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Pengolahan Barang Bekas menjadi Produk Fungsional Bernilai Estetik Ela Suryani; Lisa Virdinarti Putra
Jurnal Komunitas : Jurnal Pengabdian kepada Masyarakat Vol 4, No 2: Januari 2022
Publisher : Institut Ilmu Sosial dan Manajemen Stiami

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (359.163 KB) | DOI: 10.31334/jks.v4i2.1510

Abstract

The dominance of the use of plastic bottles, glass bottles, and cans in various types of products has been increasingly consumed by the public. This has an impact on environmental pollution because inorganic waste that accumulates will take a long time to decompose naturally. Everyone should understand 3R from the beginning, namely reduse (reducing the use of materials that damage the environment), reuse (reuse), and recycle (recycling goods) according to Law No.18 of 2008 and PP No.81 of 2002 concerning waste management . Genuk 01 Elementary School students do not understand how to recycle recycled inorganic waste) into functional items that are esthetically valued at 71% while the amount of inorganic waste (plastic bottles, glass bottles, and cans produced by students in schools is 53%. The method used is the method of participation active through stages: 1) program socialization and material submission; 2) training; 3) utilization of results; and 4) monitoring and evaluation. The results of the implementation of the Genuk 01 Elementary School Education Program in Ungaran Barat District, Semarang Regency were able to increase the understanding of 3R by 21% (initially 71% to 91%); recycling ability increased by 35% (initially 59% to 94%); and the ability to produce functional products with aesthetic value increased 38% (initially 62% to 100%). A positive response from Grade IV students at SDN Genuk 01 in carrying out greening in front of the class by utilizing plant pots from used plastiik bottles which were the products of PkM. 
SMALL GROUP DISCUSION (SGD) LEARNING MODEL ON UNDERSTANDING THE CONCEPT OF THE NATURE OF LIGHT IN SD NEGERI 1 PUGUH M. Sobirin; Ela Suryani
Widyagogik Vol 10, No 1 (2022): Widyagogik
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/widyagogik.v10i1.15716

Abstract

The purpose of this study was to improve the ability of students of SD Negeri 1 Pug uh in understanding the concept of class IV. This type of research is quantitative research using experimental research methods. The research subjects consisted of 48 fourth grade students of SD Negeri 1 Pug u h. data collection techniques through tests, observations and interviews. The results show that we will use the small group discussion method based on internships:1. The value of tcount ttable is 3.898 2009 and Sig. There is a difference in the average ability of students to understand concepts, it can be seen from the case where the score (both) is 0.001. If 0.05, H0 is rejected and Ha is accepted. 2. The small group discussion model can improve students' understanding of concepts represented by Fcount5040 with a significance of 0.035 Value for 0.05 and R2 = 0.182 = 18.2%. The conclusion of this study is a small group discussion model based on internships. There are differences between the use of the lab model and other models, which may affect your understanding of the concept of the nature of light.
PROGRAM HIDROPONIK SEBAGAI SARANA MENUMBUHKAN JIWA KEWIRAUSAHAAN SISWA SEKOLAH DASAR Ela Suryani
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 12, No 2 (2022): Refleksi Edukatika : Jurnal Ilmiah Kependidikan (Juni 2022)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/re.v12i2.6025

Abstract

The purpose of this study is to analyze the entrepreneurial spirit of students through a hydroponic program implemented in schools.The research method used is qualitative. The research subjects were the fifth grade students of SDN Susukan 04 Ungaran Timur, Semarang Regency. Data collection techniques through questionnaires, interviews, and documentation. The data validity technique uses source triangulation and technical triangulation. The stages of the hydroponic program to analyze the entrepreneurial spirit are the seeding, seeding, rearing, and harvesting stages.The results showed that the entrepreneurial spirit possessed by students was self-confidence, task and result-oriented, risk-taking, leadership, originality, and future-oriented. The entrepreneurial spirit of the most dominant students appears at the harvest stage when hydroponic plants are ready to be harvested. Meanwhile, the most dominant character of the entrepreneurial spirit possessed by students is self-confidence.
Efektivitas Model Kooperatif Tipe Make A Match Berbantuan Flash Card Terhadap Peningkatan Kemampuan Perkalian Dan Pembagian Siswa Kelas IV Muhamad Afrizal; Ela Suryani
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 4 No. 1 (2021)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v4i1.1175

