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Pengembangan Permainan Tradisional Tabak Galang Berbasis Kearifan Lokal Gombang Pada Siswa Kelas V Sekolah Dasar Dwi Sela; Erwin Putera Permana; Dhian Dwi Nur Wenda
JURNAL PENDIDIKAN DAN KEWIRAUSAHAAN Vol 10 No 1 (2022)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/pkwu.v10i1.340

Abstract

This research is a development research by designing the traditional game of Tabak Galang based on the local wisdom of Gombang. This study aims to determine the feasibility of the traditional game of Tabak Galang based on the local wisdom of Gombang for fifth grade elementary school students. The development procedure used in this study was adapted from the ADDIE development model which has five stages, namely analysis, design, design, implementation, and evaluation. Design and development includes limited testing and extensive testing to determine product feasibility. The results of this study were declared valid by the validator with a value of 91.6%, and the material received a value of 85.6%. The results of the limited trial were declared practical after obtaining the average overall result through a student response questionnaire with a score of 100% which showed more than 61% of students gave a positive response. And it is declared effective if 85% of students get a KKM score of 75, where eight fifth grade students get a score of 100% and have reached the criteria for completeness with an average value of 90. While the broad trial is declared practical after obtaining the average overall result through a teacher response questionnaire. which obtained 96% results and a student response questionnaire with a value of 95.5% which showed more than 61% of students gave a positive response. And it will be declared effective if 85% of students get a KKM value of 75 where 20 students of class V Mojoroto 4 Kediri, i.e. 95% have reached the criteria of completeness with an average value of 88. So the traditional game of Tabak Galang is suitable for use in learning, as well as the game of Tabak Galang This has advantages in improving students' critical thinking skills, collaboration in groups, group communication and a more pleasant classroom atmosphere.
Menanamkan Pendidikan Karakter pada Pembelajaran Bahasa Inggris Ramah Anak di Mojoroto Kota Kediri Anis Yona Tyas Wilupi; Melani Wahyu Diana; Diani Nurhajati; Erwin Putera Permana
Journal on Teacher Education Vol. 3 No. 3 (2022): Journal On Teacher Education
Publisher : Universitas Pahlawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (436.441 KB) | DOI: 10.31004/jote.v3i3.4736

Abstract

Berkurangnya nilai-nilai luhur Bangsa Indonesia pada anak-anak menjadi masalah serius bagi semua komponen bangsa di Indonesia. Para guru dapat menanamkan nilai-nilai luhur melalui berbagai strategi. Penelitian ini bertujuan untuk mengetahui bagaimana nilai-nilai bangsa ditanamkan guru Bahasa Inggris untuk anak-anak sekolah dasar. Metode penelitian yang diterapkan adalah penelitian kualitatif, khususnya studi kasus. Subyek penelitian ini adalah 6 mahasiswa yang berperan sebagai guru Bahasa Inggris di Program English Fun Day dan 30 siswa SD kelas 4, 5, dan 6. Teknik pengumpulan data dilakukan dengan cara observasi langsung di lapangan dan wawancara. Hasil penelitian menunjukkan bahwa cara menanamkan nilai-nilai karakter dengan cara guru dapat memilih materi dan aktivitas pembelajaran yang sesuai dengan dunia anak dan tingkat kemampuannya. Nilai-nilai positif yang dapat ditanamkan adalah ramah pada orang lain, saling menyayangi, bersemangat belajar, dan santun. Pemilihan materi ramah anak yaitu dengan cara memilih topik yang dijumpai dalam aktivitas sehari-hari, sedangkan aktivitas pembelajaran yang menarik siswa.
Korelasi Media Boneka Kaus Kaki dengan Media Wayang Kertas Terhadap Sikap Sosial Siswa Sekolah Dasar Erwin Putera Permana
Jurnal Simki Economic Vol 4 No 2 (2021): Volume 4 Nomor 2 Tahun 2021
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jse.v4i2.78

