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MENINGKATKAN KEMAMPUAN BERBICARA PADA ANAK USIA 5-6 TAHUN MELALUI METODE BERMAIN PERAN DI PAUD PELANGI KASIH KECAMATAN TENAYAN RAYA KOTA PEKANBARU Hutabarat, Renofa; Jas, Jaspar; Chairilsyah, Daviq
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract :This study aimed to investigate the effect on the ability of activities Role Playing Talking Children. The study consists of two variables: Speech and Role Playing The hypothesis proposed in this study are as follows: Through the implementation of role-playing activities can improve speaking skills of children aged 5-6 years in early childhood Pekanbaru Pelangi Kasih ". The results showed no significant positive correlation between the activities bermian Role with the ability to speak. The ability to speak the child always has increased in each cycle.From the observation of an increase in the ability to speak on the analysis of data where the average acquisition value ranging from pre-cycle to the first cycle is 31% with the criteria began to develop, the first cycle to the second cycle began to develop criteria 47.9%, from the average value from pre-cycle to the second cycle of 96% with the criteria developed very well. Increased ability to talk children through role-playing activities has increased significantly with the acquisition of the end of the second cycle by 96%, then the study is considered successfulKeywords : Speech, Role Playing
KECENDERUNGAN PERILAKU BERWIRAUSAHA WARGA BELAJAR TERHADAP PELATIHAN SABLON DI PKBM CAHAYA ILMU KELURAHAN TUAH KARYA KECAMATAN TAMPAN KOTA PEKANBARU S, Fredrico M; Maemunaty, Titi; Jas, Jaspar
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This research is motivated by several phenomena that occur in theenvironment PKBM Light Sciences and based on the results of previous observations,which are both associated with a trend towards behavioral entrepreneurship trainingresidents to learn screen printing. Therefore the aim of this study was to determine thebehavior tendencies of entrepreneurship learners to the training of screen printing inPKBM Cahaya Ilmu Kelurahan Tuah Karya Kecamatan Tampan Kota Pekanbaru. Thisresearch is a descriptive qualitative approach. This research was conducted at PKBMCahaya Ilmu Kelurahan Tuah Karya Kecamatan Tampan Kota Pekanbaru. Subjects ofthis study consisted of five persons, namely 2 a key informant who is a national study,two people to become informants who are citizens studying control and one informantobserver are tutor. Data were collected by observation, interview and documentation.The research data that has been analyzed by the data analysis technique based on theopinion of Miles and Huberman, namely data reduction, data model and conclusion.Based on the research method is run, it is the conclusion of this study is the Personalityresidents learned that is well established, the demonstrated high initiative in learningstudied. Citizen have a good relationship and to establish good communication alsowith fellow learners and tutors. Residents learned already can prepare marketingstrategies printing results that are ready to be traded in the market screening. Citizenlearning can organize activities screening become an entrepreneurial interest in themarket. But people do not learn they are better equipped to manage an entrepreneurialscreening. Residents learn yet have adequate capital and yet they are better equipped tomanage the finances.Keywords: trend, entrepreneurial behavior, screen printing training.
