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PENERAPAN METODE PEMBELAJARAN TEAM ASSISTED INDIVIDUALIZATION (TAI) UNTUK MENINGKATKAN HASIL BELAJAR MATA PELAJARAN SIMULASI DIGITAL KELAS X RPL DI SMK NEGERI 4 PAYAKUMBUH Nova Perdana Roza Putri; Efrizon Efrizon; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 1 (2018): Januari - Juni 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i1.10421

Abstract

The purpose of this research is to reveal the magnitude of the percentage of the influence of the application of Team Assisted Individualization (TAI) learning method with direct learning model on the subjects of Digital Simulation class X Software Engineering semester odd SMK Negeri 4 Payakumbuh Year Teaching 2017/2018. This type of research is quantitative using experimental type quasi experimental design research method. This research was conducted at SMK Negeri 4 Payakumbuh on 15 October until 15 November 2017. Population in this research that is student of class X, XI, XII RPL SMK Negeri 4 Payakumbuh. Sampling technique used is probability sampling with simple random sampling technique. The selected to be samples in this study are students of class X RPL2 experimental class and X1 RPL1 as control class. Based on the result of the research, the average of learning result of the experimental class is 82,71, while the control class get the average value 79,34. The result of hypothesis calculation at significant level α = 0,05 got tcount>ttable that is (3,64> 1, 6668), because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. This means that Team Assisted Individualization (TAI) learning method has a positive effect on the learning outcomes Digital Simulation students of class X SMK Negeri 4 Payakumbuh.Keywords: Learning outcomes, Team Assisted Individualization (TAI) learning methods, direct learning models
KONTRIBUSI KEMAMPUAN AWAL DAN AKTIFITAS BELAJAR SISWA TERHADAP HASIL BELAJAR PADA MATA DIKLAT SISTEM OPERASI JARINGAN DI SMKN 8 PADANG Arie Findi Pratama; Denny Kurniadi; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.3301

Abstract

This research started from the fact that the result of the learning was low . This fact can be seen from data of the first daily test students in class XI TKJ at academic year 2013/2014. In class XI TKJ 1, there are only 14 people (46%) of students who completed the study, and the students who have not completed was 16 people(53%), then  the students of class XI TKJ 2 the result of students who completed is 12 people (41%), and students who have not completed was 17 people (59%). Factors thought to influence the result of the learning is prior knowledge and student learning activities. Therefore, this study aims to determine the contribution of prior knowledge and learning activities for learning result. This research is correlational. Techniques of data collection using questionnaires classes and documentation. The data were analyzed using statistical methods to correlation and regression. Results of data analysis showed: 1) Prior Knowledge give 53,8 %, contribution to the results of the test, 2), Learning Activities give 23.5 %, contribution to the results of the test 3) Prior Knowledge and learning activities together gives 63,25 % to the results of tests on subjects in class XI TKJ at SMKN 8 Padang. Kata Kunci : Kontribusi, Kemampuan Awal, Aktivitas Belajar, Hasil Belajar, Mata Diklat Sistem Operasi Jaringan, Korelasional, Kuesioner, Pre-test.
KONTRIBUSI MINAT BELAJAR DAN E-LEARNING SEBAGAI MEDIA PEMBELAJARAN TERHADAP HASIL BELAJAR SISWA KELAS X JURUSAN TEKNIK KOMPUTER DAN JARINGAN SMK NEGERI 1 AIR PUTIH KABUPATEN BATUBARA SUMATERA UTARA Faridah Hanum; Legiman Slamet; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 3, No 1 (2015): Januari - Juni 2015
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v3i1.5171

Abstract

The background of this research based on the result of the Network Basic training subject wasnot optimal on semester 2013/2014, of which 30.56% scored below the minimum complete ness criteria (KKM).This research is acorrelational study description.The purpose of this research was to reveal how much the contribution of learning and e-learning as Media learning jointly and severally on learning outcomes. The study population numbered 72 people and the sample amounted to 42 students of class X TKJ SMKN 1 Air Putih. The sampling technique was randomly (Simple Random Sampling). Data student learning out comes obtained from X TKJ home room. While data on learning and e-learning as media learning was collected through question naires distributed to students by using a Likert scale that has been tested for validity and reliability. The result showed that (1) interest in learning and e-learning as media learning together contribute significantly to the results of class X student Department of TKJ SMK N 1 Air Putih by 35.30%, (2) interest in learning contribute significantly to the results of class X student Department of TKJ SMK N Air Putih by 22.28%, (3) e-learning as media learning contribute significantly to the results of class X student Department of TKJ SMK N 1 Air Putih by 30.14% , So it can be concluded that the interest in learning and e-learning as media learning  contribute to the results of class X student in the Department of TKJ SMK N 1 Air Putih, ncreasing interest in higher learning and the use of e-learning as media learning , the higher the learning outcomes. Key-word : Interest in Learning, E-learning As Media Learning, Learning Outcomes.
ANALISIS KEPUASAN PENGGUNA APLIKASI PENILAIAN PRESTASI KERJA (SKP ONLINE) MENGGUNAKAN METODE HUMAN ORGANIZATION TECHNOLOGY (HOT) FIT PADA BADAN KEPEGAWAIAN DAERAH KOTA PADANG Primadani Viandra; Titi Sriwahyuni; Muhammad Anwar
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 5, No 2 (2017): Juli - Desember 2017
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v5i2.8497

