Claim Missing Document
Check
Articles

Found 4 Documents
Search
Journal : Jurnal Nasional Ilmu Komputer

IMPLEMENTASI CHATBOT UNTUK MENDUKUNG SISTEM INFORMASI PADA RUMAH SAKIT MUHAMADIYAH PALEMBANG Eldi Eldi; Hadi Syaputra
Jurnal Nasional Ilmu Komputer Vol. 1 No. 3 (2020): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v1i3.160

Abstract

Communication technology has now experienced very rapid development and is increasingly sophisticated. With the existence of a web-based information system, now it can not only be used as a medium for long distance conversations and sending short messages. With this web information system, it can be used to access the internet faster and can also be used as a medium of information that is always updated. The rapid development of information technology lately has entered almost all areas of life, this is indicated by the large number of computer users, both for corporate or business interests, to matters of entertainment, education and health. Muhammadiyah Rs Palembang is one of the health service institutions that organizes complete individual health services that provide inpatient, outpatient and emergency services. The development of a chatbot information system at Rs Muhammadiyah Palembang was carried out to make it easier for patients to find out about Rs. Service information such as the number of available patient rooms. The process of developing the chatbot information system uses the Unified Process (UP) method. With the availability of faster information, it is hoped that it will make it easier for patients to find out about services at Muahmmadiyah Hospital Palembang. Teknologi komunikasi kini telah mengalami perkembangan yang sangat pesat dan semakin canggih. Dengan adanya sistem informasi berbasis web , sekarang tidak hanya dapat digunakan sebagai media untuk berbicara jarak jauh dan mengirim pesan singkat. Dengan adanya sistem informasi web ini dapat dimanfaatkan untuk mengakses internet lebih cepat dan juga dapat digunakan sebagai media informasi yang selalu update. Perkembangan teknologi informasi yang pesat belakangan ini telah memasuki hampir semua bidang kehidupan, hal ini ditandai dengan banyaknya pengguna komputer, baik untuk kepentingan perusahaan atau bisnis sampai kepada hal-hal yang bersifat hiburan, pendidikan dan kesehata. Rs Muhammadiyah palembang adalah salah satu institusi pelayanan kesehatan yang menyelenggarakan pelayanan kesehatan perorangan secara paripurna yang menyediakan pelayanan rawat inap, rawat jalan dan gawat darurat. Pembuatan Sistem informasi chatbot di Rs Muhammadiyah Palembang dilakukan untuk mempermudah pasien mengetahui tentang informasi pelyanan Rs.Seperti Jumlah kamar Pasien yang tersedia. Proses pembangunan system informasi chatbot ini menggunakan metode Unified Process (UP). Dengan adanya informasi yang lebih cepat nantinya di harap kan dapat mempermudah pasien dalam mengetahui layanan pada Rs Muahmmadiyah Palembang.
Rancang Dan Bangun Game Edukasi Anak-Anak Berbasis Android Dengan Unity Menggunakan Metode Game Development Life Cycle Raden Muhammad Mirza Prasetyo; Hadi Syaputra; Widya Cholil; Siti Sauda
Jurnal Nasional Ilmu Komputer Vol. 2 No. 2 (2021): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v2i2.526

Abstract

Technology is growing with the times, relentlessly and constantly moving forward to make new breakthroughs in all aspects of life. The IEA report in the Study of Reading Literacy states that the ability of elementary school children in Indonesia is very low. Of the 31 countries studied, Indonesia was ranked 30th. Based on the explanation of the background above, the researchers formulated the problem in this study, namely how to design and build an Android-based educational game with unity using the Game development life cycle (GDLC). This research was conducted in August 2021 in 9/10 Ulu Village, Plaju District, Palembang with a sample of 10 children. The research method uses Action Research and application development methods use GDLC. The results of testing the game system with blackbox that can be operated smoothly and for the results of testing the feasibility of games with the results of 84.6% in the appropriate category, the results of development with Unity and GDLC succeeded in creating learning media based on android games quite well.
Web Scraper Dan Graphql API Untuk Data Perguruan Tinggi Di Indonesia Berdasarkan Website Kementerian Ristekdikti (Studi Kasus: Website Kementerian Ristekdikti) Lingga Tiara; Hadi Syaputra; Widya Cholil; A.Haidar Mirza
Jurnal Nasional Ilmu Komputer Vol. 2 No. 3 (2021): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v2i3.533

Abstract

The urge to obtain and transmit information is one of the reasons for current technological developments, such as the need for students to access higher education reporting forums or Forlap Dikti. Forlap Dikti is a website page developed by the Ministry of Research, Technology and Higher Education that contains data on student academic activities based on reporting data from universities in Indonesia. Therefore we need a support application to be able to facilitate and expedite the need for access to information on the Forlap Dikti website page using the android application. This study aims to: (1) Help collect student data as material for presenting the required information, (2) Design an application as a medium for finding information on student data at Bina Darma University, (3) With an efficient web scraping function it also helps in data analysis. This application uses puppeteer for scraping data from websites, App Inventor and GraphQL API to display student data.
Objek Deteksi Makanan Khas Palembang Menggunakan Algoritma YOLO (You Only Look Once) Lusiana Rahma; Hadi Syaputra; A.Haidar Mirza; Susan Dian Purnamasari
Jurnal Nasional Ilmu Komputer Vol. 2 No. 3 (2021): Jurnal Nasional Ilmu Komputer
Publisher : Training and Research Institute Jeramba Ilmu Sukses (TRI - JIS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47747/jurnalnik.v2i3.534

Abstract

Deep learning is a part of machine learning method that uses artificial neural network (ANN). The type of learning in deep learning can be supervised, semi-supervised, and unsupervised [7] . CNN & RNN (Supervised) and RBM & Autoencoder (Unsupervised) are deep learning algorithms. All of the above algorithms have uses in their respective fields, depending on what we want to use them for. One of the most frequently used cases for deep learning is object detection and classification. The Convolutional Neural Network (CNN) algorithm is the most widely used algorithm for object detection cases, one of the reasons because it is supported by Google's Tensorflow framework, but it turns out that there is one object detection algorithm that has a higher level of accuracy and processing speed, namely You Only Look Once (YOLO) which can run on 2 frameworks (Darknet & Darkflow) and is supported by GPU. That's why here the author prefers to do object detection with the You Only Look Once (YOLO) method. The research data with the title Palembang Food Detection Object Using the YOLO (You Only Look Once) Algorithm is a sample photo of food from Google Image. There are 31 types of Palembang specialties, each type consists of approximately 50 to 70 images, so the total images used are from 31 types of Palembang foods, namely 1955 images with jpeg format for training data, and 31 images with jpeg format typical Palembang foods for test data.