Abstract

The purpose of this study is to describe the effectiveness of a cooperative model make a match type how to flash card the improved multiplication and division in 4th grade. The type of research is quasi experiment. The sample of research is A4th grade much as 33 students as experiment class and B4th much as 31 students as control class SDN Petukangan Utara 07 pagi Jakarta 2020/2021 period. Data gathering techniques is observation, test, and documentation. Studies showed that the use of make a match model how to flash card can be effective againts the increase in multiplication and division in 4th grade. This is verified according to: 1) there is a difference quality use make a match model how to flash card with expository model much as 2,30 and the significance is 0,000 < 0,05; 2) There is influence of make a match model how to flash card toward improvement multiplication and division in 4th grade with thitung = 14,974 > ttabel = 0,344 and the significance is 0,000 < 0,05; 3) there is increased ability multiplication and division in 4th grade with make with use make a match model how to flash card much as 4,31 and the significance is 0,000 < 0,05.
Pengaruh Model Pembelajaran Contextual Teaching And Learning (CTL) Berbasis SETS Terhadap Pemahaman Konsep Siswa Kelas IV SD Hj. Isriati Moenadi Ungaran Sonia Lestari; Ela Suryani
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 4 No. 1 (2021)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v4i1.1193

Abstract

This study aims to determine the effect of the SETS-based CTL learning model on students' conceptual understanding. This type of research is using quantitative research.The research design was a quasi experiment, non equivalent control group design. The sample was taken by purposive sampling and obtained IVC class as the experimental class and IVB as the control class at SD Hj. Isriati Moenadi Ungaran. Data collection techniques using observation, questionnaires and tests. The data analysis techniques in this study were normality test, homogeneity test, simple linear regression test, t-test. The results showed: 1) There is an effect of using the SETS-based Contextual Teaching and Learning (CTL) learning model on students' conceptual understanding, this is evidenced by the significance level <0.05, namely 0.032 <0.05 and 2) There are differences in the CTL-based learning model. SETS on students' understanding of concepts using t-test with a significance value of 0.00 <0.05.
PENGARUH MODEL PEMBELAJARAN COOPERATIVE SCRIPT BERBANTUAN MEDIA GAMBAR FLASHCARD TERHADAP KEMAMPUAN PEMAHAMAN KONSEP IPA SISWA KELAS IV SD Rini Astuti; Ela Suryani
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 8 No 1 (2022): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v8i1.18124

Abstract

This study aims to determine the effect of the Cooperative Script learning model with the help of Flahcard Image Media on the Concept Understanding of Class IV Students. This type of research is an experiment with a nonequivalent control group design. The population in this study were students of SD N Jetis 01 and students of SD N Jetis 03 who were still in one cluster, then for the sample in this study were grade 4 students at SD N Jetis 01 and grade 4 students at SD N Jetis 03. Data collection instruments using observation, questionnaires, interviews, tests, and documentation. The data analysis technique was normality test, homogeneity test, independent sample t test and simple linear regression test. The results of the research show: (1) There are differences in the use of the Cooperative Script model assisted by flashcard image media for the experimental class and the Cooperative Script model only for the control class on the ability to understand concepts of fourth grade students, as evidenced by the significance level of 0.001 < 0.05 using the independent sample t test. Test (2) There is an effect of using the Cooperative Script model with the help of Flahcard Image Media on the Concept Understanding of Class IV Students, as evidenced by a significance level of 0.000 <0.05 using a simple linear regression test. The results of this study can be concluded that the Cooperative Script learning model assisted by Flahcard Image Media has an effect on increasing students’ understanding of concepts.
Pengaruh Model Pembelajaran Contextual Teaching and Learning (CTL) Berbantuan Alat Peraga Gaya Terhadap Pemahaman Konsep IPA Materi Gaya di SD Pangudi Utami Yulius Tedy Wicaksana; Ela Suryani
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 16, No 2 (2022)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v16i2.13026

Abstract

The purpose of this study was to determine the effect of the contextual teaching and learning model assisted by force props on the understanding of the concept of force in fourth grade students of SD Pangudi Utami. This study uses a quantitative approach, experimental methods with Quasi Experimental Design, data collection techniques by conducting observations, concept understanding tests, and documentation, as well as for data analysis using SPSS for windows software. The results showed: 1) there was no significant difference in the average student concept understanding ability between the experimental class and the control class which could be seen from the sig value. (2-tailed) is 0.557 > 0.05, because the interest in learning for the two classes is the same, it can be seen from the results of the student activity observation sheet that is equal to 87.5%. 2) There is an effect of contextual teaching and learning model assisted by force props on students' conceptual understanding, seen from the significance value of 0.001 < 0.05, and the value of R2 = 0.601 = 60.1%. So it can be concluded that there is an influence between the contextual teaching and learning model assisted by force props on the understanding of the concept of force in fourth grade students of SD Pangudi Utami.
Pengaruh Model Pembelajaran Mind Mapping Berbantuan Media Audio Visual Terhadap Minat Belajar IPA Siswa SDN Wirogomo 01 Maulida Maulida; Ela Suryani
Media Penelitian Pendidikan : Jurnal Penelitian dalam Bidang Pendidikan dan Pengajaran Vol 16, No 2 (2022)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/mpp.v16i2.12674