Abstract

This study is aimed to describe user satisfaction on application applied at BKD Kota Padang, based on system quality, information quality, service quality, service quality and structure of organization aspects. This research has also analysed the effect of Human Organization Technology method to users’ satisfaction of SKP Online system. Survey method was used by sampling to end user of SKP Online as the population. By purposive sampling technique, this research selected limited respondent of 55 users. Descriptive analysis, inferential analysis and multiple regression have utilized to analyse the data and making decision as research result. However, the study result have shown that system quality, information quality, service quality and structure of organization are simultaneously affecting the users’ satisfaction variable and giving contribution of 48,4%. It means that improving many factors as above will absolutely increase the quality and users’ satisfaction of online SKP system as well.  Keyword     : Human Organization Technology, SKP Online, User Satisfaction.
ANALISIS KUALITAS LAYANAN PORTAL kemahasiswaan.ft.unp.ac.id MENGGUNAKAN METODE WEBQUAL 4.0 (Studi Pada Mahasiswa Fakultas Teknik Universitas Negeri Padang Sebagai Pengguna Portal Kredit Ekstrakulikuler) Siti Muthmainnah; Legiman Slamet; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 5, No 1 (2017): Januari - Juni 2017
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v5i1.6423

Abstract

Portal kemahasiswaan.ft.unp.ac.id as information service provider on student’s credit points should’ve good quality on services, not only in information but also in interactions between user and interface on between user and admin. This research aims to provide how good the service quality which give of portal in fulfill student’s necessary. The method used is webqual 4.0 method that includes four dimensions that is usability dimension, information quality, quality of services interaction and overall. Sampel of the researchis 98 students. Sampel determining by random and proportional levels. Data were collected throught a questionnaire. Containing statements about student’s perceptions of portal. The data will be processed to obtain the webqual index (WQI) values which use to determining the value of service quality. The analysis showed that the service quality of portal kemahasiswaan.ft.unp.ac.id is good which value of webqual index (WQI) scale is 0,73. The value of each dimension are usability is 0,75; information quality is 0,73; quality of services interaction and overall is 0,71. The factors that influence service quality of portal is usability dimension, it seen by value of WQI scale is 0,75.  Keywords: WIFI@UNP, Fuzzy-Servqual, gap.
PERANCANGAN DAN IMPLEMENTASI SISTEM INFORMASI PENCARIAN ALAMAT PENTING DI KOTA PADANG MENGGUNAKAN APLIKASI MOBILE Ayu Fatimah; Titi Sriwahyuni; Nurindah Dwiyani
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.3302

Abstract

This projects aims to provide an information system to search for the important address in Padang. The important address in Padang still use the phone book (yellow  pages),  but  not  everyone can  use and  have it.  In  the  search  for  the important address in Padang, not everyone has a mobile phone that can access the internet and if using a mobile phone, it will need the charge. As well as in the search for important addresses in Padang, not everyone can call the operator, and call the operator also takes the charge. Because of that problem, this application created with no internet service, so it does not cost money. This mobile application system can provide information such as text display with detailed  address  and  phone  numbers  and  addresses  an  important  route  in Padang. The starting address point is from Padang’s Market because a lot of public transport with the important addresses major roads in Padang is passing along this way. The mobile application comes with a list of important address like Mosques, Hospitals, Hotels, Universities and Government Offices which contain such as info address, phone number and the address route to search the important address for the application’s user. This is an implementation on mobile phone based on java language programming with jar extension file.   Keywords : Information Systems, Mobile Application, Addresses, Java .
PERANCANGAN APLIKASI PEMBELAJARAN BIOLOGI KELAS XI IPA DI SEKOLAH LANJUTAN TINGKAT ATAS BERBASIS ANDROID Fauzan Jamza; Titi Sriwahyuni; Yeka Hendriyani
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 3, No 1 (2015): Januari - Juni 2015
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v3i1.5172