PENGARUH PEMBERIAN REWARD TOKEN EKONOMI TERHADAP KEDISIPLINAN ANAK USIA 4-5 TAHUN DI PAUD KENANGA SIAK HULU Tarigan, Hemat; Jas, Jaspar; Chairilsyah, Daviq
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract : The purpose of this research was as follows:) To know the discipline of children aged 4-5 years before granting rewards token economy at PAUD Kenanga Siak Hulu. 2) To know the discipline of children aged 4-5 years after granting rewards token economy at PAUD Kenanga Siak Hulu. 3) To determine the influence of reward token economy to discipline children aged 4-5 years at PAUD Kenanga Siak Hulu. The population in this study was the children PAUD Kenanga Siak Hulu consisting of 15 children were taken from the entire population of the research sample. Collecting data using observation and documentation. Data analysis techniques used in this study is a t-test analysis techniques. From the results obtained with t = 18 963 means greater than t-table at significance level of 5% (18 963> 2145). Thus, it means Ho rejected. This means that there are influence reward token economic toward discipline children aged 4-5 years at PAUD Kenanga Siak Hulu. From this study it can be concluded that the big influence reward token economic on the discipline in children aged 4-5 years at PAUD Kenanga Siak Hulu with the percentage of 60.25%.Keywords: Delivery of token reward economic, discipline child
PENGARUH BERMAIN POHON HITUNG TERHADAP KEMAMPUAN KONSEP BILANGAN PADA ANAK USIA 5-6 TAHUN DI KELOMPOK BERMAIN SABRINA KID’S 2 KECAMATAN SENAPELAN KOTA PEKANBARU ', Delima; Jas, Jaspar; Chairilsyah, Daviq
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract : The aim of this study was to know the effect of tree games count towards the introduction of the concept of number of children aged 5-6 years in preschool Sabrina Kid's.2 Senapelan District Pekanbaru .. The population in this study were children aged 5-6 years which consists of class A amounted to 15 people and consists of 7 men and 8 women, the sampling technique used is saturated samples. Data analysis techniques used in this research is the analysis of the t-test, to see the effect of tree games count towards the ability to know the concept of numbers before and after treatment . Data collection techniques in this study using observations. Data analysis techniques used in this research is the analysis of the t-test, to see the effect of tree games count towards kemampuanmengenal concept of numbers before and after treatment using SPSS forwindows Ver.17. based on the results of hypothesis testing is done, the result that the media tree count has a significant impact on the improvement of the ability to know the concept of numbers in children aged 5-6 years in kelompokbermain Sabrina kid's 2 Kecamata Senapelan, Pekanbaru. It can be seen from the results of tests of significance of this difference with the t statistic obtained t = 32.470, df = 14, and the error level of 5% = 2,145, then there is a table t in standard error (32.470> 2.145). Based on the test N-Gain, administration methods Calculate Trees big influence on the ability concept Numbers In children age 5-6 years in early childhood Sabrina kid's 2 Senapelan District, with a value of 76.60% Gain Score.Keywords : Trees Count , Concepts of Numbers .
EFIKASI DIRI WARGA BELAJAR PENDIDIKAN KESETARAAN DI SANGGAR KEGIATAN BELAJAR (SKB) KOTA PEKANBARU Utami, Fitri Nur; Wilson, Wilson; Jas, Jaspar
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan VOL 6 : EDISI 2 JULI - DESEMBER 2019
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstrak: This study aims to determine the level of self-efficacy of learningcitizens of equality education in sanggar learning activities (SKB) kota pekanbaru. So the wording of the problem in this study is how high the self-efficacy of learning from equal citizens of equality education in sanggar learning activities (SKB) kota pekanbaru?. This study is expected to provide benefits as a useful input fir citizens learning equality education about the self-efficacy of citizens learning equality educatiion. And can providde information an knowledge in developing further research for thereader. the type of research used in this study is descriptive with a quantitative approach. the Population in this study is the education package on equality package A, package B and package C from the regular class. The population in this study was 62 people who studied. The formula used to determne the sample size is the Slovin (Bambang Prasetyo, 2005). The sample used in this study was 54 study residents with a ritial level of 0,5%. And 20 study residents were piked up from other plae with the same characteristics. Is the examplary tehnique