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PENINGKATAN KREATIVITAS SENI RUPA TEKNIK MEMBENTUK MELALUI MEDIA SERBUK KAYU PADA PESERTA DIDIK KELAS IV SEKOLAH DASAR Basirul Annas; Mufikhul Khaq; Titi Anjarini
Jurnal Fundadikdas (Fundamental Pendidikan Dasar) Vol. 4 No. 2: Juli 2021
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/fundadikdas.v4i2.4187

Abstract

Penelitian ini bertujuan untuk meningkatkan kreativitas seni rupa teknik membentuk  melalui penggunaan media serbuk kayu. Jenis penelitian ini adalah Penelitian Tindakan Kelas dengan model Kemmis dan Mc Taggart. Subjek penelitian adalah peserta didik kelas IV SD Negeri Ukirsari dengan jumlah 10 peserta didik. Objek penelitian yaitu kreativitas seni rupa teknik membentuk. Penelitian dilaksanakan pada bulan Februari 2021. Pengumpulan data dilakukan melalui observasi, wawancara, catatan lapangan dan dokumentasi. Teknik analisis data yaitu secara deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa kreativitas seni rupa peserta didik kelas IV SD Negeri Ukirsari mengalami peningkatan. Pada pra siklus, persentase rata-rata kreativitas peserta didik sebesar 41% dan jumlah siswa yang mendapat kategori baik tidak ada. Pada siklus I, persentase rata-rata kreativitas peserta didik meningkat sebesar 66% dan jumlah peserta didik yang mendapat kategori baik sebesar 40%. Pada siklus II, persentase rata-rata kreativitas seni rupa meningkat sebesar 81% dan jumlah peserta didik yang mendapat kategori baik sebesar 60% serta sangat baik sebesar 30% dari jumlah keseluruhan peserta didik dan telah memenuhi kriteria keberhasilan penelitian.
Implementasi Meaning Theory dan Drill Theory pada Pembelajaran Statistika Rintis Rizkia Pangestika; Titi Anjarini
WACANA AKADEMIKA: Majalah Ilmiah Kependidikan Vol 3 No 2 (2019)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (277.043 KB) | DOI: 10.30738/wa.v3i2.4064

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The purpose of this study was to determine the effectiveness of the application of Meaning Theory and Drill Theory in statistical learning. The population in this study were the fourth semester PGSD students, amounting to 150 students and the sample in this study was 105. This type of research is a quasi-experimental quantitative research method. Data collection through tests through question instruments. The data analysis technique uses the t-test through a prerequisite test for data normality and homogeneity. From the results of the prerequisite test analysis of the post-test data of the experimental group and the control group, it can be concluded that the two groups are normally distributed and homogeneous. Based on the testing criteria, if the data are normally distributed and homogeneous, then proceed with the T test. From the results of the calculation, the results of the hypothesis test are tcount> t table (5.229> 1.990) with a significance of <0.05, 0.00. Then it can be said that H0 is rejected or Ha is accepted. Thus, it can be concluded that statistical learning outcomes through the application of meaning theory and drill theory are more effective than lecture or conventional methods.
Pengembangan Media Pembelajaran Powtoon Berbasis Critical Thinking Skill Pada Sub Tema "Manfaat Energi" Kelas IV Sekolah Dasar Muhammad Ferdian Syaifullah Jasadi; Nurhidayati Nurhidayati; Titi Anjarini
Dharmas Education Journal (DE_Journal) Vol 2 No 2 (2021): Desember
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v2i2.546

