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JINOP (Jurnal Inovasi Pembelajaran)
ISSN : 24431591     EISSN : 24600873     DOI : 10.2229.
Core Subject : Education,
JINoP acts as medium of publicating the result of research covering the learning innovation theme from the elementary to higher education level. The journal also acts as a medium of disseminating research thought conducted by teachers and lecturers. In substance, the articles published in the journal are projected to inspire circles of education in conducting innovation in teaching and learning process.
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Articles 10 Documents
Search results for , issue "Vol. 8 No. 1 (2022): Mei 2022" : 10 Documents clear
ADDIE method for implementation of virtual reality in online course using model project-based learning Herri Akhmad Bukhori; S Sunarti; Tiksno Widyatmoko; Hie Ling Ting
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.18905

Abstract

This research aims to implement virtual reality (VR) in online learning for the Chinese language of learning. Model learning in this research is project-based learning to support media in VR. The development of VR in online learning used the ADDIE method because this research developed a media and for using it, students have model learning as project-based learning. The target of this research is the effectiveness of using VR in online learning to improve the cognition of students. In this research, VR was tested by 20 students to get data on students’ cognition. The result of this research, VR had effective around 78% compared to without using VR
Moodle, digital board dan video conference: Inovasi media pembelajaran Bahasa Inggris selama emergency remote teaching di masa pandemi Covid-19 Lina Septianasari
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.18924

Abstract

Innovation in the use of learning media amid an Emergency Remote Teaching (ERT) is indispensable, especially in teaching English as a foreign language. This study aims to document learning innovations carried out by English Lecturers and investigate students’ perspectives regarding learning innovations carried out by their classroom lecturers during ERT. Statistical quantitative and qualitative approaches were used in the research design of this study. Purposive sampling combined with questionnaires and interviews as instruments to collect data. The data were analyzed by using LISREL software supported with a descriptive qualitative approach to calculate statistical data from the questionnaire and to describe data from interviews. The findings indicate that the LMS combined with digital boards and video conference platforms have received quite a positive response from students in terms of material, self-efficacy, and usability. The innovations made by lecturers in integrating learning media can help the lecturers to maintain the achievement of learning activities during ERT.
Pengembangan mikroskop online interaktif pada materi biologi sel guna revitalisasi pembelajaran praktikum daring Zahra Firdaus; Jasmine Nurul Izza; Alby Aruna; Moch. Dicky Novaldi; Deny Setiawan
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.18997

Abstract

The COVID-19 pandemic has caused the implementation of education in Indonesia to be carried out online. Some lessons that require practice, such as Biology, experience obstacles. The solution that has been carried out is by conducting independent experiments, but this cannot facilitate practicum on submicroscopic materials such as cells. The availibility of a virtual laboratory during a pandemic that is effective, efficient, and economical is urgently needed. The purpose of this study was to produce an interactive online microscope, test the validity of the media, and test the effectiveness of the media. The research was conducted at SMA Negeri 3 Malang in grade 11 D3. This online microscope was developed by Lee and Owens (2004) including Analyze, Design, Development, Implementation, Evaluation. The Analyze stage produced need assessment and front-end analyze data. The Design stage produced material and media designs. The Development stage produced an interactive online microscope with a material validation value of 93%, media validation 88%, and a practicality test of 96%. The Implementation phase was not carried out. In Evaluation stage, an evaluation is carried out for media evaluation. It can be concluded that this online microscope is practical and valid to meet the needs of online practicum
Pengembangan video animasi powtoon sebagai media pembelajaran linguistik jarak jauh Fithriyah Nurul Hidayati; Nor Laili Fatmawati
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.19284

Abstract

Learning media innovation is important to support student learning success, one of which is the development of Powtoon media. This study aims to develop distance learning media in the form of animated Powtoon videos that will be used to visualize linguistic phenomena in society in linguistic learning and examine the level of feasibility. Research and Development is carried out using the ADDIE model which consists of stages of analysis, design, development and implementation, stage I revision, and evaluation. This activity was carried out by testing on 30 respondents with the aim of testing the revised product according to expert input to test the readiness of the product to be used in learning Linguistics in distance classes. This research and development resulted in 13 animated videos which were used as Linguistics learning media. Aspects of material, visual communication, accessibility and benefits were assessed as Very Appropriate by material experts, media experts, and respondents in small group and large group trials, with an achievement value of 95.2%. This value is obtained from the calculation of the results of the questionnaire which is then compared with the product feasibility table which is used as a guide for the final results in this research and development.
Pengembangan bahan ajar menulis naskah drama bermuatan kearifan lokal dan pendidikan karakter Nia Ulfa Martha; Dyah Wijayawati; Vera Krisnawati; Bivit Anggoro Prasetyo Nugroho
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.19554

Abstract

Students have difficulty in writing drama scripts. Teachers Indonesian are required to be able to develop teaching materials as a source of material information that is important for students to be skilled in writing drama scripts. Teaching materials developed by teachers should be charged with local wisdom and character education. This research aims to realize the learning materials of writing drama scripts loaded with local wisdom and character education. This research uses Research and Development (R&D) approach from Borg and Gall which is tailored to the needs of this research. This research and development resulted in teaching material writing drama scripts loaded with local wisdom and character education. As a learning material to write a drama script, the material contains six main parts: writing a drama script, intrinsic elements of drama, character education values, examples of local wisdom, examples of drama scripts that are charged with local wisdom and character education, and evaluations to measure students' competence. The procedure is divided into seven main stages, namely theoretical and practical analysis, analysis of the needs of students and teachers, prototyping, material expert tests, prototype revisions, product use tests, and product development of thinking-pair-sharing techniques writing drama scripts
Innovation integration of Islamic values in learning environmental themes in biology education H. Husamah; Hadi Suwono; Hadi Nur; Agus Dharmawan
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.19565

