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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 20 Documents
Search results for , issue "Vol. 6 No. 2 (2022): May" : 20 Documents clear
Online Project-Based Learning (O-PjBL): Effectiveness in Teachers Training and Coaching in Vocational Education Putu Sudira; Muhammad Nurtanto; Nani Masrifah; Evi Nurdianah; Farid Mutohhari
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.41195

Abstract

Vocational teachers need effective and interactive classroom management during online learning. This study aims to describe the concept of training, measure the perception of vocational teachers, and measure effectiveness during training and coaching of vocational teachers in online learning using project-based learning (O-PJBL). This study applies a combined evaluative method with the Plan-DO-Check-Evaluation (PDCA) stage to explore the concept of training and coaching, then test the perception and effectiveness of applying the quasi-experimental method. A total of 70 vocational teachers were involved in the study. Data were collected using observation sheets, online questionnaires with a scale of 1-4, and pretest-posttest questions. The data were analyzed based on the activities of vocational teachers and inferential statistical analysis. The results of the research are (1) the implementation of vocational teacher training and development with the PDCE approach resulting in project-based online learning based on the characteristics of the subject; (2) the perception of vocational teachers on aspects of content relevance, content suitability, presentation quality, content mastery, and time allocation is very good with a significance value based on gender is 0.892, employment status is 0.456, and age range is 0.142; and (3) there was a positive increase in the understanding of the material and the quality of learning tools. The quality of future vocational learning is determined by teachers who are up to date with changes.
Virtual Laboratory: An Alternative Method of Practicum Learning in Higher Education during the Covid-19 Pandemic Abd. Qadir Muslim; Hermawan Hermawan; Erlita Cahyasari; Muhammad Adip Fanani
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.41629

Abstract

The practicum laboratory is one of the crucial factors in lectures whose practice is still experiencing many obstacles during the pandemic in Indonesia. Due to online learning regulations that require students not to be active in campus laboratories. This research with an R&D approach aims to produce e-learning products based on virtual laboratories and meet the limited access to practicum laboratories. This study involved 101 students who were used as respondents and research subjects. With an R&D approach and using the Rowntree development model, the product is refined at a level. In the first stage, the research team conducted a preliminary study to photograph student learning models in the industrial 4.0 era amid the COVID-19 pandemic. The second stage is to create an e-learning model based on a virtual laboratory with Zoom in quantitative research methods courses using SPSS software. In this study, the research team designed two versions of the training model, which were consulted with experts and then revised based on the consultation results. Small-scale and large-scale product testing was carried out by the team research so that, in the end, the virtual laboratory product was obtained in the final. In the post-test assessment, the research results positively prove that 99% of students agree with the existence of virtual laboratory-based e-learning. Based on these results, a virtual laboratory must be immediately created through e-learning or online learning supported by an active learning approach so that students will be able to practice quantitative data analysis optimally using SPSS.
The 2D Educational Game Prevention of Covid-19 in Indonesia Endah Sudarmilah; Afrizal Meka Mulyana
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.42100

Abstract

The emergence of a corona virus called Covid-19, has caused a pandemic throughout the world, especially Indonesia. Many people do not understand about this virus. The game, which was developed with 2D-based Construct 3, is expected to attract more users’ attention to learn about Covid-19, such as Symptoms, History, Health Protocols, and Vaccines. Then, along with the development of increasingly advanced technology, it will facilitate learning and socialization, namely with this Quiz Game. This study intends to create a Covid-19 quiz educational game developed with quizzes of various levels for users to achieve, with research subjects people in general. This game uses the SDLC (System Development Life Cycle) method with the waterfall method. SDLC waterfall is one of the many system development methods that is quite popular and is often used by system developers, web-based applications, information systems, but not only that SDLC waterfall can also be applied in various other software, one of which is in the development game applications, especially educational games. The test results will use blackbox in the quiz educational game, and run without any errors or defects. The results of the validity and reliability test of the 70 people’s questionnaire are respectively valid and consistent/reliable. It can be concluded that the development of this game can help to educate the Indonesian people regarding Covid-19.
Gender Perspective: Independent Learning of Generation Z in Online Learning Ali Muhtadi; Christina Ismaniati; Haryanto Haryanto; Estu Miyarso; Desi Dwi Jayanti
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.42969

