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IMPLEMENTATION OF COLLABORATIVE MULTIMODAL TEACHING TO DEVELOP STUDENT TEACHERS’ COMPETENCIES Vina Nurviyani; Jauhar Helmie; Trini Handayani; Muhamad Syamsul Taufik; M. Budi Mulyadi
Publikasi Pendidikan Vol 13, No 2 (2023)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/publikan.v13i2.28743

Abstract

Abstract: In the digital era, learners gain knowledge from various modes or multimodal. However, it is not in line with the Indonesian teachers’ competencies, particularly in conducting multimodal teaching. For the reasons, this study explored the development of student teachers’ competencies through collaborative multimodal teaching using VR. Moreover, it investigated the difficulties encountered by student teachers in developing the teacher competencies through collaborative multimodal teaching. The teacher competencies consist of the pedagogical, professional, social, and personal competencies (Ministry of National Education, 2007). This study applied qualitative design (multi-case study) involving 45 student teachers studying at three different study programs and 15 model teachers teaching at elementary schools in Cianjur, West Java. Three instruments were employed for the data collection of this study, i.e., observations, questionnaires, and interviews. The results indicate that the collaborative multimodal teaching (using VR) among the model teachers and the student teachers is conducted in five stages, i.e., observing, planning, simulating, practicing, and evaluating. In collaborative multimodal teaching using VR, students teachers involved in a group of teaching using VR as the instructional media naturally, get the transformation of pedagogical knowledge, and practice multimodal teaching directly in the natural teaching-learning processes. Moreover, it fosters the student teacher to develop the teacher competencies optimally, such as practicing teaching methodology and implementing multimodal teaching using VR in real-life contexts (pedagogic competence), expanding digital knowledge (e.g., VR), and utilizing it in teaching-learning processes (professional competence), showing pride in being future teachers (personal competence), interacting and communicating with the teachers and learners naturally (social competence). Thus, they are more ready to be future professional teachers in the millennial era. Nevertheless, they should keep learning and developing the teacher competencies (exceptionally professional and pedagogic competencies) to overcome teaching difficulties, such as learner characteristics, teaching management, material evaluation, curriculum development, and assessment.
Utilizing Game-Based Learning Baamboozle in Developing Students’ English Grammar Mastery Irma Halimatun Sakdiyah; Elis Homsini Maolida; Vina Nurviyani
JALL (Journal of Applied Linguistics and Literacy) Vol 8, No 1 (2024)
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jall.v8i1.12755

Abstract

English grammar is one of the essential language elements that students must acquire and master. Unfortunately, mastering grammar is sometimes seen as the most challenging skill to learn among other skills which requires teachers to encourage the students with proper technology so they can optimally learn English grammar. This study aims to find out how students develop their grammar mastery by using game-based learning Baamboozle and investigate the students' responses toward using Baamboozle in developing their grammar mastery. This study applied Classroom Action Research as the research design. This study was conducted in two cycles at one of the Vocational high schools in West Java. The participants of this study were 21 students of class X. Class observations, tests, and questionnaires were used as data collection techniques. The data then were analyzed qualitatively and quantitatively. The result of the analysis shows that students' grammar mastery skills developed, in Cycle I the average score was 72.8 while in Cycle II, the average score was 91.9. The students also responded well to the use of Baamboozle in learning grammar in which they had good perception of activities using game-based learning with the help of Baamboozle. They also actively participated in Bamboozle based grammar activities by actively and voluntarily involving in answering questions. The students admitted that their active involvement was lead by the gamification, interactivity and the competitiveness of the Baamboozle game.
Optimalisasi Literasi Emosi Anak-Anak Terdampak Gempa Bumi Cianjur Melalui Pembelajaran Bahasa Vina Nurviyani; Jauhar Helmie; Halimah Halimah; Asep Saepuloh; Elis Homsini Maoluda; Reza Rahman
Jurnal Pengabdian Sains dan Humaniora Vol 2 No 2 (2023): Edisi Oktober 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan-Universitas Timor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/jpsh.2.2.2023.147-159

Abstract

Gempa bumi Cianjur (21 November 2022) telah memberikan dampak luar biasa bagi kondisi emosi para siswa sekolah dasar. Tidak sedikit siswa yang merasa cemas dan tidak mau belajar di tenda sekolah darurat. Merujuk pada situasi tersebut, pendampingan pengajaran bagi siswa sekolah dasar yang direalisasikan melalui kegiatan pembelajaran bahasa berbasis literasi emosi merupakan salah satu solusinya. Kegiatan pendampingan pengajaran tersebut bertujuan untuk memulihkan dan mengoptimalkan kompetensi literasi emosi siswa dalam menghadapi bencana gempa bumi Cianjur. Kegiatan yang dilaksanakan di SDN Cibulakan dan SDN Giriharja selama 1 bulan, diwujudkan melalui tiga tahapan, yaitu: 1) persiapan pembelajaran bahasa berbasis literasi emosi, 2) implementasi pembelajaran bahasa berbasis literasi emosi, 3) evaluasi pembelajaran bahasa berbasis literasi emosi. Capaian literasi emosi siswa melalui kegiatan pembelajaran bahasa tersebut yang dianalisis berdasarkan hasil observasi serta wawancara terhadap sejumlah siswa menunjukan hasil yang cukup signifikan. Rata-rata 72% dari seluruh jumlah siswa memiliki kondisi mental yang lebih baik dan penguasaan literasi emosional yang lebih optimal setelah mereka berpartisipasi dalam kegiatan pembelajaran bahasa berbasis literasi emosi. Namun, sebanyak 28% dari seluruh siswa masih memerlukan latihan dan bimbingan lanjutan terkait literasi emosi.
READING STRATEGY IN FOCUS: NAVIGATING THE MEANING-MAKING PROCESSES IN READING MULTIMODAL TEXT Vina Nurviyani
English Review: Journal of English Education Vol 12, No 1 (2024)
Publisher : University of Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/erjee.v12i1.8871

Abstract

Indonesian EFL learners’ trouble comprehending multimodal texts was the main reason for this research. This study highlighted the reading strategy use in meaning reconstruction processes of multimodal reading. In this case, the meaning reconstruction process focused on the thinking processes of readers (EFL learners). This study applied a qualitative design (multiple case study) involving three readers studying at a private university in Indonesia. The triangulation data gained through verbal reports, non-participant observations, and interviews were analysed qualitatively. The findings show that all readers read the text while verbalizing their thoughts during the meaning reconstruction processes of the multimodal text. In the process, they segmented their verbal reports into many thought units. Each reader differently processed the thought units’ meanings through integrated reading strategies (i.e., monitoring comprehension, activating and connecting to background knowledge, questioning, inferring and visualizing meanings, determining the importance of text, summarizing and synthesizing). The use of the simultaneous integrated reading strategies is reflected in three stages of the meaning reconstruction process of reading print-based multimodal text, i.e., 1) Preparation, 2) Synchronization, and 3) Interpretation of the meaning. The complete meaning of each thought unit is reconstructed as a reader is able to implement the integrated reading strategies to find out the congruence of the multimodal information or knowledge of all reading elements (i.e., the reader’s prior knowledge, information of text, and context). Thus, reading strategies are crucial tools for reconstructing meanings of multimodal text.