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Journal : JoEMS : Journal of Education and Management Studies

Pengaruh Metode Hypnoteaching Terhadap Kemampuan Matematika Siswa Pada Materi Perbandingan Trigonometri Wisnu Siwi Satiti; Hartina Irodatul Aliyah; Khusnul Khotimah
JoEMS (Journal of Education and Management Studies) Vol 1 No 2 (2018): (Desember 2018)
Publisher : Universitas KH. A. Wahab Hasbullah

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Abstract

This research aims of determining the effects of the hypnoteaching method toward the student mathematical abilities in the trigonometry ratio. The type of this research was quasi experimental with nonequivalent control grup design. The study variables consisted of independent variable was the hypnoteaching method and dependent variable was the mathematic competence student. The population in this research includes all students of X grade in the State Senior High School 10 Jombang the consist of 5 class. The sample in this research was students of class X.MIA-1 as the experimental class and students of class X.MIA-2 as the control class. The data were collected by using pretest and posttest questions in a descriptive format. Statistical analysis used is n-gain with independent sample t-test. The result shows that are the average gain normalized the mathematical ability of the experimental class students with the average gain normalized the mathematical ability of the control class students. It is can be proved by the Sig.calculate (0.000) < α (0.05) and reinforced by the result of calculation tcalculate > ttable (6.162 > 1.995) which means Ha is accepted and Ho rejected. Thust, it can conclude that hypnoteaching method has an effect toward the student mathematical abilities in the trigonometry ratio. Keywords: hypnoteaching; student mathematical abilities
Pengembangan Perangkat Pembelajaran Brain Based Learning Pada Materi Peluang Siswa Kelas IX khusnul khotimah
JoEMS (Journal of Education and Management Studies) Vol 1 No 2 (2018): (Desember 2018)
Publisher : Universitas KH. A. Wahab Hasbullah

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Abstract

Tujuan dari penelitian ini adalah: (1) Mendeskripsikan perangkat brain based learning yang berkualitas baik pada materi peluang siswa kelas IX (2) Mendeskripsikan keefektifan brain based learning pada pembelajaran materi peluang siswa kelas IX. Penelitian ini merupakan penelitian pengembangan. Model Pengembangan perangkat pada penelitian ini menggunakan model pengembangan Thiagarajan 4 D model yang terdiri atas tahap pendefinisian (define), perancangan (design), pengembangan (develop) dan penyebaran (disseminate), untuk tahap penyebaran yang dilakukan adalah tahap penyebaran terbatas. Perangkat pembelajaran yang dihasilkan berupa: (1) Rencana Pelaksanaan Pembelajaran (RPP), (2) Lembar Kerja Siswa (LKS), (3) Tes Hasil Belajar (THB). Hasil analisis data menunjukkan bahwa 1) perangkat pembelajaran yang dihasilkan berkualitas baik, 2) Pembelajaran brain based learning efektif digunakan untuk mengajarkan materi Peluang. Tujuan dari penelitian ini adalah: (1) Mendeskripsikan perangkat brain based learning yang berkualitas baik pada materi peluang siswa kelas IX (2) Mendeskripsikan keefektifan brain based learning pada pembelajaran materi peluang siswa kelas IX. Penelitian ini merupakan penelitian pengembangan. Model Pengembangan perangkat pada penelitian ini menggunakan model pengembangan Thiagarajan 4 D model yang terdiri atas tahap pendefinisian (define), perancangan (design), pengembangan (develop) dan penyebaran (disseminate), untuk tahap penyebaran yang dilakukan adalah tahap penyebaran terbatas. Perangkat pembelajaran yang dihasilkan berupa: (1) Rencana Pelaksanaan Pembelajaran (RPP), (2) Lembar Kerja Siswa (LKS), (3) Tes Hasil Belajar (THB). Hasil analisis data menunjukkan bahwa 1) perangkat pembelajaran yang dihasilkan berkualitas baik, 2) Pembelajaran brain based learning efektif digunakan untuk mengajarkan materi Peluang.
Pengembangan Bahan Ajar Berbasis Multimedia Interaktif Pada Materi Bangun Ruang Sisi Lengkung Siswa Kelas Vl khusnul khotimah
JoEMS (Journal of Education and Management Studies) Vol 2 No 2 (2019): April 2019
Publisher : Universitas KH. A. Wahab Hasbullah

