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Journal : International Journal of Artificial Intelligence Research

Design of Lecturer and Student Absence System Based on SMS Gateway Tri Cicik Wijayanti; Herra Herryani; Arifannisa Arifannisa; Liswandi Liswandi; Nanda Saputra
International Journal of Artificial Intelligence Research Vol 6, No 1.1 (2022)
Publisher : International Journal of Artificial Intelligence Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v6i1.1.575

Abstract

The presence of lecturers and students is one factor that influences the quality of teaching and learning activities. Processing information on the company of lecturers and students manually by providing information on the presence of student lecturers in the attendance book. To overcome this problem, this Belitian pen automatically processes lecturer and student information on the presence of lecturers and students by using an SMS Gateway. In general, incoming Short Message Service will be read because of the nature of cellphones, which are private property, and psychologically, someone wants always to be considered necessary. So whatever type of Short Message Service comes in, that person will open and read it. Messages can be conveyed quickly and more effectively without leaflets or notices that are not necessarily read. In addition to sending messages between cell phone users, the Short Message Service is suitable for interacting with a computer-based information system. To obtain accurate data in every job, where the technology is increasingly modern, from the analysis, the researchers carried out the Student Attendance Information System in a system that can increase work efficiency and effectiveness. This research has stages as follows analyzing the needs of lecturers, academics, and students, developing system designs and SMS codes, designing databases, creating systems, testing systems, and determining whether the system is accepted and implemented on campus. This research results from an information system based on SMS Gateway, including student attendance, where the system automatically sends SMS to parents.
Design of BPJS Participant Patient Referral Information System Tri Cicik Wijayanti; Brian Sebastian Salim; Nur Sucahyo; Albertus Dwiyoga Widiantoro; Edi Wahyu Wibowo
International Journal of Artificial Intelligence Research Vol 6, No 1.1 (2022)
Publisher : International Journal of Artificial Intelligence Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v6i1.1.594

Abstract

BPJS, Social Security Administrator, is a state-owned health insurance company previously serving as PT. ASKES (Health Insurance), whose services are implemented in several health agencies in Indonesia. One example is hospitals. In doing the community to provide complete individual health services, the Hospital is one of the health agencies supporting the BPJS (Social Security Administrator) program. One of the hospitals that participated in realizing and launching the BPJS program was the XYZ Hospital in AA City. Currently, in managing one of the BPJS social security programs, XYZ Hospital is still manually processing data in the patient referral process, namely by still using patient referral letters. That is what is being demanded by researchers to realize this study's objectives, namely design, a system where later patient referral data can be computerized and efficiently. Based on observations in the field regarding the data collection process, which is still manual, the researchers will be able to design a patient referral information system with software development tools using database design with MySQL, while programs can use PHP. The researchers in this study used a data collection method, such as interviewing several related parties. This information system design will make it easier for hospital managers in the next stage to develop an information system so that it can be used to process patient referral system data and present computerized information as a whole and efficiently.
Educational Game Based Role Playing Games with Finite State Machine Method Edy Winarno; Tri Cicik Wijayanti; Wiwien Hadikurniawati; Everhard EngMarkiano Solissa
International Journal of Artificial Intelligence Research Vol 6, No 1.2 (2022)
Publisher : International Journal of Artificial Intelligence Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v6i1.2.574

Abstract

Playing games is one of the activities in great demand by the elderly, young, and children, whose use is generally only to fill spare time, get rid of boredom, and for fun. Therefore in this final project, an educational game based on Role Playing Game will be developed, which is helpful for learning by applying ten-finger typing education because, until now, learning has only been done through books. Delphi 7 is used in its manufacture. The Delphi language is a programming language that can be configured in such a way that it can work with other devices to form a control system—and apply the Finite State Machine method to process the gameplay control flow, which consists of 3 levels where the player will complete the answers for each class to be able to proceed to the next level. The results of this game can be used as learning media for children, and they can learn while playing to add knowledge in the field of typing. With these benefits, it is hoped that later games can be developed and applied among students. A game uses electronics and is entertainment in the form of multimedia that is made as attractive as possible so that players can get something that there is new satisfaction. In the Big Indonesian Dictionary, an online game is used to play goods or something that is played. The growth of the game industry is developing, especially in various types of games which include Maze Games, Board Games, Card Games, Battle Card Games, Quiz Games, Puzzle Games, Shooting Games, First Person Shooting (FPS), Side Scrolling Games, Fighting Game, Racing Game, Simulation, Strategy Game, Role Playing Game (RPG), Adventure Game, Sports Game, and Edutainment Game.