Abstract

The purpose of this study was to determine the effect of using mind mapping learning models assisted by audio-visual media on interest in learning science in class V SDN Wirogomo 01. This research method was a quasi-experimental design with a non-equivalent design type. Samples were taken by purposive sampling technique. SDN Wirogomo 01 as the experimental class and SDN Wirogomo 02 as the control class. This study uses a questionnaire/questionnaire data collection technique, observation, interviews and documentation. The data analysis technique used was the Normality Test, Homogeneity Test, T-Test and Simple Linear Regression Test. The results of this study indicate: 1. There are differences in the use of mind mapping learning models assisted by audio-visual media on students' interest in learning, this is evidenced by the significance level <0.05, which is 0.000 less than 0.05 and 2. There is an effect of using the mind mapping learning model. assisted by audio-visual media on students' interest in learning, this is evidenced by a significant level of <0.05, which is 0.000 less than 0.05.
THE INFLUENCE OF PROBLEM-BASED LEARNING ASSISTED BY MATHICA TO IMPROVE THE PROBLEM-SOLVING ABILITY OF ELEMENTARY SCHOOL STUDENTS Lisa Virdinarti Putra; Ela Suryani; Tri Sundari Lia Oktaviani
ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Vol 12, No 4 (2022): ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED
Publisher : FIP Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/esjpgsd.v12i4.39868

Abstract

This study aims to determine whether the Problem-Based Learning Model assisted by Mathica influences the ability to solve mathematical problems in fifth grade students. The results of the statistical inference analysis showed that in the Wilcoxon test there was a significant difference between the problem-parameter scores of the problem-solving ability of the VA model assisted by Mathica Problem Based Learning and the parameter scores of the problem-solving ability of students in the V class model problem-based learning. From the results of this study, conclusions were drawn about the influence of Mathica-assisted Problem-Based Learning Models on students' problem-solving abilities.
PENGEMBANGAN PERMAINAN DART AKSARA UNTUK MENINGKATKAN EFEKTIVITAS PEMBELAJARAN CALISTUNG Ela Suryani; Syifa Fauziah
Jurnal Guru Kita PGSD Vol 4, No 1: Desember 2019
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (587.127 KB) | DOI: 10.24114/jgk.v4i1.18998

Abstract

Abstract: Development of the Script Darts Game to Increase the Effectiveness of Calistung Learning. This research aims to develop the media of dart literacy games and describe the feasibility of dart literacy media media in increasing the effectiveness of calistung learning. The type of research used is the Research and Development (R&D) model with preliminary, development and validation stages. The results of the research show that the game of literacy is valid. The development of game of literacy is declared valid and effective in increasing the learning of calistung. 2) there are differences in the values before and after using the script darts game with ????h???????????????????? <???????????????????????? (-3,209 <1,734 and -6,325 <1,734) and the significance level <0.05 is 0.003 <0.05 and 0.00 <0.05; 3) the average learning value of the experimental class using the darts game is higher than the average value of the control class learning (80.94> 72.63); 3) the average N-gain score of the experimental class using the script darts game is 0.57.Keywords: script dart, calistungAbstrak: Pengembangan Permainan Dart Aksara untuk Meningkatkan Efektivitas Pembelajaran Calistung. Penelitian ini bertujuan mengembangkan media permainan dart aksara dan mendeskripsikan kelayakan media permainan dart aksara dalam meningkatkan efektivitas pembelajaran calistung. Jenis penelitian yang digunakan adalah model Research and Development (R&D) dengan tahapan studi pendahuluan, pengembangan, dan validasi. Hasil penelitian menunjukkan permainan dart aksara valid Pengembangan permainan dart aksara dinyatakan valid dan efektif dalam meningkatkan pembelajaran calistung, Hal ini dapat ditunjukan berdasarkan 1) rata-rata validasi ketiga ahli/ pakar sebesar 3.67 atau 91.79% dalam  kategori sangat baik; 2) terdapat perbedaan nilai sebelum dan sesudah menggunakan permainan dart aksara dengan ????h????????????????????< ???????????????????????? (-3.209  < 1,734 dan -6.325 < 1,734) dan taraf signifikansi < 0,05 yaitu 0.003 < 0.05 dan 0,00 < 0,05; 3) rata-rata nilai pembelajaran kelas eksperimen dengan menggunakan permainan dart aksara lebih tinggi daripada rata-rata nilai pembelajaran kelas kontrol (80.94 > 72.63); 3) rata-rata skor N-gain  kelas eksperimen yang menggunakan permainan dart aksara  sebesar 0.57.Kata Kunci: dart aksara, calistung