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Abstract

Tujuan dari penelitian ini adalah tujuan penelitian ini adalah untuk menghasilkan pengembangan multimedia interaktif yang layak digunakan dalam pembelajaran materi bangun ruang sisi lengkung siswa kelas VI penelitian ini merupakan penelitian pengembangan. Penelitian ini menggunakan model yang dikembangkan oleh Borg dan Gall meliputi tahapan sebagai berikut a) research and information collecting b) planning c) develop preliminary from of product d) preliminary field testing e) main product revision f) main field testing g) operastional product revision h) operational field testing i) final product revision dan j) dissemination and implementation, namun pada penelitian ini dibatasi sampai sembilan tahap, tahap dissemination and implementation tidak dilakukan. Pada penelitian ini menggunakan model. Berdasarkan hasil penelitian diperoleh (1) uji kelayakan ahli media yang mendapatkan skor 4,53 (sangat baik),(2) uji kelayakan ahli materi yang mendapatkan skor 4,13 (baik) dan (3) uji kelayakan pengguna yang mendapatkan skor 4,26 (baik) untuk uji coba lapangan awal, 4,21 (sangat baik) untuk uji coba lapangan utama, dan 4, 30 (baik) untuk uji coba lapangan operasional.
Pengembangan Metode Pembelajaran CIRCOS untuk Meningkatkan Prestasi Belajar Siswa Khusnul Khotimah; Dian Kusuma Wardani
JoEMS (Journal of Education and Management Studies) Vol 3 No 2 (2020): April
Publisher : Universitas KH. A. Wahab Hasbullah

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Abstract

Education is one of the supporting factors in improving the quality of human resources. Therefore the concept of an education should no longer be teacher-centered, but student-centered. The change in concept starts from several aspects, one of which is through the learning method. Some learning methods that center on student activity are the Circuit Learning and Complete Sentence methods. Through these two methods, students are expected to be more active and get satisfying results. Therefore, in this study the two methods were developed into a new method, the CIRCOS method to determine the application of the learning method and its effect on increasing student achievement. This research method uses Research and Development, and uses the Borg and Gall model. Data collection techniques in this study through observation, interviews, questionnaires, and documentation. In the research instrument using questionnaires and tests. Based on the results of research and development, it can be concluded that the CIRCOS learning method has several weaknesses, strengths, and things that need to be added. And the CIRCOS method can improve student achievement.
Perbedaan Prestasi Belajar Siswa Kelas VII SMPN 7 Malang yang Menggunakan Modul IPA Terpadu dengan Model Pembelajaran Integrasi Tema Pemuaian Pada Berbagai Wujud Zat. Kartika Wulandari; Khusnul Khotimah
JoEMS (Journal of Education and Management Studies) Vol 2 No 5 (2019): Oktober
Publisher : Universitas KH. A. Wahab Hasbullah

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Abstract

To support Integrated Science learning, an integrated learning resource is needed, so that harmony between learning models and learning resources is created, namely the Integrated Science module. Based on this, it was tried to apply the module on Integrated Science learning with the hypothesis that students 'learning achievements taught with Integrated Science modules with integrated learning models with high initial abilities were better than students' learning achievements taught without Integrated Science modules with high initial abilities and also vice versa. The purpose of applying this module is to find out the differences in student achievement. The research method used is a quantitative approach with a type of quasi-experimental research with different treatments in both samples. The class used is 7A as an experiment and 7B as a control class. For the experimental class learning activities are accompanied by modules with integration learning models, while the control class is without modules. Then to test the hypothesis used ANOVA AB Statistical Test followed by Scheffe Test. Students' abilities are distinguished from the class average, if above the class average is called high ability and vice versa. From the results of the two post test classes, the average experimental class = 65.11> 51.44 (control class). While the ANOVA Statistics results obtained thitung = 5.002> 2.01575 (t45; .05) which means that student learning achievement taught with Integrated Science module with integrated learning models with high initial abilities is better than students' learning achievement taught without modules Integrated Science with high initial ability with experimental class average = 66.38> 54.29 (control class). Whereas for students with low initial abilities, the results of tcount = 6.34> 2.0231 (t39; .05) means that students 'learning achievements taught with Integrated Science modules with integration learning models with low initial abilities are better than students' learning achievements. taught without an Integrated Science module with a low initial ability with an experimental class average = 63.9> 47.54 (control class). It can be said that the module is suitable for students with high initial abilities as well as students with low initial abilities.
PENERAPAN MEDIA BANDICAM BERBASIS PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA PESERTA DIDIK KELAS VIII MTS AL HIKMAH KLITIH Khusnul Khotimah; Febri Devita Lisgia Putri; Wisnu Siwi Satiti
JoEMS (Journal of Education and Management Studies) Vol 4 No 5 (2021): Oktober
Publisher : Universitas KH. A. Wahab Hasbullah

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Abstract

This study aimed to determine the differences in the problem solving abilities of students by applying learning with bandicam media based on problem based learning and conventional learning. This type of research was quantitative research. Quantitative Research was a scientific way to obtain data with a specific purpose or use in the form of numbers (scoring). The population in this study were all class VIII MTs Al-Hikmah Klitih. The sample in this study was class VIII MTs Al-Hikmah Klitih which consisted of two classes, namely class A and class B. The instruments used in this study were pre-test and post-test. Based on the results of the independent sample t test, a significant value of 0.002 <0.05 was obtained with a 95% confidence level, which means Ho was rejected and Ha was accepted. Thus, there was an effect of problem-based learning-based bandicam media to improve students' problem-solving abilities on student learning outcomes in class VIII MTs Al-Hikmah Klitih.
Penerapan Kelas Virtual Sevima Edlink untuk Meningkatkan Kemampuan Pemecahan Masalah Matematika dengan Pendekatan Saintifik Khusnul Khotimah; Lailatul Maghfiroh
JoEMS (Journal of Education and Management Studies) Vol 5 No 1 (2022): Februari
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (928.228 KB) | DOI: 10.32764/joems.v5i1.638

