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PENGARUH PENGGUNAAN MODEL PROJECT BASED LEARNING TERHADAP KREATIVITAS PESERTA DIDIK SDIT AL-HUSNA KEC. WALANTAKA Indira Maulidiarahma; A. Syachruroji; Encep Andriana
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 9, No 1 (2023): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v9i1.2029

Abstract

This study aims to determine the effect of using the project based learning model on student creativity and to find out how much influence the use of project based learning models has on the creativity of SDIT Al-Husna students. The research method used is descriptive method with a quantitative approach. This research was conducted at SDIT Al-Husna with 30 respondents as the subject of research in class V students. based on the hypothesis testing that has been carried out using simple regression analysis shows that variable X (project based learning models) with variable Y (creativity) obtained an Fcount of 2.58 with Ftable 1.86, which means Fcount > Ftable then there is an influence a significant difference between variable X and variable Y. In addition, the magnitude of the effect is obtained from the product moment correlation test and the determinant coefficient which produces an Rxy value of 0.92 and is included in the category of "very high" relationship level, namely 85.48%. As for the remaining 14.52%, the use of the project based learning model has no effect on the creativity of students. Thus it can be stated that H1 is accepted and H0 is rejected.
PENGEMBANGAN MEDIA AUDIO VISUAL MELALUI APLIKASI CARTOON STORY MAKER UNTUK MENINGKATKAN KETERAMPILAN BERBICARA DI KELAS V SEKOLAH DASAR Bella Aprillia Sandi; Yuyu Yuhana; Encep Andriana
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 9, No 1 (2023): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v9i1.2058

Abstract

Most students are not confident in the learning process because students are less interested in speaking activities, when doing speaking exercises students look tense, this situation results in students not being used to speaking and the language used is still lacking, so the conversation is still stuttering the process of speaking skills applied by the teacher is still not attractive, thereby reducing the interest and enthusiasm of students. The purpose of this study was to determine the improvement of students' speaking skills in class V. The method used by this researcher was Research and Development (R&D) with procedures the research refers to the 4D model by Thiagarajan which consists of 4 stages, namely define, design, develop, and disseminate. The data collection is in the form of tests, observations, interviews, questionnaires, documentation, observation sheets, research instruments. The data analysis technique is validation questionnaire analysis and user response, pre-test, post-test, and indicators of success. The results of this study indicate that audio-visual media through the Cartoon Story Maker application is very feasible to improve the speaking skills of grade 5 students. This is evidenced by the validation results from two media experts with a percentage of 85.8% in the category "Very Eligible", two linguists with the percentage of 87.2% is in the category of "Very Eligible", two material experts with a percentage of 80.9% are in the category of "Very Eligible". The response of students' reading interest to audio-visual media through the Cartoon Story Maker application in a trial with 20 respondents was 82.9% in the "Very Good" category.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF ARTICULATE STORYLINE 3 BERBASIS MODEL PEMBELAJARAN KONTEKSTUAL DI KELAS IV SD Yuditya Nur Ayudianti; Encep Andriana; Sigit Setiawan; Rina Yuliana
VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan Vol 14, No 1 (2023): APRIL
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/ve.v14i1.2007

Abstract

ABSTRAKPenelitian ini bertujuan untuk: 1) mendeskripsikan proses pengembangan media interaktif Articulate Storyline berbasis model pembelajaran kontekstual, 2) mendeskripsikan bagaimana kelayakan media pembelajaran interaktif Articulate Storyline 3 berbasis model pembelajaran kontekstual, 3) mendeskripsikan bagaiaman respon peserta didik terhadap media pembelajaran interaktif Articulate Storyline berbasis model pembelajaran kontekstual. Penelitian ini menggunakan metode Borg and Gall yang dimodifikasi oleh Sugiyono menjadi 6 tahapan, yaitu; analisis kebutuhan, pengumpulan data, desain produk, validasi desain, revisi desain, dan uji coba produk. Pengembangan pada penelitian ini melibatkan tim ahli yaitu ; ahli media, ahli materi, ahli bahasa dengan hasil presentase yang diperoleh yaitu 86,57% kategori “Sangat Layak”, lalu respon peserta didik memperoleh skor rata-rata 97,5% kategori “Sangat Baik”. Dengan demikian pengembangan media pembelajaran interaktif Articulate Storyline 3 berbasis model pembelajaran kontekstual sangat layak dan sangat baik digunakan sebagai bahan ajar dalam membantu proses pembelajaran tema 2 subtema 2 fokus utama pada muatan IPA di kelas IV SD.Kata Kunci: Media Pembelajaran Interaktif, Articulate Storyline, Model KontekstualABSTRACTThis study aims to: 1) describe the process of developing Articulate Storyline interactive media based on contextual learning models, 2) describe how appropriate the Articulate Storyline interactive learning media is based on contextual learning models, 3) describe how students respond to model based Articulate Storyline interactive learning media contextual learning. This study uses the Borg and Gall method which was modified by Sugiyono into 6 stages, namely; requirements analysis, data collection, product design, design validation, design revision, and product testing. The development of this research involves a team of experts, namely; media experts, material experts, linguists with the percentage result obtained that is 86.57% in the “Very Eligible” category, then the student responses get an average score of 97.5% in the “Very Good” category. This the development of interactive learning media Articulate Storyline 3 based on a contextual learning model is very geasible and very well used as teaching materials in helping the learning process of theme 2 subtheme 2, the main focus on science content in grade IV SD.Keywords: Interactive learning media, Articulate Storyline, contextual learning model
Kajian Etnopedagogi: Ubrug Banten Sebagai Sumber Belajar Siswa Sekolah Dasar: Ethnopedagogical Study: Ubrug Banten as a Learning Resource for Elementary School Students Gigih Pambudi; Encep Andriana; Ratna Sari Dewi
Tunas: Jurnal Pendidikan Guru Sekolah Dasar Vol. 8 No. 2 (2023): Tunas: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/tunas.v8i2.3526

