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Projects Based Learning To Increase Entrepreneurial Interest For Student Entrepreneurship Program Agus Aan Jiwa Permana
Journal of Education Reseach and Evaluation Vol 2 No 2 (2018): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (692.198 KB) | DOI: 10.23887/jere.v2i2.14762

Abstract

In an effort to encourage the nation's economic development through the potential of vocational education in an effort to reduce unemployment and create employment in Indonesia. The government provides opportunities for students to entrepreneurship. With experience about entrepreneurship expected by students after graduating from university students can independently develop business in various sectors. This study aims to help students who have difficulty in pouring their creative ideas into a proposal. This is certainly received serious attention through the process of intense guidance from lecturers especially for students who have never written a paper. In maximizing the potential that exists in a limited time, the development of ideas into proposals can be done by utilizing the time on project management lectures and information systems management with project-based learning methods. The result is that students can learn to write project proposals and produce products that help students in joining entrepreneurship programs.Keywords:one or more word(s) or phrase(s), that it’s important, spesific, or representative for the article. 
Development of E-Learning Modules for Information Systems Studies Based on Balinese Local Wisdom Agus Aan Jiwa Permana; I Nyoman Laba Jayanta
Journal of Education Reseach and Evaluation Vol 3 No 4 (2019): November
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (799.132 KB) | DOI: 10.23887/jere.v3i4.22561

Abstract

The learning process in college is not just reading material, doing assignments, collecting assignments, and then completing. If it is examined closely with the material presented it can be tedious and after the learning process does not increase students' knowledge. The most likely thing to do is to improve teaching material in an innovative direction that can improve graduate competency. So based on the 2016 curriculum, a Tourism Information System (TIS) course appears. Students who graduate need to be provided with knowledge about this TIS, especially because in Bali it is a world tourist destination.In realizing this, learning tools are needed to help, so a module is created to help the learning process that integrates SIP with the local culture of Bali to produce more attractive promotions that are accessed in E-learning.
Identification of Dominant Factors in Choosing Diploma Programs in Undiksha Ni Wayan Marti; Agus Aan Jiwa Permana
Journal of Education Reseach and Evaluation Vol 4 No 1 (2020): February
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (613.987 KB) | DOI: 10.23887/jere.v4i1.23247

Abstract

This study aims to identify the dominant factors related to the interest of prospective students in choosing diploma study programs at the Ganesha Educational University (Undiksha). This research is quantitative descriptive. The method used is a survey method, targeting high school / vocational high school students, and parents of students. Data collection, with the distribution of questionnaires in the region of Buleleng and surrounding areas. There are seven variables used, namely: product, education costs, location, environment, promotion, individual and social economy. The results of the questionnaire were 88 respondents who were high school students, 57 respondents were vocational students, and 68 respondents were parents. Based on the results of data analysis, it was found that the selection of diploma study programs in Undiksha was influenced by several factors such as Products (80.75%), Education (67.29%), Location (68.08%), Environment (41.78% ), Promotion (53.99)%, Individual (65.73%), and Social Economy (78.40%).
PELATIHAN PEMANFAATAN CYBER COUNSELING BERBASIS MOBILE UNTUK MEMAKSIMALKAN KOMPETENSI SISWA MAGANG DI SMKN BALI MANDARA Agus Aan Jiwa Permana; Made Putrama; Komang Setemen
JURNAL WIDYA LAKSANA Vol 10, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (429.002 KB) | DOI: 10.23887/jwl.v10i2.38369

Abstract

Salah satu sekolah vokasi yang intens dalam mencetak lulusan dengan target 70% lulusan bekerja di Industri adalah SMKN Bali Mandara. Melalui komunikasi langsung dengan Bapak I Wayan Agustiana, S.Pd., M.Pd selaku Kepala Sekolah dan Wakasek serta Guru di SMKN Bali Mandara mengatakan hal yang sama yaitu minimal 70% siswanya ditargetkan bekerja. Permasalahan yang dihadapi oleh mitra yang merupakan sekolah vokasi ini adalah bagaimana cara membentuk karakter siswa selain memiliki kecerdasan interpersonal juga memiliki kompetensi yang unggul. Melalui pengabdian tahun 2020, pengabdi sudah melaksanakan pelatihan kepada tim guru dan staff di SMKN Bali Mandara untuk melakukan seleksi siswa baru menggunakan tes online bernama Simaju Ganesha. Melalui kerjasama dengan pihak sekolah, pelatihan bertujuan memperkenalkan aplikasi mobile. Adapun peserta yang megikuti adalah guru dan siswa kelas XII yang akan magang. Hasilnya pelatihan berupa (1) pedoman user manual software, (2) hasil tes software lokasi yang sesuai dengan minat siswa
Potential Information Media for Village Petang based on Video to Promote Tourism Village Agus Aan Jiwa Permana; Gede Yoga Sucipta
Journal of Education Technology Vol. 4 No. 1 (2020): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i1.24093