Abstract

The background of the problem of this final task is due to the developments in technology and mobile phone or smartphone and also operating system in smartphone itself, such as Android. This design aims to make a mobile learning system design of Human Digestive System for science class at XI grade of Senior High School with android based. It is preferably in the learning process of biology, where the material is memorization. In spite of that, the lack of media used often makes children feel bored in studying biology.This final project was designed with language modeling software with object-oriented programming method which uses a modeling language Unified Modeling Language (UML). The programming language used was Java by using the Eclipse IDE. Trials have been conducted on the 2.2 emulator, while the implementation of the program is done on the Samsung Galaxy Young with Android 4.0.1. In general, the results that are displayed on the emulator and Young galaxy is not much different,but Android with a higher version has faster access speed . Keywords: M_Learning, Biology Android based.
KONTRIBUSI PEMANFAATAN PERPUSTAKAAN DIGITAL DAN MINAT BACA TERHADAP INDEKS PRESTASI MAHASISWA PROGRAM STUDI PENDIDIKAN TEKNIK INFORMATIKA TAHUN MASUK 2012 JURUSAN ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI PADANG Mutia Ahsanul Husna; Nelda Azhar; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 1 (2014): Januari - Juni 2014
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i1.3283

Abstract

This study aims to determine the contribution of the utilization of digital libraries and reading interests of students in the Faculty of Informatics Engineering at the State University of Padang to see the results of the achievement index of each student . This study is a correlational. Selection’s techniques of the informants in this study are using proportional random sampling , 54 respondents Department of Electronics Information Engineering Study Program . The technique of collecting data is using questionnaires and documentation class . Data were analyzed by used the statistical methods of correlation and regression . The results of data analysis showed : 1 ) The utilization of digital libraries contributed 18.5 % , for the results of achievement index , 2 ) for Reading students contributed 18.1 % , for the results of achievement index , 3 ) utilization of digital libraries and reading interests of students together contributed 24.9 % of the index results in the achievement of students majoring in informatics engineering education courses in the faculty of engineering , State University of Padang..
KONTRIBUSI KREATIVITAS DAN FASILITAS LABOR TERHADAP HASIL BELAJAR TEKNIK PEMROGRAMAN SISWA KELAS X TEKNIK AUDIO VIDEO SMK NEGERI 1 BUKITTINGGI Taufik Mardatillah; Titi Sriwahyuni; Dedy Irfan Irfan
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 4, No 1 (2016): Januari - Juni 2016
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v4i1.5844

Abstract

This study aimed to determine the contribution of creativity and laboratory facilities Against learning outcomes Program Audio and Video (TAV) Class X in SMK Bukittinggi.  This study is correlational description. The technique of sample selection in this study using simple random sampling of 36 respondents in SMK Negeri 1 Bukittinggi. The data were analyzed using statistical methods of multiple regression analysis. The results of data analysis showed:1) creativity and laboratory facilities together contribute significantly to the learning outcomes of 25,70%, 2) creativity contribute significantly to the learning outcomes of 16,16% and 3) laboratory facilities contributes significantly to the success of learning outcomes of 13,83%. KeyWord :    creativity, laboratory facilities, learning outcomes.
RANCANG BANGUN APLIKASI MOBILE LEARNING BAHASA MINANGKABAU PADA SMARTPHONE BERBASIS ANDROID Izzan Muhamad Urfan; Dedy Irfan; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 4, No 1 (2016): Januari - Juni 2016
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v4i1.5845

Abstract

This application development is based on the problem of cost and the time required to learn minang language through non-formal education. Consideration of costs that required to follow the non-formal education can be an inhibiting factor that cause lack of the interest to participate in education through this way. Books about Minang language learning is not as much as English textbook and Mandarin. An alternative solution is to use mobile learning as a form of mobile application development on the android operating system. Although there are applications that can be downloaded for free, but some of these applications is restricted to some particular level in their use. The objective of this thesis was to design its Android app which is expected to facilitate the user in learning English and Indonesian Minang language and build a Mobile Learning app that can display essential materials and practical in Minang language learning.In developing this application is using the model development process Prototyping and Android-based Java programming language with the Integrated Development Environment (IDE) Eclipse Juno. The results of this final project is a Mobile Learning applications based on Android that features to display the basic material in Minang-English and Indonesian language learning that can help the user in case the foreigner to study minang language more easily, effectively and efficientl and to provide information about minang language learning basic level includes the basic vocabulary, conversation examples and number that is used in the Minang language. It is hoped that these applications can provide convenience for the user in learning the Minang language basic material, so that the user can learn anywhere and anytime and may increase the interest of users to learn Minang Language. Keyword : Mobile Learning, Minang Language, Java, Android.