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Journal : Voteteknika%20(Vocational%20Teknik%20Elektronika%20dan%20Informatika)

Analisis Tingkat Penerimaan Dan Penggunaan Aplikasi Evaluasi PBM Menggunakan Model UTAUT (Unified Theory of Acceptance and Use of Technology) yang Diperluas Di Universitas Negeri Padang Suci Indah Kemala Dewi; Denny Kurniadi; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 1 (2018): Januari - Juni 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i1.10430

Abstract

Padang state university is one of the universities that provide the academicians with information system in order to make them easier when looking for information that they need. One of the information systems is online learning evaluation system. The aim of this research is examining some factors that impacting the acceptance and the usage of online learning evaluation system interest by using Venkatesh's model (2003) that is Unified Theory of Acceptance and Use of Technology (UTAUT). Variables that used are: performance expectancy, effort expectancy, social influence, facilitating condition and hedonic motivation. The result of the data analysis shows that the variables of performance expectancy, effort expectancy, social influence, facilitating conditions and hedonic motivation together have a significant effect of 67% on the interest of acceptance and use of Online Learning Evaluation Information System at State University of Padang. So it can be concluded that the factors of performance expectancy, effort expectancy, social influence, facilitating conditions and hedonic motivation have contributed to the interest of acceptance and use of the system. If each variable has a higher correlation it will increase the acceptance of Information Systems Online Learning Evaluation at State University of Padang.Keywords: Unified Theory Of Acceptance And Use Of Technology (UTAUT), performance Expectancy, Effort Ecpectancy, Social Influence, Facilitating Conditions, Hedonic Motivation, Online Learning Evaluation
PENERAPAN METODE PEMBELAJARAN TEAM ASSISTED INDIVIDUALIZATION (TAI) UNTUK MENINGKATKAN HASIL BELAJAR MATA PELAJARAN SIMULASI DIGITAL KELAS X RPL DI SMK NEGERI 4 PAYAKUMBUH Nova Perdana Roza Putri; Efrizon Efrizon; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 1 (2018): Januari - Juni 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i1.10421

Abstract

The purpose of this research is to reveal the magnitude of the percentage of the influence of the application of Team Assisted Individualization (TAI) learning method with direct learning model on the subjects of Digital Simulation class X Software Engineering semester odd SMK Negeri 4 Payakumbuh Year Teaching 2017/2018. This type of research is quantitative using experimental type quasi experimental design research method. This research was conducted at SMK Negeri 4 Payakumbuh on 15 October until 15 November 2017. Population in this research that is student of class X, XI, XII RPL SMK Negeri 4 Payakumbuh. Sampling technique used is probability sampling with simple random sampling technique. The selected to be samples in this study are students of class X RPL2 experimental class and X1 RPL1 as control class. Based on the result of the research, the average of learning result of the experimental class is 82,71, while the control class get the average value 79,34. The result of hypothesis calculation at significant level α = 0,05 got tcount>ttable that is (3,64> 1, 6668), because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. This means that Team Assisted Individualization (TAI) learning method has a positive effect on the learning outcomes Digital Simulation students of class X SMK Negeri 4 Payakumbuh.Keywords: Learning outcomes, Team Assisted Individualization (TAI) learning methods, direct learning models
PERANCANGAN APLIKASI LAYANAN ADMINISTRASI PERNIKAHAN BERBASIS WEB Nur Fadilah; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i1.103753

Abstract

Marriage becoming as a complex ceremonial nowadays. It’s no longer about the ceremony itself, but a bride also had to prepare about non-technical activities, such as wedding administration. There’s three common issues in handling wedding administration, bride’s lack of knowledge about wedding administration, complicated procedure, and there’s no clarity about wedding administrative’s cost standard. These problems are worrying, because it makes bride spent more times and money than it should. This wedding administrative application, is about to solve all those problems. Using PHP and YII2 Advanced framework, this application designed into a web-based application that provides information about wedding administrative. Users will get known about the real procedure in handling wedding administration, so it will takes less time and money. There’s no need for bride to frequently coming to Religion’s Administrative Office (KUA), because this application can handle it.Keywords: Application, married, marriage administration wedding,  yii2 framework.
SISTEM INFORMASI GEOGRAFIS (SIG) FASILITAS KESEHATAN DI KABUPATEN BUNGO BERBASIS MOBILE Silvia Tauriska P; Muhammad Adri; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 4, No 1 (2016): Januari - Juni 2016
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v4i1.6023