Abstract

This paper provides a template for preparing papers for electronic production of the Journal of Education Technology. A This study aims to create a storyboard, and implement a video entitled Media Information Potential Tourism Village District Petang Badung Regency. The method used in making the Potential Information Media for Tourism Village in the District of Petang in Badung Regency is Non Linear (Computer or Digital), where this method uses tools such as a computer as an editing tool so that the editing process becomes more maximal. Experiments conducted by the author whether the video has gone according to the storyboard, Video Media Information Potential Tourism Village District Petang Badung District lasts 8 minutes. Implementation of the Material Expert Test to see whether the data and content applied to the video are correct with existing data or not. 85% of the results obtained from the Expert Test Material means that the video is Very Good to use. Implementation is carried out in the Media Expert Test to see whether the video can be used or not. 72.25% results means the video is good to use. The benefit of the Potential Information Village for Tourism Village in Petang Sub-District, Badung Regency is that the community can know about Petang Sub-district and the tourism potential contained in the Petang District in Badung Regency.
Pengembangan Lab Komputer Sederhana Berbasis Jaringan Multipoint Menggunakan Switch Sebagai Sarana Penunjang Proses Pembelajaran Agus Aan Jiwa Permana
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol. 3 No. 2 (2014)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/janapati.v3i2.9796

Abstract

Pada era technologi saat ini, masih dijumpai masalah dalam menghubungkan komputer stand alone (autonom) dengan komputer-komputer lainnya untuk berkoneksi dan berbagi data. Komputer-komputer dihubungkan atas dasar beberapa pemikiran-pemikiran yang sifatnya mengarah kepada beberapa  hal penting seperti efektivitas, perfomance, efisiensi, dan komunikasi.   Atas dasar hal tersebut, dibangunlah koneksi antar komputer dimana dalam mengimplementasikan jaringan komputer ini, diperlukan beberapa perangkat untuk menghubungkannya. Salah satu perangkat yang digunakan untuk mengkoneksikan jaringan komputer adalah switch.  Switch banyak digunakan dalam mengkoneksikan jaringan komputer baik dalam ruang lingkup yang kecil maupun yang relatif luas karena kemudahan yang ditawarkan dan memiliki harga yang relatif terjangkau. Hal ini tentu saja akan sangat membantu apabila diterapkan dalam dunia pendidikan untuk mengembangkan sebuah labotarium komputer sederhana untuk membantu pembelajaran, terutama bagi sekolah-sekolah yang memiliki dana terbatas.
Sistem Pendukung Keputusan Penentuan Supplier Suku Cadang Mobil Pabrikan Eropa Dalam Konteks Interaksi Manusia Komputer Agus Aan Jiwa Permana; Yoga Rizky Alkautsar
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol. 5 No. 3 (2016)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/janapati.v5i3.9921

Abstract

Sistem pendukung keputusan (SPK) yang dikembangkan pada Bengkel StarMotor Bali telah dapat diimplemtasikan dengan baik yang menghasilkan output dalam bentuk alternatif keputusan. Dalam tahapan selanjutnya, perlu dilakukan uji coba terhadap sistem yang sudah ada dengan memperhatikan aspek ergonomisnya. Pengembang ingin mengetahui respon dari pengguna. Pengguna berhak mendapatkan kenyamanan saat sistem, sehingga perlu disebarkan kuesioner untuk mengetahui respon dari pengguna khususnya montir, kasir, owner dan tester yang dilibatkan dalam uji coba sistem. Proses uji kelayakan yang dilakukan dengan menyebarkan kuesioner kepada 11 Orang responden yang terdiri dari end user seperti : montir, kasir, owner, dan tester. Berdasarkan kuesioner diperoleh respon 75% yang berarti sistem yang sudah dikembangkan memiliki nilai ergonomis yang layak 
Media Promosi untuk Membantu Promosi Desa Wisata Agus Aan Jiwa Permana; Made Padmi Wirayani
Jurnal Edutech Undiksha Vol. 9 No. 2 (2021): Desember
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v9i2.37235