Abstract

Ubrug Banten sebagai salah satu kearifan lokal di Indonesia diyakini memapu dikembangakan menjadi salah satu bentuk etnopedagogi dalam hal ini sebagai sumber belajar melalui nilai-nilai pedagogi di dalamnya. Penelitian ini bertujuan untuk mengetahui aspek-aspek etnopedagogi pada Ubrug Banten, mengetahui nilai-nilai pedagogi apa sajakah yang ada pada Ubrug Banten, serta bagaimana ubrug dapat diintegrasikan sebagai sumber belajar. Penelitian ini menggunakan metode kualitatif dengan pendekatan etnografi. Hasil kajian ini menunjukan Ubrug Banten dapat dikembangkan menjadi salah satu bentuk etopedagogi karena didalmnaya terdapat tujuh aspek etnopedagogi yakini (1) Teruji selama berabad-abad, (2) Padu pada keseharian masyarakat, (3) Dapat diadaptasi dengan kultur kini (4) Lazim digunakan dimasyarakat (5) Terkait sistem kepercayaan (6) Bersifat dinamis, (7) Berdasarkan pengalaman, selain itu juga terdapat nilai-nilai pedagogi seperti nilai ketuhanan, sosial, dan moral di dalmanya. Dalam mengintegrasikannya perlu ada pengembangan lebih lanjut, meski begitu Ubrug Banten telah memenuhi standar kompetensi inti, serta dapat mengintegrasikan berbagai mata pelajaran dalam satu pementasan, adapun bentuk sumber belajar yang dapat dikembangkan bisa berupa pengembagan skenario, video, maupun pengembangan perangakat lunak virtual reality.
ANALISIS TINGKAT KONSENTRASI BELAJAR PESERTA DIDIK DALAM PROSES PEMBELAJARAN DI SD NEGERI TEMBONG 2 Encep Andriana; Siti Rokmanah; Lusi Aprilia
Holistika: Jurnal Ilmiah PGSD Vol 7, No 1 (2023)
Publisher : Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24853/holistika.7.1.1-5

Abstract

Penelitian ini bertujuan untuk mendeskripsikan tingkat konsentrasi belajar peserta didik kelas III SD Negeri Tembong 2 dalam proses pembelajaran. Latar belakang dari penelitian ini adalah pentingnya konsentrasi dalam proses pembelajaran yang menentukan hasil belajar peserta didik. Jenis penelitian yang dilakukan adalah penelitian deskriptif kualitatif. Pengambilan subjek dalam penelitian menggunakan teknik purposive sampling dengan jumlah subjek tiga orang. Teknik pengumpulan data dilakukan dengan observasi dan dokumentasi secara langsung. Hasil penelitian menunjukan bahwa dari ketiga subjek memiliki tingkat konsentrasi yang berbeda. Subjek A dengan nilai hasil belajar tinggi memiliki tingkat konsentrasi yang tinggi. Subjek B dengan nilai hasil belajar sedang memiliki tingkat konsentrasi sedang. Sedangkan subjek C dengan nilai hasil belajar rendah memiliki tingkat konsentrasi yang rendah.
PENGEMBAGAN MEDIA PEMBELAJARAN LEMARI KATA BERBASIS 3D TERHADAP KETERAMPILAN MEMBACA DIKELAS II SEKOLAH DASAR Ade Ainun Nadilah; Rina Yuliana; Encep Andriana
JURNAL HANDAYANI PGSD FIP UNIMED Vol 14, No 1: June 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jh.v14i1.46772

