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Journal : Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran

Readability Analysis of Local Wisdom Non-Fiction Texts in Android-Based Interactive Multimedia for Elementary School Students With Fry Graph Formulas Ravinda Mahendri; Endang Sri Mujiwati; Kukuh Andri Aka
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 8, No 2 (2022): June
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2077.98 KB) | DOI: 10.33394/jk.v8i2.5140

Abstract

The purpose of this study was to analyze the legibility of non-fiction texts containing Kediri Raya local wisdom in Android-based interactive multimedia intended for 4th grade elementary school students with the readability formula of the Fry Graph. The method in this research is descriptive quantitative. The objects of this research are ten non-fiction texts containing local wisdom in Kediri Raya. The research instrument uses documentation with data collected in the form of non-fiction texts of local wisdom of Kediri Raya in Android-based interactive multimedia. Analysis of the data in this study using the Fry Graph formula as a guide for analyzing the level of readability in non-fiction texts. The results showed that the readability level of ten non-fiction texts containing Kediri Raya local wisdom in Android-based interactive multimedia had the feasibility and suitability of the readability level for 4th grade elementary school students, because the readability levels of these ten nonfiction texts were in areas 2, 3, 4 and 6 which means the non-fiction text of Kediri Raya's local wisdom in interactive multimedia based on Android is suitable and appropriate for grades 2, 3, 4 and 6 of elementary school.
Development of Android-Based Interactive Multimedia Non-Fiction Text Materials Containing Kediri Raya Local Wisdom and 4C Skills Endang Sri Mujiwati; Kukuh Andri Aka; Rian Damariswara
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 8, No 4 (2022): December
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v8i4.5942

Abstract

The study aims to create interactive multimedia non-fiction text material based on Android with the content of Kediri Raya local wisdom and 4C skills and assess the validity of the developed interactive multimedia. This study used is development research methods with ADDIE model. The research subjects were fourth-grade elementary school students. The research instrument used a questionnaire. Qualitative descriptive data analysis in this study was used to process data sourced from comments and suggestions from validators contained in the validation questionnaire. Quantitative descriptive data analysis was used to analyze the data obtained from expert  and user validation. The results showed that (1) First, performance and needs analysis. Second, the determination of interactive multimedia designs that are attractive, easy to use, and in accordance with learning. Third, the development of non-fiction text material containing Kediri Raya local wisdom, the development of questions containing 4C skills, and the development of Android-based interactive multimedia. Fourth, implementation, which is implemented in SD. Before being implemented in SD, it must go through the validation of material and media experts. Fifth, evaluation, which contains values and inputs given by material and media experts, is the basis for improving interactive multimedia and (2) the results of material expert validation get a score of 85.7% and media expert validation gets 97%. The product can be used in learning Indonesian in 4th-grade elementary school as a solution for online learning.