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Journal : Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar

Pengaruh Penggunaan Media Crossword Puzzle (Teka Teki Silang) Terhadap Kemampuan Berpikir Kritis Siswa Pada Pembelajaran IPS Kelas VI di SDN Serang 7 Miftah Maulina Syifa; Encep Supriatna
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 5 No. 1 (2022)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v5i1.1574

Abstract

This research was carried out based on the problems faced by class VI students at SDN Serang 7 in social studies learning, namely the use of non-variative learning methods, where in delivering learning materials using conventional methods such as lectures and very rarely using media so that students become bored, bored, not active in learning and hinder students in developing critical thinking skills so that an alternative is needed to overcome this problem, namely using the Crossword Puzzle media (Teka Teki Silang). Media Crossword Puzzle (Teka Teki Silang) in this study aims to determine whether the media Crossword Puzzle (Teka Teki Silang) affect the critical thinking skills of grade VI students of SDN Serang 7 in social studies learning. This research is a quantitative study using the Quasi Experiment method with the research design of Nonequivalent Control Group Design. Sampling was done by non-probability sampling technique with purposive sampling. Research location at SDN Serang 7. Formulation (1) What is the initial condition of grade VI students at SDN Serang 7 before using Crossword Puzzle media? (2) What are the obstacles experienced in the social studies learning process for grade VI students at SDN Serang 7? (3) How is the effect of using Crossword Puzzle learning media on students' critical thinking skills in social science learning class VI at SDN Serang 7? The results showed from the results of calculations between the posttest experimental class and control class obtained tcount = 4.398 with dk 70. Then obtained ttable = at a significance level of 0.05 of 1.667. that tcount > ttable is 4.398 > 1.667, and the significance value is 0.000 <0.05. This means that Ha is accepted, meaning that the Crossword Puzzle learning media has an effect on the social science critical thinking skills of sixth graders at SDN Serang 7.
Penerapan Model Cooperative Learning Tipe Jigsaw Untuk Meningkatkan Keterampilan Problem Solving Siswa Tentang Konsep Masalah Sosial dalam Pembelajaran IPS Qory Nur Khofifah; Encep Supriatna
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 5 No. 3 (2022)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v5i3.1720

Abstract

Social studies learning can develop students in understanding the conditions that occur in society, especially on social problems and knowing past lives in accordance with people's lives. However, expectations in reality show that schools have not been able to understand the demands of community development. Researchers found problems at the time of the study, researchers found problems, namely the lack of social studies learning outcomes for students in class V which showed that many students did not reach the KKM. Which is due to the limited knowledge of teachers about the social studies problem-solving approach, because basically it only uses the lecture method, so that students are less active in the learning process, are less able to realize knowledge in concrete life, are less able to develop their interests, students' critical thinking skills cannot be developed so also the reasoning power of students which ultimately results in low student learning. The study was conducted on 41 students of the fifth grade of the Mangunreja State Elementary School. Two cycles have been carried out with the method used in this research, namely the Class Action Research (CAR) method. The instruments used in the researcher are guide sheets for student tests, sheets for student observations, sheets for teacher observations. The results showed that there was an increase in student learning outcomes. This increase is shown in the results of observations of student activities in the first cycle of activities, the average score of the percentage value is 38.4%, while the average score of the presentation value in the second cycle is 67.6%. This can be seen by the acquisition of scores indicating that there is an increase in student learning activities in social studies lessons using the jigsaw type of cooperative learning model.
Implementasi Metode Role Playing untuk Meningkatkan Kreativitas Belajar Siswa dalam Pembelajaran IPS tentang Keanekaragaman Suku Bangsa Di Indonesia Eva Herdiyana; Encep Supriatna
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 5 No. 3 (2022)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v5i3.1721

Abstract

Develop students' ability to understand the conditions that occur in society, especially the diversity of ethnic groups in Indonesia, which is very diverse. Here the researchers found a problem, namely the lack of social studies learning outcomes for students in class IV which showed that many students did not reach the KKM. because basically it only uses the lecture method, so that students are less active, do not realize knowledge in concrete life, are less able to develop their interests, students' critical thinking does not develop as well as thinking power which results in the value of student learning outcomes is not good. This research was carried out to students of class IV B Salira State Elementary School to 23 students. Two cycles have been carried out using classroom action research (CAR). The instruments used in the researchers were the student test sheet guidelines, student observation sheets, and teacher observation sheets. The results showed an increase in student learning outcomes. This increase is shown in the results of the pre-test and post-test scores on social studies learning about ethnic diversity in Indonesia, in the first cycle activities, the average score was 39.56 with a percentage value of 14.2% and at the post-test there was an average score. the average is 54.4 or the percentage is 25%. Then in cycle 2, students get an average pre-test score of 69.3 with a percentage value of 65.2%, and in cycle 2 the average score is 86.5 and the percentage value is 95.6%. With this, it can be seen that the value obtained by students in increasing creativity has increased, and students are also able to more easily study the material on ethnic diversity in Indonesia well, so that the material obtained in this study can be said to have been successful. This proves that the Role Playing method has a major impact on increasing students' creativity while studying.
Penerapan Metode Mind Mapping Untuk Meningkatkan Berpikir Kritis Siswa Dalam Pembelajaran Ips Aulia Tria Handari; Encep Supriatna
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 6 No. 1 (2023)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v6i1.1762

Abstract

The low student learning outcomes can’t be separated from the low students in critical thinking. During the learning process in the classroom, the teacher still has not implemented learning methods that encourage students to think critically. The teacher explains only through textbooks through lecture and assignment methods. The mind mapping learning method is a method used to remember through the help of pictures or colors with the aim that students are expected to be able to summarize the content of material that has a broad scope and also students can better understand the concept of a lesson. The mind mapping method at a glance will be shaped like tree branches, it makes it easier for the brain to store information such as how the brain works, so that the learning process in class becomes easier and students can think critically. The approach used in this study is a qualitative approach with Classroom Action Research (CAR) research methods. The subjects used in this study were students of class VI B SDN Cibodas 8 Tangerang City with a total of 16 students. To get the data, the researcher used observation, test, and documentation techniques. The data found based on the results of the percentage of students using mind mapping in the first cycle obtained a percentage of 46.25% and in the second cycle the percentage increased to 81.25% with a good category. Meanwhile, for the average value of the student's critical thinking test in the pre-cycle 49.68 in the first cycle increased to 61.87 then improvements were made so that in the second cycle the class average value increased to 79.86 with a good category. So that in this study the researchers concluded that the use of the mind mapping method for social studies learning found an increase in students' critical thinking in class VI.