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Pengembangan Media Berbasis Kearifan Lokal Pada Materi Menggali Pengetahuan Baru Dari Teks Nonfiksi Siswa Kelas IV SDN Mangundikaran 2 Faradina Damayanti Susanto; Rian Damariswara; Erwin Putera Permana
Journal on Education Vol 5 No 2 (2023): Journal on Education: Volume 5 Nomor 2 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i2.937

Abstract

This research is motivated by the problems that exist at SDN Mangundikaran 2, which show Indonesian language learning in the basic competencies of non-fiction texts in grade IV. This research is motivated by the problems that exist at SDN Mangundikaran 2, which show Indonesian language learning in the basic competencies of non-fiction texts in grade IV. In this study using the RnD (Research and Development) method. The development model used is the ADDIE research model which has 5 stages, namely: (1) Analysis Stage, (2) Design Stage, (3) Development Stage (4) Implementation Stage (5) ) Evaluation Stage (Evaluation). The subjects of this study were 30 students in grade IV at SDN Mangundikaran 2 Nganjuk Regency. The data analysis technique used is descriptive qualitative analysis and quantitative descriptive analysis. The results of this study indicate that (1) the validation results obtained from the media validator reach a percentage of 88% and the material validator reaches a percentage of 84%. Then the results of the validity of the Pataya media development obtained an average percentage of 86%. So that the development of pataya media can be declared valid. (2) The results of the teacher's response questionnaire reached a percentage of 85% and the results of the student response questionnaire reached a percentage of 81%. Then the practicality of the pataya media obtained an average percentage of 86%. So that media development is declared practical. (3) The results of the analysis of evaluation questions (post-test) obtained an average percentage of 84%. So that the development of pataya media is declared effective for use.
Pengembangan Smart Modul Tema 8 ”Manusia dan Lingkungan“ Untuk Kelas V Sekolah Dasar Octavia Tri Anggraini; Erwin Putera Permana; Farida Nurlaila Zunaidah
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 2 No. 1 (2023): Januari (2023)
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v2i1.1288

Abstract

This research is backgrounded by the results of observations obtained, namely the use of learning media used by teachers is predominantly monotonous and makes students feel saturated or bored to learn. With these problems, researchers develop smart module teaching materials to assist teachers in providing material to students so that students can understand the material well. This study aims to (1) find out the validity of the development of human module smart teaching materials and the environment, (2) know the practicality of human module smart teaching materials and the environment for class V elementary schools and, (3) know the effectiveness of the smart module teaching materials "Humans and the Environment". The development model used is the ADDIE model. The development of smart module teaching materials has met the criteria of validity, practicality and, effectiveness by concluding that teaching materials are very well used without improvement through the results of the questionnaire of the validity of teaching material experts with a score of 86% and material with a score of 83%. The practicality results obtained a questionnaire of 90% teacher response and 92% student response.
Pelatihan Pembuatan Flyer sebagai Keterampilan Digital Abad ke-21 bagi Mahasiswa PGSD dan Guru SD RIAN DAMARISWARA; Bagus Amirul Mukmin; Erwin Putera Permana; Frans Aditia Wiguna; Ilmawati Fahmi Imron; Kharisma Eka Putri; Ita kurnia
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 2 No 2 (2022): Desember
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/dedikasi.v2i2.19585

Abstract

The skills of prospective teachers and elementary school teachers in operating digital-based technology are still very low. It has been proven that there are still many teachers who have not used digital applications in the learning process, outreach to parents regarding school programs, and school activities. This service aims to provide digital training related to making flyers as a medium for socialization and learning in elementary schools for prospective teachers and elementary school teachers. The service was carried out using the training method which was attended by 353 PGSD students and elementary school teachers. The training was carried out offline and online. As a result of the training, participants gave positive attention to the training they attended. This is evidenced by more than 50% of the participants filling out the questionnaire with a score of 4. This means that participants who were previously unfamiliar with technology have become knowledgeable. Nonetheless, there were deficiencies in the implementation of the training. Training should be carried out 100% offline with ideal participant capacity
Natural Resources Utilization Comic Media Based on Local Wisdom: Mount Kelud Kediri Kukuh Andri Aka; Hesinta Mita Aprilia; Erwin Putera Permana; Zainal Afandi
International Journal of Elementary Education Vol 7 No 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v7i1.53783