Abstract

Independence in learning is a prerequisite for the implementation of basic online learning which is still a problem in itself, especially among the Z generation whether it is male or female, even though gender is one of the influencing factors in the process of developing learning independence. This study aims to analyze the learning independence of Generation Z in participating in online learning based on gender. This type of research is descriptive quantitative. The population is students across study programs and faculties with a total sample of 70 students consisting of 35 male students and 35 female students. The sample was taken using the snowball sampling technique. Collecting data using online survey techniques with online questionnaire instruments (google form) scale 5. The data were analyzed using quantitative descriptive techniques in the form of percentages. Based on the research, it shows that the mean score of learning independence for male students is 3.74, while female students are 3.84 with a significant difference value of 0.031. From these data it can be concluded that there are differences in the learning independence of Generation Z in terms of gender, this can be seen from the aspects of indicators of self-confidence, disciplined behavior, attitude of responsibility, initiative attitude and self-control attitude possessed by both sexes during follow online learning. The implication of this research is that generation Z becomes able to evaluate themselves about the picture of their learning independence.
Teacher's Perspective for Thematic Learning Systems During the Covid-19 Pandemic Fulusia Nurmawati; Sukarno; Septi Yulisetiani
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.43192

Abstract

Covid-19 has brought comprehensive changes in the field of education such as conducting learning with a distance learning system. The main purpose of this research is to analyze the teacher's view of learning needs and explore the factors that become obstacles in online thematic learning in elementary schools. This type of research is a mixed methods research, namely qualitative and quantitative research designs. The subject of this research is to take a sample of teachers in 20 elementary schools with a population of 200 teachers with a sample of 20 teachers. The sampling method used simple random sampling. Quantitative data in the form of samples based on questionnaire scores from 5th grade teachers with a sample of 20 teachers from 20 elementary schools. Data analysis is used to draw final conclusions on the results of the data, both from interviews, observations, and documents using interactive analysis techniques, namely data collection, data condensation, data display (data display) and drawing conclusions. The results showed that the thematic learning system had not been maximally implemented in schools; it is necessary to get used to implementing an android-based system which includes zoom for face-to-face online meetings, learning materials and evaluation of learning, so that teachers can explore the learning system used during the Covid-19 pandemic. In conclusion, the learning system in thematic learning during the Covid-19 pandemic still needs to be developed and explored because there are obstacles in the implementation of the learning process.
Jurisprudential Inquiry Based on Edmodo to Improving Students Critical Thinking in Citizenship Education Courses Zulfah Lis Syafawati; Mukhamad Murdiono; Suyato Suyato
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.43295

Abstract

This study aims to prove and analyze the application of the jurisprudential inquiry method based on the Edmodo electronic learning media to improve students' critical thinking skills in the Citizenship Education course. This type of research uses classroom action research by developing a model from Stephen Kemmis & Robin McTaggart in the form of a cycle of planning, action and observation, and reflection. The research subjects were 32 students. The data collection technique used a structured observation instrument and a free description test. The data analysis technique used descriptive statistics frequencies with the help of the SPSS 24 application to process the data from the student critical thinking observation questionnaire, the one sample t test with SPSS 24 to see the results of student learning completeness, and the nonparametric test - binomal test with SPSS 24 to see the results classical student learning mastery. The results showed that the high level of critical thinking of students in the Citizenship Education course by applying the jurisprudential inquiry learning method assisted by the Edmodo application. Learning Citizenship Education is no longer a boring subject for students because lecturers can apply learning methods and learning media that are combined innovatively, creatively, and effectively.
Misconception Tool: Web-Based Assessment of Buoyancy Materials Maison; M. Hidayat; Dwi Agus Kurniawan; Rizka Octavia Sandra; Fauziah Yolviansyah; Muhammad Iqbal
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.43749