used in this study is adalah Simple Random Sampling sampling is done randomly regardless of the layers that exist in that population. The tool used in this study was a questionnaire with statement about the self-effiay of citizens learning about equality eduation in sanggar learning activities (SKB) kota pekanbaru. With indicators that perform tasks, stengh of onfidane, overome obstacles in the broad field of assignment. Alternative answer and eash answer is weighted, namely: very confident (SY) given a score 5, confident (Y) given a score 4, sure uncertain (KY) given a score 3, uncertain (TY) given a score2, very uncertain (STY) given a score 1.Key Words: Self-Efficacy, Equality Education Teach Citizens
PENGARUH TEKNIK TOKEN EKONOMI TERHADAP KEMANDIRIAN ANAK USIA 5-6 TAHUN DI KELOMPOK BERMAIN (KB) HANG KESTURI KECAMATAN PEKANBARU KOTA Suryani, Suryani; Jas, Jaspar; Chairilsyah, Daviq
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
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Abstract: This study Aims To Know How Much Influence of Mechanical Token Economy Against Children Aged 5-6 Years Independence In Playgroup (KB) Hang Kesturi District of Pekanbaru City. This research Consists Of Two Variables: Mechanical Toekn Economic and Independence Children. Proposed hypothesis in this study are the following: There Effect of Mechanical Token Economy Against Children Aged 5-6 Years Independence In Group Play Hang Kesturi District of Pekanbaru City. The study involved 16 subjects, namely 5-6 years old. Methods of data collection in this study using experimental. Data analysis techniques used in this study is a partial correlation techniques using facilities assistance program SPSS 17.0 for windos.The results showed no significant positive relationship between the independence of Mechanical Token Economy Against Children Aged 5-6 Years In Group Play Hang Kesturi District of Pekanbaru City. Based on the results of the test results of the child's independence difference after using the Technique Token Economy Mechanical influences are 45.13% Token Economy Against Independence.Keywords: Mechanical Token Economy, Independence
KINERJA TUTOR DALAM PELAKSANAAN PEMBELAJARAN KESETARAAN PAKET C DI PUSAT KEGIATAN BELAJAR MASYARAKAT (PKBM) KECAMATAN RUMBAI PESISIR KOTA PEKANBARU Miranti, Amanda; Jas, Jaspar; Maemunaty, Tity
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 3, No 1 (2016): Wisuda Februari 2016
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This studyaims to determinethe high performance tutors learning in the implementation of the equality package C in community learning center (PKBM) Rumbai Pesisir Districts of Pekanbaru City.The research question guiding this study is: how high the level of performance in the implementation of tutors learning equality package C in community learning center (PKBM) Rumbai Pesisir District of Pekanbaru City?. This is a descriptive study, data were collected using a questionnaire shaped instrument number 43 point statement. Once tested, the questionnaire is valid as much as 36 grains, and is invalid as much as 7 grains. Overall declared valid instrument with "rhitung = 0.444 means quite high validity. The population in this study was 36 C The package tutor a sample is taken using the sampling using sampling methods saturated / census with an overall sampling, to determine the number and valid items then can be tested by using a questionnaire prior to the tutor package C at PKBM Rumbai Pesisir District of the city of Pekanbaru. Based on the research findings obtained tutor performance in the implementation of learning equality package C in community learning center (PKBM) District of Rumbai Pesisir Pekanbaru based learning respondents planning performance level high at 75.82% and the performance level of respondents was lower by 24.15% , By implementing learning activities respondents high performance levels by 78% and respondents low performance levels by 22%. Based on respondents' assessment of learning that implementing high performance level of 77% and a low performance level of respondents by 23%. By conducting a follow-up study respondents that high performance levels of 68% and a low performance level of respondents by 32%.Key words: performance, tutors, learning implementation, equality package C, the center of learning activities (PKBM)2
MENINGKATKAN KEMAMPUAN MOTORIK HALUS ANAK USIA 5-6 TAHUN MELALUI METODE PROYEK DENGAN MENGGUNAKAN BARANG BEKAS DI PAUD BHAKTI KEBUNDURIAN KECAMATAN GUNUNG SAHILAN KABUPATEN KAMPAR Amreni, Sri; Jas, Jaspar; Chairilsyah, Daviq
