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Effectiveness of 3D Animation Using Google Sketchup and Lumion as Tourist Attraction Information Media Lanto Ningrayati Amali; Rian Sulistio; Alfian Zakaria; Arif Dwinanto
Jambura Journal of Informatics VOL 5, NO 2: OCTOBER 2023 (Issue in Progress)
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jji.v5i2.22161

Abstract

3D animation is easy to describe for presenting visual information attractively and realistically, making it an ideal choice for attraction promotion but more difficult to work with. This study aimed to develop 3D animated videos and test their effectiveness as an information medium for promoting tourist attractions. The research method used was the Multimedia Development Life Cycle (MDLC), which consists of six stages: concept, design, material collection, assembly, testing, and distribution. Designing and creating 3D objects using Google SketchUp, rendering them in animation using Lumion, and editing animated videos using Adobe Premiere Pro CC. The results of the feasibility test by media experts show that 95% of the categories are feasible regarding animation quality and appearance. The feasibility test of 35 people as respondents from the community showed that, in terms of aspects of the display, quality, speed, brightness, time duration, and selection of viewing angles, 90% were found to be in very appropriate categories. These results indicate that 3D animated videos developed using Sketchup and Lumion are worthy of use as information media to promote tourist attractions.
Pelatihan E-Learning Menggunakan LMS Google Classroom Bagi Guru SMAN 1 Bolangitang Sitti Suhada; Lanto Ningrayati Amali; Muh. Rifai Katili; Mohammad Farhan Mongilong; Ridha Alvariza Anwar; Robin Y. Hamlina; Sela Febrianti Wibowo; Randi Sudirman
Empiris Jurnal Pengabdian Pada Masyarakat Vol. 1 No. 1 (2023): Volume 1 Nomor 1 Oktober 2023
Publisher : Fakultas Ilmu Sosial dan Ilmu Politik Universitas Ichsan Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59713/ejppm.v1i1.661

Abstract

Pendidikan bertujuan untuk berkembangnya potensi peserta didik agar menjadi manusia yang beriman dan bertakwa kepada Tuhan Yang Maha Esa, berakhlak mulia, sehat, berilmu, cakap, kreatif, mandiri, dan menjadi warga negara yang demokratis serta bertanggung jawab. Sehingga, kualitas pendidikan perlu ditingkatkan agar lebih maju dan inovatif di era yang semakin maju dengan adanya teknologi yang semakin berkembang. Salah satu cara adalah menerapkan pembelajaran berbasis e-learning dengan memanfaatkan LMS (Learning Management System) Google Classroom. Proses ini mendukung kebijakan Kementerian Pendidikan dan Kebudayaan Indonesia terkait proses pembelajaran dan mendeka belajar. Proses ini dapat meningkatkan pendidikan efektif, efisien, dan inovatif. Selain itu, inovasi layanan dan pembelajaran meningkat sehingga tidak hanya menggunakan pembelajaran konvensional. Pengabdian masyarakat ini bertujuan untuk melatih para guru di SMA Negeri 1 Bolangitang dalam mengimplementasikan e-learning menggunakan LMS Google Classroom. Metode pelaksanaannya menggunakan teori dan praktik. Hasil dari proses pelatihan dapat memberikan inovasi pembelajaran online dengan google classroom, dan kemampuan guru untuk mengimplementasikannya dapat meningkatkan proses belajar mandiri. Education aims to develop the potential of students to become human beings who believe in and fear God Almighty, have noble character, are healthy, knowledgeable, capable, creative, independent, and become democratic and responsible citizens. Thus, the quality of education needs to be improved so that it is more advanced and innovative in an increasingly advanced era with increasingly developing technology. One way is to apply e-learning based learning by utilizing the Google Classroom LMS (Learning Management System). This process supports the policies of the Indonesian Ministry of Education and Culture regarding the learning process and close learning. This process can improve effective, efficient, and innovative education. In addition, service and learning innovation has increased so that it does not only use conventional learning. This community service aims to train teachers at SMA Negeri 1 Bolangitang in implementing e-learning using the Google Classroom LMS. The implementation method uses theory and practice. The results of the training process can provide online learning innovations with Google Classroom, and the ability of teachers to implement them can enhance the self-learning process.
Pendampingan Pengembangan Video Pembelajaran Berbasis Motion Graphic Siswa Kelas XI Multimedia di SMK Negeri 5 Gorontalo sitti suhada; Ahmad Azhar Kadim; Lanto Ningrayati Amali; Roviana H H Dai; Rochmat Mohammad Thohir Yassin; I Wayan Gede Sandika I Wayan Gede Sandika
ELDIMAS: Jurnal Pengabdian Pada Masyarakat Vol 1 No 2 (2023): November 2023 - April 2024
Publisher : Electrical Engineering Department Faculty of Engineering State University of Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/ejppm.v1i2.8

Abstract

Berdasarkan evaluasi pembelajaran di Kelas XI Multimedia pada mata pelajaran Desain Grafis Percetakan belum memenuhi standar KKM yaitu 75. Penelitian ini bertujuan untuk mengembangkan video pembelajaran berbasis motion graphic pada materi Tipografi kelas XI Multimedia. Jenis penelitian ini merupakan penelitian dan pengembangan (research and development) mengacu pada model Borg and Gall. Hasil penelitian : (1) validasi ahli media 1 mendapatkan skor 58 (77,3%), dan validasi ahli media 2 mendapatkan skor 72 (96%), (2) hasil validasi ahli materi 45 (100%). (1) Aspek Materi memperoleh skor 312 (91,7%), Aspek media memperoleh skor 241 (94,5%), dan (3) aspek tipografi memperoleh skor 247 (96,8%). Secara keseluruhan penilaian siswa terhadap video pembelajaran memperoleh skor 800 (94,1%). Dapat disimpulkan video pembelajaran berbasis motion graphic layak digunakan dalam proses pembelajaran di kelas XI Multimedia SMK Negeri 5 Gorontalo. Based on the learning evaluation conducted in Class XI of Multimedia, the learning subject of Graphic Design Printing has not met the minimum criteria of mastery learning (75). Therefore, this study aimed to develop motion graphic-based leaming videos on typography learning material for class XI of Multimedia. This study was classified as a research and development study referring to the Borg and Gall model. The results of the study showed that: (1) the validation of media expert I obtained a value of 58 (77.3%), and the validation of media expert 2 obtained a value of 72 (96%), (2) the results of the validation done by the learning material expert obtained a value of 45 (100%). (1) the learning material aspect obtained a value of 312 (91,7%), (2) the learning media aspect obtained a value of 241 (94,5%), and (3) the typography learning aspect obtained a value of 247 (96,8%). Overall, the student's assessment of the learning videos obtained a value of 800 (94,1%). Thus, it can be concluded that the motion graphic-based learning videos are feasible to use in the learning process of Class XI of Multimedia at SMK Negeri 5 Gorontalo.