Abstract

The information technology is developed to helping people to work mainly in obtaining information, including geographic information. The use of mobile technology is the most used technology to meet the needs of information including health information. Not all of health facilities have an information system, so people need energy and time to get the information. The use of information system and mobile technology can solve the problem. The use of geographic information systems and mobile in the field of health is building a search application health facilities. This technology system is proposed to produce a mobile application with the android operating system, based client server, visualization modelling UML. Implementation of this application using the programming language PHP with Code Igniter framework and MySQL as a Database Management System (DBMS). Mobile application is build using Java programming language with Eclipse. This application based on client server, so user must be connected to the internet to access it. This application can help the Bungo’s people  to search and select health facilities. Keyword: Geographic Information, Health Facilities, Client Server, MySQL, Framework Codeigniter, Java, Eclipse, Mobile Application, Android, Online.
KONTRIBUSI KEMAMPUAN AWAL DAN AKTIFITAS BELAJAR SISWA TERHADAP HASIL BELAJAR PADA MATA DIKLAT SISTEM OPERASI JARINGAN DI SMKN 8 PADANG Arie Findi Pratama; Denny Kurniadi; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.3301

Abstract

This research started from the fact that the result of the learning was low . This fact can be seen from data of the first daily test students in class XI TKJ at academic year 2013/2014. In class XI TKJ 1, there are only 14 people (46%) of students who completed the study, and the students who have not completed was 16 people(53%), then  the students of class XI TKJ 2 the result of students who completed is 12 people (41%), and students who have not completed was 17 people (59%). Factors thought to influence the result of the learning is prior knowledge and student learning activities. Therefore, this study aims to determine the contribution of prior knowledge and learning activities for learning result. This research is correlational. Techniques of data collection using questionnaires classes and documentation. The data were analyzed using statistical methods to correlation and regression. Results of data analysis showed: 1) Prior Knowledge give 53,8 %, contribution to the results of the test, 2), Learning Activities give 23.5 %, contribution to the results of the test 3) Prior Knowledge and learning activities together gives 63,25 % to the results of tests on subjects in class XI TKJ at SMKN 8 Padang. Kata Kunci : Kontribusi, Kemampuan Awal, Aktivitas Belajar, Hasil Belajar, Mata Diklat Sistem Operasi Jaringan, Korelasional, Kuesioner, Pre-test.
KONTRIBUSI MINAT BELAJAR DAN E-LEARNING SEBAGAI MEDIA PEMBELAJARAN TERHADAP HASIL BELAJAR SISWA KELAS X JURUSAN TEKNIK KOMPUTER DAN JARINGAN SMK NEGERI 1 AIR PUTIH KABUPATEN BATUBARA SUMATERA UTARA Faridah Hanum; Legiman Slamet; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 3, No 1 (2015): Januari - Juni 2015
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v3i1.5171

Abstract

The background of this research based on the result of the Network Basic training subject wasnot optimal on semester 2013/2014, of which 30.56% scored below the minimum complete ness criteria (KKM).This research is acorrelational study description.The purpose of this research was to reveal how much the contribution of learning and e-learning as Media learning jointly and severally on learning outcomes. The study population numbered 72 people and the sample amounted to 42 students of class X TKJ SMKN 1 Air Putih. The sampling technique was randomly (Simple Random Sampling). Data student learning out comes obtained from X TKJ home room. While data on learning and e-learning as media learning was collected through question naires distributed to students by using a Likert scale that has been tested for validity and reliability. The result showed that (1) interest in learning and e-learning as media learning together contribute significantly to the results of class X student Department of TKJ SMK N 1 Air Putih by 35.30%, (2) interest in learning contribute significantly to the results of class X student Department of TKJ SMK N Air Putih by 22.28%, (3) e-learning as media learning contribute significantly to the results of class X student Department of TKJ SMK N 1 Air Putih by 30.14% , So it can be concluded that the interest in learning and e-learning as media learning  contribute to the results of class X student in the Department of TKJ SMK N 1 Air Putih, ncreasing interest in higher learning and the use of e-learning as media learning , the higher the learning outcomes. Key-word : Interest in Learning, E-learning As Media Learning, Learning Outcomes.
ANALISIS KEPUASAN PENGGUNA APLIKASI PENILAIAN PRESTASI KERJA (SKP ONLINE) MENGGUNAKAN METODE HUMAN ORGANIZATION TECHNOLOGY (HOT) FIT PADA BADAN KEPEGAWAIAN DAERAH KOTA PADANG Primadani Viandra; Titi Sriwahyuni; Muhammad Anwar
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 5, No 2 (2017): Juli - Desember 2017
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v5i2.8497

Abstract

This study is aimed to describe user satisfaction on application applied at BKD Kota Padang, based on system quality, information quality, service quality, service quality and structure of organization aspects. This research has also analysed the effect of Human Organization Technology method to users’ satisfaction of SKP Online system. Survey method was used by sampling to end user of SKP Online as the population. By purposive sampling technique, this research selected limited respondent of 55 users. Descriptive analysis, inferential analysis and multiple regression have utilized to analyse the data and making decision as research result. However, the study result have shown that system quality, information quality, service quality and structure of organization are simultaneously affecting the users’ satisfaction variable and giving contribution of 48,4%. It means that improving many factors as above will absolutely increase the quality and users’ satisfaction of online SKP system as well.  Keyword     : Human Organization Technology, SKP Online, User Satisfaction.
Pengaruh Penerapan Model PJBL Berbantu Program Aplikasi Livewire Terhadap Hasil Belajar Pingky Fernanda Damid; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 9, No 1 (2021): Vol. 9, No 1, Maret 2021
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v9i1.110477