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The goal of this study is to create word cabinet learning media for grade II SD reading skills based on 3D technology and to create word cabinet learning media that match the requirements for being practical to use in Indonesian language courses for grade II SD reading abilities. The problem analysis, data collecting, product design, design validation, design revision, and product testing constitute the research methodology that Sugiyono modified. Expert validation tests are performed by media experts, material experts, and language experts on this educational media. A product trial was conducted with the research subject, class II pupils at Panunggulan 3 Elementary School, after a validation test by a team of experts. The outcomes of the of student responses obtained an average score of 83% in the "very good" category. Based on the results of the study it can be concluded that vocabulary learning media for 3D-based reading skills for second grade elementary school students is "very feasible" for use in learning Indonesian in reading skills in second grade elementary school.Keyword: Learning Media, Word Cabinets, Reading Skills Tujuan dari penelitian ini adalah untuk membuat media pembelajaran lemari kata untuk keterampilan membaca kelas II SD berbasis teknologi 3D dan untuk membuat media pembelajaran lemari kata yang sesuai dengan syarat praktis untuk digunakan pada mata pelajaran bahasa Indonesia kemampuan membaca kelas II SD. Analisis masalah, pengumpulan data, desain produk, validasi desain, revisi desain, dan uji coba produk merupakan metodologi penelitian yang dimodifikasi oleh Sugiyono. Uji validasi ahli dilakukan oleh ahli media, ahli materi, dan ahli bahasa pada media pendidikan ini. Uji coba produk dilakukan dengan subjek penelitian siswa kelas II SD Negeri 3 Panunggulan, setelah dilakukan uji validasi oleh tim ahli. Hasil darirespon siswa memperoleh nilai rata-rata sebesar 83% dengan kategori “sangat baik”. Berdasarkan hasil penelitian dapat disimpulkan bahwa media pembelajaran lemari kata pada keterampilan membaca berbasis 3D pada peserta didik kelas II SD “sangat layak” untuk digunakan dalam pembelajaran Bahasa Indonesia dalam keterampilan membaca di kelas II SD.Kata Kunci: Media Pembelajaran, Lemari Kata, Keterampilan Membaca
PENGARUH PEMBELAJARAN BERBASIS MASALAH DENGAN YOUTUBE TERHADAP MOTIVASI BELAJAR IPA PADA SISWA KELAS VI Jovanka Rizka Bramasti; Nana Hendracipta; Encep Andriana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 2 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i2.10232

Abstract

An essential component of learning implementation is the use of teaching materials. Learning will be improved when the teaching materials are appropriate for the requirements and characteristics of the pupils. This study intends to find out what fourth-grade students in elementary school response about the development of teaching materials for conservation education that focus on flora in the subject of Science and Social Studies (IPAS). 25 fourth-grade pupils served as the research subjects for the study at SDN Sukabela. Descriptive research was the methodology employed. A student response questionnaire was utilized to measure student replies, and Yusrizal & Rahmati's Guttman Scale was employed for data analysis. The Sri criteria were applied for the interpretation of the final score. The four criteria used to evaluate teaching materials, namely attractiveness, content, language, and usefulness. According to the results of the student response survey, the usefulness scored 87%, the language scored 94%, the content scored 87.25%, and the attractiveness scored 98%. As a result, an average score of 90.93% was attained, which is considered "Excellent."
PERAN POJOK BACA DALAM MENUMBUHKAN MINAT BACA MASYARAKAT DESA ALAM JAYA Encep Andriana; Siti Rokmanah; Rizki Wulan Ningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 2 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i3.10334

Abstract

The aim of this research is to find out and describe the role of the reading corner in growing and increasing the reading interest of the people of Alam Jaya Village. Interest in reading is a desire to read based on encouragement from within oneself. Reading interest is not the same as reading activities, however, in simple terms reading interest can be said to be the potential for voluntary reading. This research uses qualitative methods with the research object being the reading corner located in the Al-Qobul Mosque, Alam Jaya Village and the research subjects are children of productive age in Alam Jaya Village. The data collection techniques used in this research are observation, interviews and documentation. The data obtained qualitatively shows that the reading corner at the Al-Qobul Mosque is especially for children aged 6-17 years. The results of the research show that the Alam Jaya Village reading corner provides several roles as follows: 1. Increase people's interest in reading, 2. Increase children's enthusiasm for learning, 3. Increase insight and knowledge for readers, 4. Fill the free time of people who visit the Mosque Al-Qobul, and 5. As a facility for reading books for the community. Keywords: Alam Jaya Village Community, Interest in Reading, Community Reading Corner
STRATEGI PENGELOLAAN KELAS DALAM MENINGKATKAN DISIPLIN BELAJAR PESERTA DIDIK SD NEGERI BABAKAN TIGARAKSA Encep Andriana; Siti Rokmanah; Neng Kholilah Fitriyanani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 2 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i2.10361