Abstract

The process of interaction between teachers and students is called learning. Elementary school in Indonesia is the most basic level of education. The education system in Indonesia is governed by the curriculum. Currently the curriculum applied is the 2013 curriculum. Unlike the previous curriculum, the 2013 curriculum combines several subjects into one including science learning. In its application, learning science requires learning media. Learning media is divided into two types, namely conventional and modern. One of the modern learning media is Powtoon learning media. To maximize the use of Powtoon, it is combined with aspects of critical thingking skills. This study aims to (1) determine the development of Powtoon media, (2) determine the feasibility of Powtoon media, and (3) determine the practicality of Powtoon media. The research method used is Research and Development. The development model of this research is the ADDIE model which includes analysis, design, development, implementation, and evaluation. The results of this study: (1) produced a product in the form of Powtoon media based on critical thining skills, (2) the results of the feasibility of Powtoon media based on critical thinking skills got an average of 3.6 so that it was categorized as very feasible. (3) the practicality of Powtoon media based on critical thinking skills seen from the responses of students at the broad trial stage got a percentage of 92% so it was categorized as very practical. And the results of the extensive trial evaluation get a percentage of 91.6% so it is categorized as very practical.
PENGEMBANGAN MEDIA ULAR TANGGA NADA & IRAMA (ARGA DAI) SEBAGAI PENGENALAN MUSIK NUSANTARA UNTUK KELAS IV SEKOLAH DASAR Tri Hartanti; Muflikhul Khaq; Titi Anjarini
Dharmas Education Journal (DE_Journal) Vol 3 No 1 (2022): Juni
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v3i1.625

Abstract

This study aims to develop the Snake Scales & Rhythm Media (Arga Dai) as an introduction to Indonesian music for the fourth grade of elementary school, to test the feasibility and effectiveness of the media. Purposive sampling technique was used to determine the research sample. Data collection techniques in research are interviews, questionnaires, tests and documentation. The tests carried out to assess the media include a feasibility test and a media effectiveness test. The data analyzed included the initial data analysis in the form of data normality test (Chi Squared) and final data analysis in the form of t-test and N-gain test. The conclusion in the study is that the product was validated by material experts and obtained a percentage score of 93.75% and by media experts it was obtained a percentage score of 90.62% which was included in the very feasible criteria. The teacher and student questionnaire responses to the media were respectively 95% and 89.32%, or included in the very feasible criteria. The effectiveness of the media is obtained by analyzing the comparison of the acquisition of the initial test and the post-test through paired t-test. The test obtains the value of t_count = 14.68 > t_table = 2.079 then H0 is rejected or Ha is accepted. In the form of a sentence, it is stated that the Snake Ladder & Rhythm media has been tested to be effective and suitable to be used to improve SBdP learning outcomes, especially in the material for Indonesian songs. Suggestions in this study are teachers are expected to be able to develop similar media as a form of innovation in developing learning media.
PENGEMBANGAN MODUL MATEMATIKA BERBASIS REALISTIK TERINTEGRASI HIGHER ORDER THINKING SKILLS (HOTS) PADA MATERI BANGUN RUANG Achmad Chuseri; Titi Anjarini; Riawan Yudi Purwoko
Alifmatika (Jurnal pendidikan dan pembelajaran Matematika) Vol 3 No 1 (2021): Alifmatika - June
Publisher : Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (775.544 KB) | DOI: 10.35316/alifmatika.2021.v3i1.18-31

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Learning media is an important tool in learning proces, especially learning media that are made based on student needs and characteristics. One of learning media that is effectively applied at the primary school level is a module. This study aims to produce and determine the feasibility of mathematics learning media in the form of HOTS integrated realistic-based modules on volume building materials (cubes and blocks) as learning media for fifth grade elementary school students. The subjects of study were six students of grade V SD Negeri Sindurjan. The research method was used R&D (Research and Development) using ADDIE model. The ADDIE model consists of analysis, design, development, implementation, evaluation. Based on the results of research (1), a HOTS integrated realistic mathematics module development product is produced. (2) The validation results obtained from the evaluation of media experts by 3.20 and material experts by 3.65. From the two results, it was developed to be 3.40 or > 3.25, the very valid category. (3) The practicality questionnaire was obtained from the student response assessment of 3.40 or > 3.25 with the very practical category. Thus the HOTS integrated realistic-based mathematics module is suitable for use as a learning medium for fifth grade elementary school students.
Upaya Peningkatan Kemampuan Psikomotor Kesetaraan Gender Melalui Pembelajaran Berbasis Gender Sosial Inklusi pada Peserta Didik Sekolah Dasar Zauharatul Auliya Asrofah; Nur Ngazizah; Titi Anjarini
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 2 (2022): April Pages 1601- 3200
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (681.285 KB) | DOI: 10.31004/edukatif.v4i2.2071