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: The purpose of this study was to determine the increase in the fine motor skills of children through the activities of the project method, to determine the method of project implementation activities and to find out how high the increase in the fine motor skills of children through the activities of the project method using second-hand goods in PAUD Bhakti Kebundurian. The results of the class action there is an increase compared to before the given action that is 63.1%. That is, using regular and sustainable projects in learning can improve fine motor skills of children aged 5-6 years in early childhood Kebundurian Bhakti.Based on the research results can be summarized as follows: project method can improve fine motor skills of children aged 5-6 years in early childhood Bhakti Kebundurian Kecamatan Gunung Sahilan. Methods project set out to increase the fine motor skills of children aged 5-6 years with implemented two cycles. In the first cycle, the project method executed three meetings, and obtained began developing criteria (MB) to the value of 40.3%, the researchers went to the second cycle. Cycle II held a meeting, and obtained the criteria evolved according to expectations (BSH) with a value of 63.1%. Thus, the study did not proceed to the next cycle. So with the project method can improve fine motor skills of children aged 5-6 years the ECD Bhakti Kebundurian District of Mount Sahilan. The percentage increase in the fine motor skills of children aged 5-6 years using project methods in early childhood Bhakti Kebundurian Kecamatan Gunung Sahilan 56.5% from the first cycle to the second cycle.Key Word: Fine Motor Skill, Project Metode
PENGARUH PERMAINAN KUBUS BERGAMBAR TERHADAP KEMAMPUAN BERHITUNG PERMULAAN ANAK USIA 5-6 TAHUN DI RA AL UBUDIYAH PEKANBARU Syukri, Dewi; Jas, Jaspar; Chairilsyah, Daviq
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract: This study aimed to determine the effect of the display cube games count kemapuan beginning 5-6 years old children in RA Al Ubudiyah. The population in this study were all children aged 5-6 years in school RA Al Ubudiyah Pekanbaru 2nd semester class B TP 2015/2016. The sample in this study is a first class consisting of 5 girls and 17 boys. A total of 22 children in a class B RA Al Ubudiyah participated in this study. This research is a Pre-Experiment by using design One Group Pretest Posttest that the sample was given an early test in advance to determine the ability of an earlier pilot then treated, after being given the treatment were then given a final test, thus the results of the treatment can be known more mutually agree because it can be compared with the situation before and after being treated. Data collection techniques were used that observation. Data analysis technique using large-scale testing and analysis of statistical methods with SPSS for Windows Ver. 20. Based on the results obtained by testing the hypothesis that there is influence sigifikan the beginning numeracy skills of children aged 5-6 years after using the game cube display. N-Gain is the difference between the pretest and posttest. Gain score indicates Tertiary treatment effectiveness. Based on the above results obtained mean value G 50.97% Game Cube display big influence on numeracy skills children aged 5-6 years beginning at RA Al Ubudiyah Pekanbaru.Keywords: Game Cube, numeracy, perception
PENINGKATAN MUTU DAN KOMPETENSI GURU Jas, Jaspar
Pelita Bangsa Pelestari Pancasila Vol 8, No 1 (2013)
Publisher : Pelita Bangsa Pelestari Pancasila

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Berhasil atau tidaknya pendidikan terletak pada berbagai komponen dalam prosespendidikan guru. Apakah LPTK berhasil mendidik para pada calon guru akan ditentukanoleh berbagai komponen, salah satu komponen tersebut adalah kurikulum. Pertama,Komitmen semua pihak, baik pemerintah, masyarakat, sekolah, orang tua, dan muridsendiri, untuk bersama-sama meningkatka mutu pendidikan. Kedua, menimplementasikanManajemen Berbasis Sekolah (MBS) dalam rangka memberika otonomisasi kepadasekolah secara penuh. Ketiga, mengangkat tenaga guru, karena saat ini Riau sajakekurangan guru . Keempat, meningkatkan kualifikasi guru, di semua jenjang dan jenispendidikan, baik melalui penyetaraan pendidikan, maupun berupa diklat-diklat. Kelima,menciptakan iklim dan suasana kompetitif dan kooperatif antar sekolah dalam rangkameningkatkan mutu pendidikan sekolah masing-masing. Keenam, pengadaan inprastruktursekolah, terutama berkenaan dengan penyediaan sarana pembelajaran, sepertilaboratorium, pustaka, UKS, dan ruang belajar yang memadai. Ketujuh, membenahimanajemen sekolah dan manajemen kelas, dan ini secara langsung akan berkaitan denganmutu pendidikan. Kedelapan, pemberdayaan secara maksimal keberadaan komite sekolahsebagai mitra sekolah.