Abstract

The purpose of this research is to describe the correlation of the role of sock puppet media and paper puppet media on the social attitudes of elementary school students. The independent variable is sock puppet media and paper puppet media, while the dependent variable is students' social attitudes. The research technique used is Quasi Experimental Design. The instruments developed for this research are learning tools for the experimental class and control class, social attitude questionnaires for students and observer sheets for teachers. In this study, the social attitudes studied were 1) responsibility, 2) tolerance, 3) mutual cooperation, 4) cooperation and 5) discipline. The use of sock puppet media and paper puppet media is very good, this is evidenced by the acquisition of scores of the experimental class of students in the class, which amounted to 20 students in the very good category and the control class scores 61, 61.5, 62.5, 64, 66 and 66.5. The results of the analysis of the social attitude scores of the control class students showed that students in this class had good social attitudes, as evidenced by the acquisition of a student score of 16 students in the good category and a student score of 4 students in the very good category.
Pelatihan Penulisan Karya Ilmiah Untuk Guru Sekolah Dasar Pada Anggota Gugus 1 Kecamatan Ringinrejo Kabupaten Kediri Erwin Putera Permana; Endang Sri Mujiwati; Sutrisno Sahari; Novi Nitya Santi; Rian Damariswara; Bagus Amirul Mukmin; Farida Nurlaila Zunaidah; Kukuh Andri Aka; Karimatus Saidah
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 1 No 1 (2017): Volume 1 Nomor 1 Tahun 2017
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (213.595 KB) | DOI: 10.29407/ja.v1i1.11729

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Kemampuan menulis bagi guru menjadi tuntutan profesinya. Bagi pengembangan karirnya guru wajib memenuhi syarat berupa penulisan karya ilmiah. Syarat ini seringkali menjadi penghambat kenaikan jenjang pangkat bagi guru mengingat rendahnya kemampuan dan minat menulis di kalangan mereka. Kegiatan yang akan dilaksanakan dalam pelatihan ini adalah kegiatan workshop menulis karya ilmiah, dimana pada tahap pertama peserta mendapatkan materi yang berkaitan dengan penulisan karya ilmiah. Selanjutnya, pada tahap kedua, peserta diwajibkan membuat karya ilmiah dengan menggunakan metode pendampingan, partisipatif, serta terbimbing. Tahap ketiga peserta mengumpulkan tugas karya ilmiah dilanjutkan dengan diskusi yang melibatkan semua personalia pengabdian dan peserta pelatihan. Pengabdian masyarakat ini dilakukan oleh dosen-dosen PGSD yang berbentuk kegiatan workshop penyusunan karya ilmiah bagi Guru Sekolah Dasar Pada Anggota Gugus 1 Kecamatan Ringinrejo Kabupaten Kediri. Materi teoritis tentang karya ilmiah dan pendampingan tentang praktik penyusunan penelitian tindakan kelas ini dapat menghasilkan output berupa proposal dan rancangan laporan penelitian tindakan kelas, diharapkan guru memiliki wawasan untuk menyusun penelitian tindakan kelas, disamping itu guru memiliki pengalaman dalam melakukan kegiatan penelitian.
KORELASI MEDIA SOSIAL TIKTOK DALAM PEMBENTUKAN KARAKTER PADA MAHASISWA PGSD Erwin Putera Permana
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 10 No 1 (2023)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v10i1.625

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A popular social media platform is TikTok. Total downloads of the Tiktok app in 2022 were 500 million times. Indonesia became the country with the most downloads at 11%. It is undeniable that social media has become a habit and is likely to be able to shape the character of its users. Quantitative research to obtain data from survey questionnaire results with experimental methods. The research subjects were 218 PGSD Level 2 UNP Kediri students with a sampling of 25% of the 55 respondents. The results found that 96.4% of respondents access TikTok every day, 96.5% of TikTok content triggers stress, 78.2% students lost concentration, 69.1% of students lost control of themselves, and 43.6% were anxious if they didn't access TikTok every day. Judging from the findings based on the intensity of time, stress, concentration, self-control and anxiety that arise, TikTok social media affects changes in student character. TikTok social media seems to be an addiction if someone is not able to control themselves and can be a learning tool if used properly. For example, inspiration in constructing music and dance, education, business, self-image, news and also honing public speaking skills.
Sosialisasi Pendampingan Belajar Anak Pada Masa Pandemi Untuk Kelas Rendah Di SDIT Bina Insani Kediri Ilmawati Fahmi Imron; Endang Sri Mujiwati; Erwin Putera Permana; Alfi Laila
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 1 No 1 (2021): Juni
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (408.272 KB) | DOI: 10.29407/dedikasi.v1i1.16074