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh positif model Project Based Learning berbantu program aplikasi Livewire terhadap hasil belajar mata pelajaran kerja bengkel dan gambar teknik siswa kelas X SMKN 1 Padang. Livewire digunakan untuk mempermudah siswa dalam menggambar rangkaian dimana sebelumnya siswa membuat gambar rangkaian secara manual dan membutuhkan waktu yang lama, sehingga siswa kesulitan dalam memahami dasar dari menggambar teknik. Dengan menggunakan model project based learning berbantu livewire diharapkan dapat meningkatkan kemampuan siswa dalam belajar. Metode penelitian yang digunakan adalah metode Quasi Experimental Desaign, dengan bentuk Nonequivalent Control Group Design. Sampel penelitian ini adalah siswa kelas XTAVB sebagai kelas eksperimen dan siswa kelas XTAVC sebagai kelas kontrol. Pada penelitian ini kelas eksperimen dengan menggunakan model Project Based Learning berbantu program aplikasi Livewire sedangkan pada kelas kontrol tanpa menggunakan model Project Based Learning berbantu program aplikasi Livewire. Setelah dilakukan penelitian didapatkan bahwa hasil perolehan rata-rata kelas eksperimen pada ranah kognitif 85.25 dan kelas kontrol 76.75. Hasil belajar pada ranah psikomotor rata-rata kelas eksperimen 83.44 dan kelas kontrol 72.63. Uji hipotesis pada ranah kognitif thitung=2.09 dan pada ranah psikomotor diperoleh thitung=2.25, karena thitung>ttabel sehingga dapat dikatakan Ho ditolak dan Ha diterima. Menurut hasil uji hipotesis tersebut, disimpulkan bahwa terdapat pengaruh positif penerapan model Project Based Learning berbantu program aplikasi Livewire terhadap hasil belajar mata pelajaran kerja bengkel dan gambar teknik siswa kelas X SMKN 1 Padang.
Kontribusi Pengalaman Prakerin dan Kompetensi Kejuruan Terhadap Kesiapan Memasuki Dunia Kerja Industri Siswa Program Teknik Komputer dan Jaringan kelas XII di SMK N 2 Padang Panjang Mutia Oktavia; Titi Sriwahyuni; Sukaya Sukaya
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 1 (2014): Januari - Juni 2014
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i1.3272

Abstract

This research is purposed to reveal the contribution ofexperience prakerin and vocational competence on industry 'sreadiness to enter the workforce students of computertechniques and network proram class XII in SMK N 2 PadangPanjang. This research is a descriptive correlational . The studypopulation numbered 100 people and sample totaled 50students of class XII computer techniques and networkprogram in SMK N 2 Padang Panjang Academic Year2012/2013 . Technique of random sampling (Simple randomsampling). Data collection using questionnaires anddocumentation. Data were analyzed using Pearson productmoment correlation and multiple correlation for analysis . Theresults of data analysis showed : 1) experience prakerin tocontribute 22.15 % of the student readiness to eter theworkface industry, 2) vocational competence contributed 22.98% to the readiness to eter the workface industry , 3 ) How toexperience prakerin and vocational competence jointlycontributed 34.94 % of industry 's readiness to enter theworkforce students of computer techniques and networkproram class XII in SMK N 2 Padang Panjang. The results ofthis study indicate that the experience prakerin and vocationalcompetence contribute to readiness to enter the workfaceindustry.
PERANCANGAN SISTEM INFORMASI PEMETAAN FASILITAS KESEHATAN KOTA PADANG BERBASIS WEB DENGAN MEMANFAATKAN GOOGLE MAPS API Zubair Shobrun Jamil; Dedy Irfan; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 3, No 1 (2015): Januari - Juni 2015
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v3i1.5162

Abstract

The development of information technology that very rapidly, have an impact transformation on various aspects of life. One of the growing information technology and widely implemented is a web-based information systems. Implementation of a web-based information system currently does not just present the information in text form, but also displays the information in the form of a map. In the terms of its utilization, application of GIS technology can be widely used in various fields, including in the health field. This can be used in the presentation of information dissemination of healthy facilities in the city of Padang. Information Systems for mapping Healthy Facilities in Padang City is a tool to convey information distribution healthy facilities that exist in Padang. This information system is designed with the PHP programming language and MySQL database as data storage. To display the digital maps, Google Maps is used because it has the APIs that can be integrated with multiple technologies. The presence of this information system is expected to provide facilities for those who need information about healthy facilities in Padang City. Keywords: Information System,Healthy Facilities, Google Maps, PHP, MySQL.