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Penelitian ini bertujuan untuk mengetahui peningkatan kemampuan peserta didik dari aspek psikomotor pada peserta didik kelas V. Metode penelitian yang digunakan yaitu menggunakan model gabungan antara deskriptif kualitatif dan kuantitatif. Subjek yang digunakan dalam penelitian ini yaitu kepala Sekolah Dasar dan guru kelas V Sekolah Dasar. Teknik pengumpulan data kualitatif yang digunakan dalam penelitian ini berupa wawancara, dokumentasi dan catatan lapangan. Teknik pengumpulan data kuantitatif dalam penelitian ini berupa pengambilan nilai siswa kelas V Sekolah Dasar melalui soal tes. Hasil dati penelitian ini adalah pihak sekolah telah mengupayakan peningkatan kemampuan peserta didik dari aspek psikomotor dengan menerapkan kesetaraan gender tanpa membedakan laki-laki dan perempuan. Hasil pengamatan psikomotor pada peserta didik kelas V didapatkan bahwa yang memperoleh nilai rata-rata paling tinggi diduduki peserta didik laki-laki dengan kategori sangat baik.
Upaya Peningkatan Kemampuan Kognitif Melalui Pembelajaran Berbasis Gender Sosial Inklusi pada Peserta Didik Kelas V Dyna Ade Rawan Saputri; Nur Ngazizah; Titi Anjarini
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 2 (2022): April Pages 1601- 3200
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v4i2.2083

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Pada abad ke-21 dunia pendidikan Indonesia tersadar akan bahaya keterbelakangan pendidikan di Indonesia. Salah satu halnya mengenai ketidaksetaraan gender yang sudah mulai terasa. Kesetaraan dan keadilan gender memerlukan sosialisasi yang tepat dan melalui institusi pendidikanlah jalan yang dirasa bisa berpengaruh selain lingkungan dan keluarga. Penelitian ini bertujuan untuk mengetahui upaya peningkatan kemampuan kognitif peserta didik kelas V. Metode penelitian yang digunakan yaitu menggunakan metode campuran  antara deskriptif kualitatif dan kuantitatif. Subjek yang digunakan dalam penelitian ini yaitu kepala sekolah dan guru kelas V.  Hasil data penelitian ini adalah pihak sekolah telah mengupayakan peningkatan kemampuan kognitif peserta didik dengan menerapkan kesetaraan gender tanpa perbedaan dan dari hasil data kemampuan kognitif peserta didik kelas V didapatkan bahwa rata-rata perolehan nilai  di sekolah A sebesar 84,08; sekolah B sebesar 80,27; sekolah C sebesar 77,9375; sekolah D sebesar 80,65. Jadi dari hasil analisis data dapat disimpulkan bahwa perolehan rata-rata nilai yang paling tinggi dari keempat SD tersebut diduduki peserta didik perempuan sebesar 82,4450893 dengan kategori sangat baik. 
Deskripsi Kesadaran Siswa Sekolah Dasar pada Pembelajaran Daring Mata Pelajaran Matematika Mia Dwi Kusuma Ayu; Mujiyem Sapti; Titi Anjarini
Jurnal Basicedu Vol 6, No 2 (2022): April Pages 1500- 3199
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i2.2461