Abstract

This study aims to determine whether there is an increase in students' mathematical problem solving skills using a scientific approach to the virtual class Sevima Delink. This research was carried out in class XI MA Superior Wahab Chasulloh Jombang. The samples of this study were students of class XI IIA-1 as a control class by getting learning without using a virtual class Sevima edlink and students of class XI MIPA-1 as an experimental class with learning using a virtual class Sevima edlink. The research method used is quantitative research with the type of experimental research method quasi-experimental design. Data was collected by giving tests in the form of pretest and posttest. The results of the study show that learning with the virtual class Sevima is more edlinked with a scientific approach is more effective in improving mathematical problem solving skills compared to conventional learning.
LKPD Berbasis Discovery-Learning Pada Materi Luas Permukaan dan Volume Prisma dan Limas Wisnu Siwi Satiti; Ika Nur Istiqomah; Khusnul Khotimah
JoEMS (Journal of Education and Management Studies) Vol 5 No 3 (2022): Juni
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v5i3.712

Abstract

Mathematics learning has important and strategic roles in Indonesian education-system. One of mathematical subjects learnt at school is geometry. Many real-life contexts are related to concept of geometry, especially surface-area and volume. However, some previous studies show that many students have difficulties learning concepts of surface-area and volume of prisms and pyramids. This due to learning that only emphasizes on memorizing formulas makes the learning itself less meaningful for students, so students’ learning motivation is low. One alternative that can be done is the use of student worksheets (LKPD). This worksheet is based on a learning approach that facilitates students to build their understanding independently and present meaningful mathematical activities. Therefore, in this study, discovery-learning based worksheets were developed for surface-area and volume of prisms and pyramids. This study uses Research and Development method within ADDIE model. Result of this study shows that LKPD is valid. This is indicated by results of expert validation wich obtains 83.09% that meets valid criteria. Moreover, the assessment of experts on the aspect of "the suitability of LKPD with concept of discovery-learning" obtained 81.25% which indicates that the mathematical concept and activities used in the worksheets is in accordance with the concept of discovery-learning.
Pengembangan Game Eduksi Berorientasi Kemampuan Berpikir Kreatif Siswa Materi Limit Fungsi Aljabar Kelas XI Khusnul Khotimah; Maya Kholida
JoEMS (Journal of Education and Management Studies) Vol 5 No 3 (2022): Juni
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v5i3.714

Abstract

The use of media in the learning process is one of the efforts to create more meaningful and quality learning. To foster student interest in learning and improve students’ creative thinking skills, it is necessary to develop a learning media that has the concept of learning while playing so that student’ motivation in learning mathematics can increase, including by developing educational game media. The purpose of this research is to describe the development of educational games oriented to students’ creative thinking skills. The method used in this research is a development research method using the ADDIE model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The result obtained an average validity score of 80% with a valid category. Based on the results of student responses to educational games on the limit of algebraic function, it was concluded that at least 75% of student gave positive responses to educational games, so the educational games are practical to use and 80% of students are able to achieve learning mastery scores, so educational games are said to be effective.
Implementasi Model Pembelajaran CORE (Connecting, Organizing, Reflecting, Extending) Ditinjau Dari Karakter Matematika M Farid Nasrulloh; Shifa Maulana; Wisnu Siwi Satiti; Khusnul Khotimah
JoEMS (Journal of Education and Management Studies) Vol 5 No 5 (2022): Oktober
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/joems.v5i5.797

Abstract

The purpose of this research is to measure the mathematical attitude of class VIII MTsN 3 Jombang students when the CORE (Connecting, Organizing, Reflecting, Extending) learning model is applied. The method used in this study is an experimental method in the form of a pre-experimental design with the type of one-shot case study. The subjects of this study were students of class VIII D at MTsN 3 Jombang. The instruments used for data collection were observations and questionnaires to measure the value of students' attitudes when applying the CORE learning model. The analysis technique used is descriptive analysis. Based on calculations from the results of observations and questionnaires, the attitude value of the questionnaire was 1335 from a perfect score of 1716 while from observation was 956 from a perfect score of 1248. The percentage of the data was 77.8% of the questionnaire data and 76.6% of the observation data and the average the average of these percentages is 77.3%. Because the student's attitude value is > 70%, it is declared successful. That is, the predicate of the attitude value of class VIII D students at MTsN 3 Jombang when applying the CORE learning model is in the good category.