Abstract

Currently, the measurement and assessment process that uses paper is considered less effective and less efficient because it is relatively difficult to score, takes longer, and does not save paper. Therefore, web-based assessment is a better choice in some instances and conditions. The purpose of this study was to develop a web-based assessment that will be used to identify students' misconceptions about the buoyant material. This research is development research (R&D) using the ADDIE model, which involved two validators, a teacher, and 20 students, as respondents in the development process. Data collection was carried out using instruments and interviews. The implication in this study is to be able to identify the occurrence of misconceptions experienced by students by involving technology in conducting assessments carried out by teachers. The data obtained were analyzed using descriptive statistics and Miles and Huberman analysis. The study results indicate that in the use of web-based assessment, students get an average percentage of misconceptions <20%, which is included in the SR category (very low). User response to this web-based instrument is good, so it is feasible. With this, it can be said that it is necessary to apply web-based assessment in the process of tests and assessments in schools.
The Effectiveness of Online Learning Using E-Learning During Pandemic Covid-19 Muhammad Amin; Abdul Muin Sibuea; Bima Mustaqim
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.44125

Abstract

Problems that often occur when online learning are, the material delivered by lecturers isn’t optimally taught due to lack of use good learning media. This study aims to find the effective use of online learning platforms in higher education. The research uses a qualitative approach, which aims to analyze, investigate and assess the effectiveness of online learning using e-learning in Indonesia during the Covid-19 pandemic. In addition, this study also compares which e-learning is easy to use, which has full-featured e-learning and which is economical. The subjects in this study were students enrolled in various universities in Indonesia with a total of 136 students. The method of data collection was done by distributing questionnaires via google forms to students. In this study, two analysis were used: descriptive analysis, and qualitative response analysis. The indicators used to see the effectiveness of e-learning are widely used, easy to use, full-featured, and economical. The most widely used e-learning in Indonesia are WhatsApp Group, Google Classroom, Ms. Teams, Schoology, Edmodo, and Moodle. From the results of the analysis it was found that the most effective e-learning used during a pandemic was Moodle. Because Moodle has complete and interesting features compared to other e-learning.
Digital Literacy Analysis of Elementary School Students Through Implementation of E-Learning Based Learning Management System Candra Dewi
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.44160

Abstract

The COVID-19 pandemic that has hit the world has resulted in changes in all aspects of life, including the education aspect. Initially, education was held face-to-face, due to the COVID-19 pandemic, face-to-face learning began to be limited. Face-to-face learning is replaced with online learning (e-learning) based on a learning management system (LMS) so that students are expected to still be able to learn even from home. The implementation of e-learning in the teaching and learning process in schools requires digital literacy competencies. Through e-learning students can access various information on the internet so that digital literacy skills are one solution in responding to the challenges of technological advances. This study aims to analyze the digital literacy skills of elementary school students through the application of LMS-based e-learning. This research is a descriptive analysis. The subjects in this study were fifth grade elementary school students who applied LMS-based e-learning as many as 25 students. While the data collection methods used are surveys and interviews. Data analysis methods used include data collection, data reduction, data presentation, and decision making. The results showed that there were three aspects, most of the students had sufficient digital literacy skills and there were four aspects where most of the students had good abilities. So it can be concluded that the students' digital literacy abilities are mostly in the sufficient and good category. Thus, e-learning can have an impact on students' digital literacy skills.
Group Investigation Flipped Learning in Achieving of Students’ Critical and Creative Thinking Viewed from Their Cognitive Engagement in Learning Physics I Made Tegeh; I Wayan Santyasa; Ketut Agustini; Gede Saindra Santyadiputra; Made Juniantari
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.44417

Abstract

In 21st century, students in schools especially in learning physics must be facilitated with student centered learning models that are integrated with technology, such as group investigation flipped learning (GrIFL) as instead of direct flipped learning (DFL) model. This study aims to analyze the main and interactive effects between the GrIFL model and the DFL model on students' critical and creative thinking viewed from their cognitive ingagement in learning physics. To achieve this goal, experimental research was conducted using a post test only control group design. The sample was selected by class random technique. The research data were collected by critical thinking tests, creative thinking tests, and cognitive engagement questionnaires. The research data were analyzed using two-way multivariate analysis of variance. The results showed that the critical thinking and creative thinking of students who studied with the GrIFL model were higher than students who studied with the DFL model; students who had high cognitive engagement showed the same critical thinking skills as those who had low cognitive involvement, but creative thinking of students who have high cognitive involvement is higher than students who have low cognitive involvement;  there is no interactive effect between learning models and students' cognitive ingagement on critical thinking and creative thinking. The implication of this research is that in order to achieve optimal critical thinking and creative thinking, physics learning will be better if using the GrIFL model.

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