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The purpose of conducting the socialization of children's learning assistance during the pandemic period for the lower classes at SDIT Bina Insani Kediri is to increase the understanding of the guardians of students about children's learning styles, learning characteristics, psychological development of their sons and daughters so that in accompanying students' learning online, the guardians of the students already have the provisions that enough. This community service uses community assistance methods. This method is used in activities that aim to provide information, increase understanding and awareness to the public. The results of the socialization are based on interviews during socialization at zoom and the results of the questionnaire are that the majority of student guardians already understand about online learning, the obstacles that students experience while learning, and are able to accompany their children to study at home because they realize that parents are important players in learning children at home as a substitute for the teacher at school. The purpose of conducting the socialization of children's learning assistance during the pandemic period for the lower classes at SDIT Bina Insani Kediri is to increase the understanding of the guardians of students about children's learning styles, learning characteristics, psychological development of their sons and daughters so that in accompanying students' learning online, the guardians of the students already have the provisions that enough. This community service uses community assistance methods. This method is used in activities that aim to provide information, increase understanding and awareness to the public. The results of the socialization are based on interviews during socialization at zoom and the results of the questionnaire are that the majority of student guardians already understand about online learning, the obstacles that students experience while learning, and are able to accompany their children to study at home because they realize that parents are important players in learning children at home as a substitute for the teacher at school.
Meningkatkan Indeks Kewirausahaan dan Talent Marketing Dimasa Pandemi Covid 19 Farida Nurlaila Zunaidah; Karimatus Saidah; Nurita Primasatya; Novi Nitya Santi; Wahid Ibnu Zaman; Dhian Dwi Nur Wenda; Muhamad Basori; Erwin Putera Permana
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 7 No 1 (2023): Volume 7 Nomor 1 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v7i1.18088

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The purpose of this community service activity is to hold marketing seminars to motivate and broaden MSME business owners to market their products through online marketing in order to restore the economy after the Covid-19 pandemic. The method in this community service activity is to conduct a field survey and analysis of needs related to the problems faced as well as survey questionnaires to seminar participants. The result of this marketing seminar activity is that most of the respondents have other businesses besides farming, some of which are engaged in the MSME sector. There are respondents who already have experience with online marketing, even though it is limited to whatsapp status, while others still do not have experience. The respondents were very interested in being taught and assisted in trying online marketing strategies. The respondents' impression of this marketing seminar was very good because the speakers who presented the material and provided assistance were not long-winded and easy to understand.
PENGARUH MEDIA PEMBELAJARAN WAYANG KERTAS TERHADAP NILAI KARAKTER SISWA SEKOLAH DASAR Erwin Putera Permana
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 2 No. 2 (2021): Volume 2 Nomor 2 Tahun 2021
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (861.273 KB) | DOI: 10.37478/jpm.v2i2.1028