Abstract

Social studies learning materials that utilize natural resources are minimal in learning media so student learning outcomes could be better. To overcome this problem, comic media based on the local wisdom of Mount Kelud has been developed. The purpose of developing comic media based on Mount Kelud Local Wisdom is to determine validity, effectiveness, and practicality. The research was conducted using R&D (Research and Development) research with the ADDIE development model. The research subjects were experts, teachers, and fourth-grade elementary school students. Collecting data using observation and questionnaire methods. The instrument used in collecting data is a questionnaire. The data analysis technique used is the quantitative analysis which is described qualitatively. The study results are that the average media validation results by media and material experts are 89%. The results of the effectiveness of using media through trials showed an increase in student learning outcomes reaching 87%. The average practicality results through teacher and student responses are 93%. Based on these results, the comic media based on the local wisdom of Mount Kelud that has been developed is valid, effective, and practical so that it is feasible to be used to support the learning process.
Pengembangan Media Pembelajaran Permainan Ular Tangga Berkarakter Materi Asean Untuk Siswa Kelas VI Sekolah Dasar Yuli Virawati; Erwin Putera Permana; Farida Nurlaila Zunaidah
JURNAL JENDELA PENDIDIKAN Vol. 3 No. 01 (2023): Jurnal Jendela Pendidikan: Edisi Februari 2023
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v3i01.351

Abstract

Penelitian hasil observasi kelas VI SD Negeri 1 Cengkok. Ditemukan bahwa guru masih menggunakan metode ceramah ketika proses pembelajaran. Rumusan masalah dalam penelitian ini adalah bagaimana validitas, kepraktisan, keefektifan media pembelajaran permainan ular tangga berkarakter materi ASEAN untuk siswa kelas VI SD. Penelitian ini bertujuan untuk mengetahui validitas, kepraktisan dan keefektifan media pembelajaran permainan ular tangga berkarakteristik materi ASEAN untuk siswa kelas VI SD. Metode penelitian ini menggunakan penelitian pengembangan ADDIE (Tahap Analisis, Perancangan, Pengembangan, Implementasi, dan Evaluasi). Teknik pengumpulan data yang digunakan adalah observasi, wawancara, angket dan tes. Produk yang dikembangkan adalah media pembelajaran permainan ular tangga berkarakteristik materi ASEAN untuk siswa kelas VI SD. Media pembelajaran permainan ular tangga ini telah divalidasi dengan validasi materi dan validasi media, hasil uji kepraktisan angket respon guru dan angket respon siswa. Hasil penelitian ini, bahwa pengembangan media pembelajaran permainan ular tangga dengan karakteristik materi ASEAN memenuhi kriteria valid, praktis, dan efektif digunakan.
Pengembangan Permainan Berlandaskan Nilai Karakter Keindonesiaan pada Siswa Sekolah Dasar Erwin Putera Permana; Frans Aditia Wiguna; Novita Dewi Rosalia
PINUS: Jurnal Penelitian Inovasi Pembelajaran Vol 5 No 1 (2019): Volume 5 Nomor 1 Tahun 2019
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (725.736 KB) | DOI: 10.29407/pn.v5i1.13857

