Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Sinkron : Jurnal dan Penelitian Teknik Informatika

Development of based learning media with App Inventor Erwinsyah Satria; Zulkifli Musthan; Pandu Adi Cakranegara; ardian Arifin; Zulvia Trinova
Sinkron : jurnal dan penelitian teknik informatika Vol. 7 No. 4 (2022): Article Research: Volume 7 Number 4, October 2022
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v7i4.11611

Abstract

The research aims to develop an Android-based learning media. The stages of the research are analysis, implementation, and evaluation. The participants of the research were students at West Kalimantan Vocational High School. The research method used is Research and Development with the ADDIE approach. Data analysis used descriptive qualitative. The subjects in this study were students of class X AK 1 and X AK 2 at Vocational High School West Kalimantan, totaling 56 students, for a small-scale trial taken 5 students from X AK 1 and 5 students from X AK 2. Research instrument was using a questionnaire with a scale. Research results based on research statements and the development of Android-based learning media with App Inventor on word processing software, it can be concluded that to make applications with App Inventor software it is not enough to just use a browser application. the development of learning media using the App Inventor media after validation with two media experts is very feasible to use and by using this application the teaching and learning process run very independently and make it easier for students to understand the learning material
Android Implementation of Traditional Indonesia Fashion Application Tukiyo Tukiyo; Ardian Arifin; Rizki Dewantara; Ratnadewi Ratnadewi; Julaiha Probo Anggraini
Sinkron : jurnal dan penelitian teknik informatika Vol. 8 No. 1 (2023): Articles Research Volume 8 Issue 1, 2023
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v8i1.11999

Abstract

Indonesia has been gifted with a wide range of diverse cultures from Sabang to Merauke, making Indonesia one of the biggest country with multi ethnic groups, races and cultures. Meanwhile, a lack of information that can be accessed by the students causing a big issue that needs to be addressed. The information of Indonesian traditional clothing is very limited, which has been represented as a characteristic of tribe and culture in each region and also used in the traditional ceremony. Therefore, this study aims to develop an Android-based educational game of traditional Indonesian clothing. The method used in this study was Research and Development approach. The results of this study showed that developing an educational game "Introduction to Traditional Clothing in Indonesia" on the Android platform,that provided information to users about any traditional musical instruments in Indonesia, helped students to recognize the particular culture through its traditional clothing as it could give an insight to them. From the results of testing carried out with the black box method, it could be concluded that this application enabled to function well and provide the beneficial information to user about the traditional clothing.