): Musamus Journal of Mathematics Education
Publisher : Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/mjme.v4i2.4262

Abstract

Abstrak: Hakikatnya Belajar matematika tidak semata hanya menghitung dan menghafal rumus, tetapi tentang bagaimana memahami konsep yang ada. Dalam menyelesaiakan masalah matematika kita dituntut untuk menghubungkan konsep-konsep matematika sehingga penyelesaian bisa diperoleh, hubungan konsep-konsep matematika inilah yang biasa disebut koneksi matematika. Apabila koneksi matematika siswa baik, maka dia dapat menghubungkan ide-ide matematika dari konsep-konsep matematika maupun dari disiplin ilmu lain dan menghubungkan antar konsep-konsep yang sudah diketahui sebelumnya dengan konsep-konsep dari informasi yang baru didapat sehingga pemahaman yang didapat akan lebih sempurna. Tujuan dari penelitian ini adalah untuk mengungkap bagaimana koneksi matematis siswa dalam menyelesaikan masalah ditinjau dari kecenderungan gaya berpikir. Setelah proses pengambilan data dan analisis data, didapatkan hasil: Subjek Gaya berpikir Acak Abstrak cenderung mampu menampakkan semua indikator yang diuji. Subjek-subjek dengan gaya berpikir lain, seperti Sekuensial Konkret, Sekuensial Abstrak, dan Acak Konkret tidak demikian. Fakta menarik lainnya adalah subjek dengan gaya berpikir Sekuensial Abstrak dan Acak Konkret tidak mampu melakukan tahap memeriksa jawaban ketika menyelesaikan masalah matematika. Abstract: In essence, learning mathematics is not only about calculating and memorizing formulas, but about how to understand existing concepts. In solving mathematical problems we are required to connect mathematical concepts so that solutions can be obtained, the relationship of mathematical concepts is what we call a mathematical connection. If students have good mathematical connections, they can connect mathematical ideas from mathematical concepts as well as from other disciplines and connect previously known concepts with concepts from newly acquired information so that the understanding gained would be more perfect. The purpose of this research is to reveal the students' mathematical connection process in solving problems in terms of thinking style tendencies. After the data collection and data analysis process, the results obtained: subjects with Abstract Random thinking style tend to be able to go through all indicators in solving mathematical problems. Subjects with a Sequential Concrete thinking style tend not necessarily to be able to pass 1 indicator in solving mathematical problems. Subjects with an Abstract Sequential thinking style tend not necessarily to be able to pass 4 indicators and tend not to be able to go through 1 indicator in solving mathematical problems. Subjects with a Concrete Random thinking style tend not necessarily to be able to pass 5 indicators and tend not to be able to go through 1 indicator in solving math problems.
PENGARUH PENGGUNAAN GADGET TERHADAP KEMANDIRIAN BELAJAR MAHASISWA PENDIKAN MATEMATIKA UNIVERSITAS MUSAMUS Andi Sitti Suhartini; Etriana Meirista; Khumaeroh Dwi Nur'aini
Musamus Journal of Mathematics Education Vol 1 No 1 (2018): Musamus Journal of Mathematics Education
Publisher : Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/mjme.v1i1.783

Abstract

This study aims to determine the significance of the influence of gadget usage on student independence learning in Mathematics Education Department of Musamus University. This research is quatitative research. The population in this study was students of Mathematics Education of Musamus University amounted to 210 students. Sampling technique used is convenience non probability sampling technique and obtained 78 students as sample. Data collection techniques used were questionnaire and interview, then the data from the questionnaire were analyzed using simple correlation and linear regression analysis. The result of the research shows that there is influence of gadgets usage on the independence learning of students in Mathematics Education of Musamus University, in which there is a relationship between the "medium" category between gadgets usage and the independence learning of students in Mathematics Education of Musamus University. Contribution given by gadget usage variable to the independence of learning as 27.2%.
Pengembangan LKS Pada Materi Limit Menggunakan Model Pembelajaran Group Investigation Berbasis Komunikasi Matematis Dwi Putri Jayanti; Dian Mayasari; Etriana Meirista
Musamus Journal of Mathematics Education Vol 3 No 2 (2021): Musamus Journal of Mathematics Education
Publisher : Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/mjme.v3i2.3571