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In the current era of globalization, science and technology are developing rapidly, so what happens in Indonesia. Concerns of Indonesian people as a pluralistic society have great potential to experience social conflict, currently proven. The SARA political conflict in the 2017 DKI Jakarta Regional Election case plus the political situation before and after the 2019 election is one of the proofs. Therefore education needs to be renewed. The renewal that can be done is the development of the game based on the Indonesian character development. In this research development researchers used two types of data analysis techniques, namely quantitative and qualitative data analysis techniques. Whereas the development research model chosen was the research and education development model developed by Borg and Gall with data collection techniques through observation, questionnaires and questionnaires. In conclusion, the game of Indonesian character values ​​needs to be applied to learning. This is evidenced from the results of the analysis that the implementation of the game at the elementary school level has a high level of validity and practicality. In addition, the play of Indonesian character values ​​can stimulate the enthusiasm and enthusiasm of students in understanding and applying Indonesian characters at the elementary school level and being able to answer the concerns of parents to children about the low moral values ​​due to sara and modern cultural issues.
Workshop Akreditasi Jurnal dan Indeksasi DOAJ bagi Pengelola Jurnal UNISKA Ahmad Idris; Srikalimah Srikalimah; Indah Yuni Astuti; Sucipto Sucipto; Erwin Putera Permana
Cendekia : Jurnal Pengabdian Masyarakat Vol 5 No 1 (2023): Juni
Publisher : LPPM UNIVERSITAS ISLAM KADIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32503/cendekia.v5i1.3462

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Pengabdian ini merupakan kegiatan workshop yang bertujuan untuk memberikan pemahaman kepada pengelola jurnal di lingkungan Universitas Islam Kadiri tentang akreditasi jurnal nasional dan indeksasi DOAJ. Permasalahan di lapangan bahwa masih sedikit jurnal di lingkungan Universitas Islam Kadiri yang terakreditasi nasional dan terindeks DOAJ. Salah satu penyebabnya adalah masih jarang pelatihan jurnal dan pendampingan akreditasi jurnal dan indeksasi DOAJ sehingga para pengelola jurnal belum memiliki pengetahuan yang komprehensif mengenai persyaratan akreditasi jurnal dan persyaratan minimum dari DOAJ. Untuk itu diperlukan pelatihan jurnal yang berkesinambungan. Akreditasi jurnal merupakan kegiatan untuk meningkatkan mutu jurnal sesuai standar yang ditetapkan oleh Kemendikbudristek melalui sebuah sistem yang disebut ARJUNA. Sedangkan DOAJ merupakan lembaga pengindeks jurnal skala menengah yang populer saat ini yang menyediakan indeksasi untuk jurnal di seluruh dunia. Kegiatan ini diikuti oleh perwakilan jurnal di lingkungan Universitas Islam Kadiri. Metode yang digunakan adalah ceramah dan diskusi. Narasumber berasal dari Relawan Jurnal Indonesia. Hasil workshop ini adalah pengelola jurnal dapat melakukan proses akreditasi dan pengindeksasian DOAJ. Agar kualitas jurnal di lingkungan Universitas Islam Kadiri semakin baik dan berkualitas.
Implementasi Media Game Edukasi Wordwall untuk Meningkatkan Hasil Belajar Siswa Kelas IV SDN Mojoroto 4 Kota Kediri Nila Kurnia; Erwin Putera Permana; Cecilia Permatasari
Jurnal Simki Pedagogia Vol 6 No 2 (2023): Volume 6 Nomor 2 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v6i2.295

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The purpose of this study was to improve student learning outcomes through wordwall educational game media for fourth grade students at SDN Mojoroto 4. This research was conducted at SDN Mojoroto 4. The type of research used was Classroom Action Research (CAR) using the Kurt Lewin model. The data collection instruments used were observation, tests, and documentation. The results of this study were that in cycle I, the percentage of complete learning outcomes was obtained by 63% or 15 students who had completed their studies while 37% or 9 students had not completed their studies. The results of cycle II showed that the percentage of completeness of student learning outcomes was 83% or 20 students had completed their studies while 17% or 4 students had not completed their studies. This is an increase of 20% of students who meet the criteria of completion in learning. There is a significant increase in learning outcomes with wordwall educational game media for fourth grade students at SDN Mojoroto 4.
PENGEMBANGAN MEDIA ULAR TANGGA MATA PELAJARAN IPS SEBAGAI IDENTITAS BANGSA INDONESIA KELAS IV SD NEGERI BANYANYAR Mega Isna Tiara Sari; Abdul Aziz Hunaifi; Erwin Putera Permana
Lentera Pendidikan Indonesia: Jurnal Media, Model, dan Pengembangan Pembelajaran Vol. 3 No. 4 (2022): November
Publisher : Yayasan Lingkar Pena Mandiri Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/lpi.v3i4.116