Abstract

Kurangnya publikasi dalam bentuk manual maupun digital mengakibatkan kurangnya informasi kepada wisatawan mengenai wisata. Masyarakat atau wisatawan tidak banyak mengetahui mengenai potensi wisata yang ada di desa wisata yang terpencil. Tujuan penelitian ini adalah membantu masyarakat, khususnya di Desa Bug-Bug untuk mempromosikan objek wisata yang sedang digalakkan saat ini kepada wisatawan lokal dan mancanegara. Potensi wisata alam yang dimiliki di desa tersebut yaitu Pantai Pasir Putih dan Perkemahan Taman Harmoni Bali Bukit Asah.  Jenis penelitian ini adalah deskriptif kualitatif. Beberapa metode digunakan untuk mengumpulan data dari lokasi wisata. Dilakukan sesi wawancara langsung dengan pimpinan atau tetua di desa tersebut. Setelah produk selesai akan dilakukan pengujian untuk uji ahli dan uji konten. Hasil yang diharapkan dalam riset ini adalah produk yang dihasilkan sudah dapat mewakili pemikiran dan harapan dari masyarakat untuk membantu promosi pengembangan desa wisata di desa tersebut. Melalui proses pengujian, dapat disimpulkan bahwa media yang dikembangkan layak digunakan untuk membantu promosi daerah wisata.
Forecasting Kunjungan Wisatawan Dengan Long Short Term Memory (LSTM) Putu Sugiartawan; Agus Aan Jiwa Permana; Paholo Iman Prakoso
Jurnal Sistem Informasi dan Komputer Terapan Indonesia (JSIKTI) Vol 1 No 1 (2018): September
Publisher : INFOTEKS (Information Technology, Computer and Sciences)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (965.51 KB) | DOI: 10.33173/jsikti.5

Abstract

Bali is one of the favorite tourist attractions in Indonesia, where the number of foreign tourists visiting Bali is around 4 million over 2015 (Dispar Bali). The number of tourists visiting is spread in various regions and tourist attractions that are located in Bali. Although tourist visits to Bali can be said to be large, the visit was not evenly distributed, there were significant fluctuations in tourist visits. Forecasting or forecasting techniques can find out the pattern of tourist visits. Forecasting technique aims to predict the previous data pattern so that the next data pattern can be known. In this study using the technique of recurrent neural network in predicting the level of tourist visits. One of the techniques for a recurrent neural network (RNN) used in this study is Long Short-Term Memory (LSTM). This model is better than a simple RNN model. In this study predicting the level of tourist visits using the LSTM algorithm, the data used is data on tourist visits to one of the attractions in Bali. The results obtained using the LSTM model amounted to 15,962. The measured value is an error value, with the MAPE technique. The LSTM architecture used consists of 16 units of neuron units in the hidden layer, a learning rate of 0.01, windows size of 3, and the number of hidden layers is 1.
Trends, Technology, and Implementation of Digital Counseling in a Human Mental Health Agus Aan Jiwa Permana; Rukmi Sari Hartati; Made Sudarma; I Made Sukarsa
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol. 12 No. 1 (2023)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/janapati.v12i1.60163

Abstract

This research discusses various trends, methods, and implementation of the art of digital-based counseling services. With increasing public awareness of mental health, since the womb, parents have thought about how to form good character and mental health for their children. Purpose of this study is to utilize digital counseling services to help early detection of depression and the resilience of children and adolescents in dealing with life's problems. This research collects articles according to the topic, then looks at cases handled, types of data, and methods used in both synchronous and asynchronous-based digital counseling. The next stage is research grouping based on research objects, data, methods, results, and deficiencies in research. The focus of the research is on cases of depression, and resilience, with machine learning methods. Digital counseling has been widely used for early detection in cases of depression, drug abuse, youth suicide, and alcohol addiction among adolescents