Abstract

This article aims to analyze the innovation of integrating the values ​​of Islamic Values in learning environmental themes in the Biology Education Study Program at Muhammadiyah Higher Education. It is library research with qualitative data based on the secondary data. The source triangulation technique was employed to check the data validity. The obtained data were analyzed using descriptive qualitative analysis using VOSviewer software, which are described through the results of behaviour and sentences observed by the researcher. Content analysis was employed as the analysis technique. the results showe 17 formulations of the importance and urgency of Islamic Values and 12 formulations of Islamic Values ​​and their integration in learning environmental themes. This means that Islamic Values need to be integrated into learning environmental themes in the Biology Education Study Program at Muhammadiyah Higher Education along with the learning model. Among the model that can be used is integrative STAD type Cooperative Learning and Project-Based Learning
Electric drive training kit sebagai produk inovasi media pembelajaran praktikum mahasiswa pendidikan vokasi: Analisis uji praktikalitas Doni Tri Putra Yanto; Oriza Candra; Citra Dewi; Hastuti Hastuti; Hermi Zaswita
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.19676

Abstract

This study discusses the practicality test analysis of an innovative product of practicum learning media, namely the Electric drive training kit which is used in electric drive practice lesson for vocational education students, Industrial Electrical Engineering study program. This development is carried out because of the unavailability of practicum learning media that are in accordance with the characteristics of the material and oriented to industrial developments which resulted in the learning process being not optimal. The purpose of the study is to reveal the practicality level of using the Electric drive training kit as a practicum learning media by users, namely lecturers and students. The practicality level is analyzed based on data from lecturers' assessments and student assessments after using the product in the learning process through filling out the practicality assessment sheet. The data are analyzed using percentage analysis and interpreted using a practical interpretation table. Practicality assessment sheets with a Likert scale are used as data collection instruments. The results show that based on the responses of lecturers and students, this media was very practical to use as a practicum learning media in the  electric drive practice lesson. Thus, it can be concluded that the Electric drive training kit is very practical to use as a learning media to support the implementation of learning to be more optimal.
Pengembangan kaligrafi digital berbasis aplikasi android untuk pembelajaran khat araby Ahmad Yasir Amrulloh; Nino Indrianto
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.19889

Abstract

Media is an important component in learning Arabic calligraphy and must be presented innovatively. It was found that there were digital Arabic calligraphy stickers that were difficult to read and had errors in lettering and arrangement. This situation will lead to errors of meaning and intent. This study aims to design digital Arabic calligraphy stickers and analyze them based on material experts. This study employed the ADDIE model development method which is modified into four stages, namely: analysis, design, development and implementation. The Likert scale technique was used as an analysis to collect data from 25 PBA students as respondents. The results show that digital calligraphy stickers designed through the Android application of Ana Muhtarif al-Khat, PixelLab and Wemoji. The validation results from two material experts were “very good”. This means that the development of this product is feasible and meeting the needs of PBA students in learning Arabic calligraphy, namely being creative and innovative in utilizing media in the form of Android-based applications in making works. These results imply the need to develop various animated calligraphy stickers or GIFs to maximize learning Arabic calligraphy
Enhancing students’ speaking skill through a game-based learning innovation of family game show Ria Arista Asih; Hermiyanti Tri Halisiana
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.20400

Abstract

Gamification and game-based learning (GBL) is the newly introduced learning strategies considered fit for English fun learning. . This study aims to investigate the implementation of teaching Speaking in Foreign Language for Specific Purposes (FLSP) at Universitas Muhammadiyah Malang. The employed research design was Classroom Action Research (CAR) with two cycles. The GBL employed was modified from the Family 100 and Trivia game show. Subjects of the study were the Psychology students 2021/2022. Data collection methods were a survey and observation checklist, and the obtained data were analyzed using Activity Theory. The data triangulation was obtained by comparing researchers’ observation notes and questionnaire responses. . Results show that students were not enthusiastic when learning about Speaking through games.  Their enthusiasm increased when the game level, rules, and topics were adjusted. The findings of this study imply that GBL enhanced students’ understanding, motivated their learning, and increased their positive behaviours
Problem-based numbered head together learning approach for a successful teaching strategy Bayu Rima Aditya; Fathul Jannah; Irawan Nurhas
JINoP (Jurnal Inovasi Pembelajaran) Vol. 8 No. 1 (2022): Mei 2022
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v8i1.20861

Abstract

The study aims to investigate the potential of the Numbered Head Together (NHT) model for improving the learning engagement of elementary students in Indonesia. Although the work in this area is extensive, little is currently known about the adequacy and better strategy for implementing the model at the elementary school level. Classroom Action Research (CAR) was applied to this study, as it has been extensively used in elementary school teaching and is well established in the literature. The study results provide an extended approach as a proven successful process for applying the NHT model to elementary schools in Indonesia by incorporating the Problem Solving (PS) learning model into the NHT model. While this study was originally designed for the Indonesian context, we also see a possible application of the proposed expanded NHT model as transboundary for teaching activities in general at the elementary school level. This research serves as the first step toward a deeper insight into the practical application of the NHT and PS learning model in primary school contexts. The evaluation of the results provides initial evidence of the effectiveness of the combined model in improving student engagement in learning.

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