Abstract

Pengembangan dan penelitian yang dilakukan, dilatar belakangi oleh pembelajaran IPS materi Mengidentifikasi Keragaman Sosial, Ekonomi, Budaya, Etnis dan Agama di Provinsi Setempat sebagai Identitas Bangsa Indonesia pada Kelas IV di SD Negeri Banyanyar sebanyak 20% yang masih belum menggunakan media pembelajaran dan hanya menggunakan metodede ceramah. Sehingga peserta didik kurang antusias dalam mengikuti pembelajaran di kelas. Agar peserta didik dapat tertarik untuk belajar, peneliti dapat membantu guru dan siswa dengan mengembangkan media pembelajaran ular tangga. Tujuan dikembangkanya media ular tangga Keragaman SEBETA sebagai Identitas Bangsa Indonesia untuk mendiskripsikan kevalidan, kepraktisan dan keefektifan media pembelajaran ular tangga. Penelitian yang dilakukan menggunakan penelitian R&D (Research and Development) dengan model pengembangan ADDIE dengan lima tahapan yaitu (1) Analysis (Analisis), (2) Design (Desain), (3) Development (Pengembangan), (4) Implementation (Implementasi), (5) Evaluation (evalusi). Dengan subjek penelitian siswa kelas IV SDN Banyuanyar. Teknik analisis data yang digunakan yaitu analisis kuantitatif yang dijabarkan dalam analisis kualitatif. Hasil penelitian dan pengembangan media ular tangga SEBETA yaitu kevalidan dilihat berdasarkan validasi ahli media memperoleh presentase skor 82,69% pada kategori 81%-100%, sehingga sangat baik atau tidak revisi/valid. Sedangkan untuk validasi perangkat pembelajaran memperoleh presentase skor 80% dan 75% untuk presntase materi, pada kategori validitas 61%-80%, sehingga validitas baik atau tidak revisi/valid. Media ular tangga SEBETA dinyatakan praktis melalui respon guru dengan presentase skor 94% dan respon peserta didik sebesar 95,5% pada kategori kepraktisan 81%-100%, sehingga praktis sangat baik atau tidak revisi/praktis. Hasil keefektifan penggunaan media melalui uji coba postest dan ketuntasan belajar klasikal peserta didik menggunakan media ular tangga adalah 100% sehingga berada pada rentang 90%≤NR≤100% dengan kategori sangat baik. Berdasarkan hasil tersebut dapat diketahui bahwa media ular tangga SEBETA yang dikembangkan dinyatakan valid, praktis, dan efektif sehingga layak digunakan untuk mendukung proses pembelajaran.
PENGEMBANGAN MULTIMEDIA KABER (KARTU BERPASANGAN) BERBASIS MACROMEDIA FLASH PADA MATERI JENIS DAN KEGIATAN EKONOMI KELAS 5 DI SDN BAYE Oliviana Putri Setyorini; Ilmawati Fahmi Imron; Erwin Putera Permana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 2 (2023): Volume 08 No 02, September 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i2.9803

Abstract

Penelitian dilakukan dengan berdasar pada permasalahan yang muncul yaitu rendahnya hasil ulangan harian peserta didik semester II tahun ajaran 2021/2022 pada mata pelajaran Ilmu pengetahuan Sosial. Yang mana hal ini disebabkan oleh kegiatan pembelajaran yang dirasa peserta didik membosankan. Oleh sebab itu, dalam penelitian ini dilakukan uji coba untuk meningkatkan hasil belajar peserta didik dengan menggunakan medi kartu berpasangan (KABER). Sehingga penelitian ini dilakukan dengan tujuan untuk mengetahui kevalidan, kepraktisan dan kefektifan pengembangan multimedia KABER. Dengan model penelitian pengmebangan dan metode ADDIE diperoleh hasil yang menungjukkan bahwa persentase skor tinggi pada kevalidan, kepraktisan dan kefektifan multimedia KABER. Dengan demikian disimpulkan bahwa terdapat penggunaan multimedia KABER valid, praktis, dan efektif digunakan dalam kegiatan pembelajaran.