Abstract

In this research, the author will focus on discipline first and then continue to explain why it is important to have discipline and this can be achieved by having classroom rules and effective classroom management. The term "discipline" is applied to penalties that are a consequence of breaking the rules. The purpose of discipline is to set boundaries that limit certain behaviors or attitudes that are considered harmful or contrary to school policies, educational norms, school traditions, etc. As for the discussion of this article, it also discusses several theories that are used as a reference source in making this scientific article such as the theory of Positive Approach, Teacher effectiveness training, approaches, and appropriate school learning theory which will be discussed for determination and in-depth research on classroom management strategies. which can be considered effective. Then also discussed about the purpose of classroom management so as to create a disciplined environment, which of course will play an important role in creating a conducive environment for learning.
Students' Scientific Ability through Contextual Scientific-based Learning Tools During Covid-19 Outbreak Encep Andriana; Rina Yuliana; Sigit Setiawan; Tri Esti Noviyanti; Krisdiana Indri Ulfahmi; Laksmi Evasufi; Widi Fajari
International Journal of STEM Education for Sustainability Vol 3, No 2 (2023)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI) 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/ijses.v3i2.184

Abstract

This study aimed to find out how students 'scientific abilities are using contextual scientific-based learning tools during the Covid 19 pandemic. The method used in this research is descriptive quantitative. This research was conducted by conducting structured observations and questionnaires. In the data collection process, the researcher conducted three different ways of collecting data: the door-to-door system, the home visit system, and conventional learning. The results of students' scientific abilities using contextual scientific-based learning tools with door-to-door data retrieval systems of 81.56%, which are included in the very good category, in the home visit data collection system of 84.06% which are included in the very good category and the system data collection of conventional learning in class by 88% which is included in the very good category. Based on the study's results, it can be concluded that contextual scientific-based learning tools can be very well used in science learning after going through 3 different ways: the door-to-door system, the home visit system, and the conventional one.
Co-Authors A. Syachruroji Aan Subhan Pamungkas Ade Ainun Nadilah Afdhal Qudri Ahmad Syachruroji Ahmad Syachruroji Alifa Muslimah Alifia Munaamah Asri Vidiyauni Auliya Dwi Cahyani Ayu Fiyanti Rahmadani Bella Aprillia Sandi Callista Aulina Callista Aulina Choirul Ummami Damanhuri Damanhuri Dea Oktadri Yanti Putri Detin Isna Sofiatillah Dyan Novitasari Efa Apriani Endang Widya Ningsih Fadila Monica Fauziah Nuraini Febriani Febriani Gigih Pambudi Hanum Fatmawati Icha Kersa Pinalar Ila Maratush Shalihah Indhira Asih V.Y Indhira Asih Vivi Yandari Indhira Asih VY Indira Maulidiarahma Injilya Tambun Istinganatul Ngulwiyah Jamaludin, Ujang Januar Ramadhan Jovanka Rizka Bramasti Jumyati Jumyati Kiki Rizky Amalia Krisdiana Indri Ulfahmi Laila Amalia Arrasyidi Laksmi Evasufi Lukman Nulhakim Lusi Aprilia Mariatul Kibtiah Maylan Qorina Mifta Erlistiani Mudmainah Vitasari, Mudmainah Nahdiya Siti Syarah Nana Hendracipta Nana Hendracipta Nana Hendracipta Nana Hendracipta Neng Kholilah Fitriyanani Novia Monitha Nurlela Nurlela Nurul Islamiah Odin Rosidin Putri Syafiila Daffa Fauzany Ratna Sari Dewi Reksa Adya Pribadi Rina Yuliana Rina Yuliana Rina Yuliana Ririn Handayani Rizki Sisfadilla Rizki Wulan Ningsih Shelma Marsha Jovita Sigit Setiawan Siti Gumanti Siti Irawati Siti Lulu Maptuhah Siti Multifah Siti Ratna Anjani Siti Rokhmanah Siti Rokmanah Siti Rokmanah Siti Rokmanah Suci Ramadayanti Suci Ramadayanti Suparno Suparno Suparno Suparno Syifa Alivia Munawaroh Tri Esti Noviyanti Tri Esti Noviyanti Tri Julyanto Trian Pamungkas Trian Pamungkas Alamsyah Trian Pamungkas Alamsyah Trian Pamungkas Alamsyah Uminur Qoriah Ulfa Vicky Fauziah Wardatul Ilmiah Widi Fajari Wisla Wulandari Yuditya Nur Ayudianti Yuli Yulianti Yulianti, Yuli Yuvita Oktarisa Yuyu Yuhana Zerri Rahman Hakim