Abstract

Abstrak: Penelitian ini mengembangkan suatu bahan ajar berupa lembar kegiatan siswa yang berbasis komunikasi matematis dengan model pembelajaran group investigation. Pengembangan LKS menggunakan model pembelajaran group investigation ini bertujuan untuk melatih kemampuan komunikasi matematis siswa pada materi limit. Model pengembangan yang digunakan adalah 4-D terdiri atas empat tahapan yaitu define, design, develop dan disseminate. Penelitian hanya dilakukan sampai uji coba terbatas pada tahap develop karena waktu yang terbatas. Penelitian ini dilaksanakan di MA Al-Hikmah Merauke pada kelas XII IPA sebagai sampel uji coba terbatas yang berjumlah 12 siswa. Teknik pengumpulan data dengan memberikan angket kevalidan kepada validator untuk mengukur kevalidan produk serta angket kepraktisan kepada guru dan siswa untuk mengukur kepraktisan produk. Analisis data dilakukan dengan menghitung persentase nilai dari angket yang diberikan kepada validator dan responden. Hasil penelitian menunju kan bahwa LKS dengan model pembelajaran group investigation berbasis komunikasi matematis berada pada kriteria valid dan praktis. Produk yang dikembangkan sudah layak digunakan untuk uji coba lapangan dan pembelajaran di sekolah. Abstract: This study developed a teaching material in the form of student’s worksheet based on mathematical communication with the group investigation learning model. The development of student’s worksheet using the group investigation learning model was aimed at training student mathematical communication skills on the limit material. The research model used is 4-D consisting of four stages, namely define, design, develop and disseminate. The research was only conducted until the trial at the develop stage due to limited time. This research was conducted at MA Al-Hikmah Merauke in class XII IPA as a limited trial sample, amounting to 12 students. Data collection techniques was by providing validity questionnaires to validators to measure product validity and practicality questionnaires to teachers and students to measure the practicality of the product. Data analysis was performed by calculating the percentage value of the questionnaire given to the validators and respondents. The results showed that student worksheets with the group investigation learning model based on mathematical communication were in valid and practical criteria. The product developed is suitable for use for field trials and learning in schools.
Persepsi Mahasiswa Tadris Matematika Terhadap Efektivitas Pembelajaran Daring pada Masa Pandemi Covid-19 Bayu Fitra Prisuna; Zulkarnain Zulkarnain; Selvie Selvie
Musamus Journal of Mathematics Education Vol 4 No 2 (2022): Musamus Journal of Mathematics Education
Publisher : Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/mjme.v4i2.4191

Abstract

Abstrak: Tujuan dilakukannya penelitian ini guna menggali informasi terkait pandangan mahasiswa Tadris Matematika terkait kegiatan pembelajaran selama pandemi. Adapun penelitian ini menggunakan pendekatan kuantitatif deskriptif yaitu survei. Sampel penelitian dipilih melalui teknik purposive sampling sebanyak 21 orang dari keseluruhan mahasiswa sejumlah 52 orang. Adapun dipilih mahasiswa semester 3 dikarenakan mahasiswa semester 3 melaksanakan pembelajaran secara daring sedangkan mahasiswa semester 1 melaksanakan pembelajaran secara luring. Alat pengumpulan data penelitian berupa kuesioner. Berdasarkan data didapatkan bahwa mahasiswa memiliki persepsi yang baik terhadap kegiatan pembelajaran daring yang berlangsung selama pandemi. Hal ini ditunjukkan dengan rata-rata nilai IKM (Indeks Kinerja Mutu) 3,03. Namun demikian, hasil persepsi mahasiswa juga menggambarkan aspek yang masih sangat perlu perhatian guna dapat terwujudnya efektivitas suatu pembelajaran daring yakni sarana dan prasarana. Hasil ini akan menjadi refleksi bagi Program Studi Tadris Matematika untuk melakukan evaluasi dan perbaikan kedepannya. Abstract: The purpose of this research is to explore information related to the views of Tadris Mathematics students regarding learning activities during the pandemic. This research uses a descriptive quantitative approach, namely a survey. The research sample was selected through purposive sampling technique as many as 21 people from a total of 52 students. The 3rd semester students were chosen because the 3rd semester students carried out online learning while the 1st semester students carried out offline learning. The research data collection tool is in the form of a questionnaire. Based on the data, it was found that students had a good perception of online learning activities that took place during the pandemic. This is indicated by the average value of the IKM (Quality Performance Index) of 3.03. However, the results of student perceptions also describe aspects that still need attention in order to realize the effectiveness of an online learning, namely facilities and infrastructure. These results will be a reflection for the Mathematics Tadris Study Program to evaluate and improve in the future.
Rancang Bangun Media Pembelajaran Berbasis Android Smart NoteBook Digital Matematika Ririn Febriyanti; Slamet Boediono
Musamus Journal of Mathematics Education Vol 5 No 2 (2023): Musamus Journal of Mathematics Education
Publisher : Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/musamus journal of mathematics education.v5i2.4423

Abstract

This study aims to determine the development process and practicality of mathematics learning media with measurement materials (time, angle, distance and speed) in producing products in the form of android-based mathematics learning media through the ISpring application for Class V at SD Ganggantingan Kab. Lamongan. This research is motivated by students' interest in smartphones rather than teacher explanations in the classroom and the lack of student activity in participating during the learning process. The research method used in this research is Research and Development (R&D) by going through the stages of the ADDIE model, namely analysis, design, development, evaluation. Instruments used Questionnaire sheets consist of three types, namely questionnaires for material experts, media experts, students and teachers. Analysis of the data in this study in the form of descriptive analysis of the quality of learning media development with measurement materials. The results of the study show that the assessment of Smart NoteBook with time, distance and speed measurement materials is as follows: For the assessment carried out by material experts, the percentage is 84% in the very valid category, while the assessment carried out by media experts is 90% in the very valid category. . For practicality trials, this learning media obtained an average of 45.6 in the range of 40.8 < R 50.4 so it was categorized as practical. So it can be said that the learning media based on the Smart NoteBook Digital Mathematics can be used for class V Elementary School.