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Penelitian ini bertujuan untuk mendeskripsikan tingkat kesadaran siswa SD Negeri kelas IV se-kecamatan Bagelen dalam mengikuti proses pembelajaran daring ditinjau dari aspek kesadaran diri menurut Solso. Penelitian ini menggunakan deskriptif kuantitatif. Populasi dalam penelitian ini adalah semua siswa kelas IV SD Negeri se-kecamatan Bagelen yang berjumlah 23 SD Negeri. Sampel dalam penelitian ini adalah siswa kelas IV SD yang ada di SD Negeri Piji, SD Negeri Bedug, dan SD Negeri Kuwojo. Instrumen pengumpulan data menggunakan kuesioner terbuka. Analisis data pada penelitian ini menggunakan analisis deskriptif dengan perhitungan persentase.Hasil penelitian menunjukkan bahwa pembelajaran secara daring membuat tingkat kesadaran diri siswa sedang. Hasil angket menunjukkan tingkat kesadaran yang berbeda dari setiap aspek kesadaran diri menurut Solso. Hasil persentase masing-masing aspek kesadaran diri menunjukkan jika aspek perhatian siswa memiliki tingkat kesadaran diri tinggi sebesar 82% siswa, aspek kesiagaan sebesar 88% siswa memiliki tingkat kesadaran diri sedang, aspek arsitektur sebesar 70% siswa memiliki tingkat kesadaran diri sedang, aspek mengingat pengetahuan sebesar 54% siswa memiliki tingkat kesadaran diri tinggi, dan pada aspek emotif sebesar 60% siswa memiliki tingkat kesadaran diri tinggi.
TRAINING AND USE OF INTERACTIVE POWER POINTS IN NATURAL EVENT MATERIAL FOR TEACHER PRIMARY SCHOOL AT MUHAMMADIYAH 1 PURWOREJO Titi Anjarini; Galih Yansaputra
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 1, No 1 (2018): 1st National Seminar on Elementary Education (SNPD 2018)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (186.907 KB) | DOI: 10.20961/shes.v1i1.23668

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The purpose of community service activity is in the form of training of microsoft power point interactive utilization on natural event material for elementary school at Muhammadiyah 1 Purworejo teachers, among others: (1) teachers become skilled in developing computer-based teaching materials, (2) creating learning innovation in elementary school Muhammadiyah 1 Purworejo, (3) realization of computer-based learning in classroom learning activities, (4) improvement of quality and learning outcomes at Primary School Muhammadiyah 1 Purworejo, (5) scientific publication on utilization of Microsoft Power Point Interactive on Natural Event Material for Teachers SD Muhammadiyah 1 Purworejo, (6) mass media utilization of interactive microsoft power point on the material of natural events for Teachers of SD Muhammadiyah 1 Purworejo. The method applied by the community service activity is in the form of short training using lecture, discussion, question and answer method and the demonstration which was followed by 9 teachers held at SD Muhammadiyah 1 Purworejo which cover the planning, implementation, and production process.
DEVELOPMENT OF MULTIMEDIA LEARNING SCIENCE FOR PRIMARY SCHOOLS BASED ON CONSTRUCTIVISTIC LEARNING THEORY Nur Ngazizah; Titi Anjarini
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 1, No 2 (2018): 3rd National Seminar on Educational Innovation (SNIP 2018)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (635.915 KB) | DOI: 10.20961/shes.v1i2.26754

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This study aims to develop learning multimedia that can be used in learning for fifth grade elementary school students. Multimedia development is aimed at blood competence.This research is a development research with a 4-D model (four D model) proposed by Thiagarajan, which consists of four stages. The four stages are define, design, development and dissemination stages. disseminate). In the define stage, a curriculum review is conducted related to the competence of flat building. The results from the define phase are used as a reference for multimedia design. The next stage is design, at this stage has produced draft-1 results of the review and design in the previous stage. The next stage is development, at this stage draft I is validated by material experts and media experts . In general, material experts gave an assessment that multimedia draft I was in accordance with KTSP and constructivistic learning theory. Media experts judge that multimedia is easy to use. The first draft was valid with revisions clarifying blood circulation construction, simplifying the start menu, adding quiz 1, and adding motion animations at the beginning and end of the slide to make it more interesting. After the revised draft I developed into draft II to be tested in the classroom. Small scale 17 students in grade V SD N Purworejo Purworejo Regency. This trial is to find out the response of students. In this stage, an observation was also made by 1 teacher regarding the use of multimedia to complete the teacher's response questionnaire. The results of the teacher and student response questionnaire showed that 17 students were satisfied with multimedia draft II and students increasingly understood the blood flow system, circulatory structure, blood type and diseases of the blood. The revision towards draft III is the addition of applause as a tribute to students. As far as the stages of research have been carried out, it can be said that multimedia development can be used in the learning process and get positive responses from students. The next research phase is to conduct large-scale trials with more (two-class) research samples. The results of the trial will produce the final product which will then be disseminated (dessiminate stage).