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Indonesia has abundant cultural diversity. Each region has its own cultural characteristics. Currently, elementary school students' love for art has begun to fade, even though there are so many arts developing. By modifying the puppets into paper puppets, it is easy to make and use them as learning media. Elementary school is a fundamental and strategic education, because it is a golden period and laying the foundation for child development. In addition, the environment plays a very large role in the formation of attitudes and children, namely character. Character is a characteristic that is attached to a person, manifested through moral values and then becomes the hallmark of a person who is formed in life. The purpose of this study was to prove the effect of the application of paper puppet learning media on the character values of elementary school students. The type of research used is experimental research with one-group pretest posttest design technique. The results of the study using paper puppet learning media made students' character values stronger. This can be seen from the average value before being given treatment, the results are 92.63 while after being given treatment the results are 160.72. Based on the analysis of paired sample t-test data, it is known that Sig. (2-tailed) is 0.000 <0.05, in general it can be concluded that there is an effect of the application of the Paper Puppet Learning Media on the Character Values of Elementary School Students.
Pengembangan Media Scrapbook Quis IPA Kelas IV Materi Metamorfosis Sekolah Dasar Dewi Wulan Arum; Erwin Putera Permana; Farida Nurlaila Zunaidah
Journal on Education Vol 5 No 2 (2023): Journal on Education: Volume 5 Nomor 2 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i2.820

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The objectives achieved in this study were to find 1) the validity of Scrapbook Quiz media on Metamorphosis material in class IV SD 2) the practicality of Scrapbook Quiz media on Metamorphosis material in class IV SD 3) the effectiveness of Scrapbook Quiz media on Metamorphosis material in IVSD class. This research is the development of the Research and Development (R&D) ADDIE development model, there are 5 namely analysis, design, development, implementation, and evaluation. The development of the Scrapbok Quiz media can be held by hand in the shape of a book containing information or explanations of the material and presented with pictures accompanied by decorations and supporting images. The Quiz Scrapbook media was validated by media experts and material experts, the results met valid criteria that could be used, media validation obtained 84% while material validation obtained 82%. So, the average percentage of media and material validation scores obtained is 83% included in the very valid category. The practicality data obtained from the class teacher obtained 86% which was stated to be very practical, then from the practicality data of students (6 students obtained a percentage of 88%) and which (17 students obtained a percentage of 90%) which means very practical. Data on the effectiveness of the Scrapbook Quiz media can be seen from the results of the completeness of class IV students in the form of test scores tested on students based on the KKM (Minimum Completeness Criteria) of 75.
Pengembangan Media Kadobudi (Kartu Domino Budaya Indonesia) pada Materi Kebudayaan Indonesia Siswa Kelas IV Sekolah Dasar Urmila Sheba Nedianna; Erwin Putera Permana; Farida Nurlaila Zunaidah
Journal on Education Vol 5 No 2 (2023): Journal on Education: Volume 5 Nomor 2 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i2.883

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The objectives achieved in this study are to find1) the feasibility of Kadobudi media in social studies learning content on Indonesian cultural diversity in class IV students. 2) the practicality of Kadobudi media in social studies learning content on Indonesian cultural diversity in grade IV students. 3) the effectiveness of Kadobudi media on social studies learning content on Indonesian cultural diversity in grade IV students. This study uses research and development R&D methods using the ADDIE model, there are 5 namely analysis, design, development, implementation, and evaluation. The subjects of this study were fourth grade students at SDN Mojoroto 4, Kediri City. The research data collection instruments were observation and interviews. The research was carried out using data analysis techniques in the form of media and material validation questionnaires, posttest questions, teacher and student response questionnaires. The results of this study are (1) The results of this study indicate that the Kadobudi media is declared valid, it can be proven by the validation results of media experts obtaining a score of 85.4%, on the validation results of IPS material experts obtaining a score of 96%. So, the average percentage score obtained from media and material experts is 90.7% with very valid criteria. (2) The results of this study indicate that the Kadobudi media is stated to be practical, it can be proven by the results of the teacher's response questionnaire obtaining a score of 93.8%, on the results of the student response questionnaire obtaining a score of 95%. So, the average percentage score obtained from the teacher and student response questionnaire is 94.4% with very practical criteria. (3) The results of this study indicate that the Kadobudi media is declared effective, it can be proven by the results of the posttest scores obtaining an average score of 86.25% by obtaining 90% mastery of classical learning included in the very effective criteria. Based on the conclusions of the results of this study, it can be stated that the Kadobudi learning media is declared valid, practical and effective.