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EVALUASI IMPLEMENTASI SISTEM PEMBELAJARAN DARING FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS LAMPUNG Rahman Riyanda, Afif; Herlina, Kartini; Wicaksono, B. Anggit
IKRA-ITH HUMANIORA : Jurnal Sosial dan Humaniora Vol 4 No 1 (2020): IKRAITH-HUMANIORA VOL 4 NO 1 Bulan Maret 2020
Publisher : Universitas Persada Indonesia YAI

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Abstract

Artikel ini bertujuan untuk menjelaskan program sistem pembelajaran daringmenggunakan model evaluasi CIPP. Penelitian ini menggunakan metodekuantitatif. Jenis data yaitu data primer yang didapat dari Dosen PMIPA FKIP danmahasiswa. Teknik analisis data yang digunakan adalah teknik analisis deskriptif.Hasil penelitian menyimpulkan bahwa tingkat pencapaian program sistempembelajaran daring pada komponen context memperoleh skor rata-rata 4,145(82,91%) digolongkan dalam kategori baik; komponen input memperoleh skor ratarata4,302 (86,04%) digolongkan dalam kategori baik; komponen processmemperoleh skor rata-rata 3,838 (76,76%) digolongkan dalam kategori cukup; dankomponen product yang memperoleh skor rata-rata 4,107 (82,13%) digolongkandalam kategori baik. Dari hasil penelitian dapat disimpulkan bahwa program sistempembelajaran daring dilingkungan PMIPA FKIP Unila secara keseluruhan sudahlumayan baik sehingga bisa tetap dilanjutkan.
Curriculum Evaluation of Light Vehicle Engineering Department with Discrepancy Model as Per Industry Needs Aprianto, Anggi; Rizal, Fahmi; Lapisa, Remon; ., Ambiyar; Wakhid, Wakhinuddin; ., Sukardi; Riyanda, Afif Rahman
Journal of Education Research and Evaluation Vol 4, No 4 (2020)
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v4i4.28978

Abstract

The implementation of the curriculum as per industrial needs should be improved in terms of qualifications of teachers, tools, practicum materials, and the use of learning models as per industry needs. This study aims to evaluate the used curriculum of light vehicle engineering department as per industry needs. This study uses discrepancy evaluation model (design, installation, process, product and comparison) that describes the implementation of curriculum according to the industry needs from various aspects, namely: design, installation, process, product and comparison. The study results concluded that achievement level of curriculum implementation as needed in the design component obtained an average score of 4.28 (83.17%) classed in a good category; installation components get an average score of 3,502 (78.47%) classified in sufficient categories; process components get an average score of 4.05 (81.75%) classed in a good category; and product components that scored an average of 4.02 (81.26%) classified in a good category. As well as in the comparison component that obtained an average score of 3,324 (74.27%) classified in sufficient categories. The implementation of vocational school curriculum majoring in light vehicle engineering as a whole is categorized as sufficient. Therefore, it needs a follow-up from the relevant parties for a better implementation.; one of which is by revising the curriculum to fit the needs of the industry.
Sistem Pendukung Keputusan Penentuan Wali Kelas Berdasarkan Prestasi Guru Dengan Metode Analytical Hierarchy Process (AHP) Berbasis Web Aminuddin, Fattachul Huda; Riyanda, Afif Rahman; Djauhari, Teuku
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 6, No 1 (2022): Januari 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v6i1.3461

Abstract

Decision Support System (DSS) is a procedure-based model for processing data and assisting management in making decisions. Decision Support System (DSS) is a problem solving program and provides a solution to a decision in both structured and unstructured situations. Currently in the homeroom at SMA Ferdy Ferry Putra Jambi, it is still done subjectively by the principal. The assessment carried out by the principal is only based on the internal closeness factor between the teacher and the principal. Some possibilities for homeroom teachers are also based on age and years of service at school, causing injustice among teachers. The purpose of this study is to assist the school in determining homeroom teachers based on the achievements and services of teachers in educating students. The research method used is the Analytical Hierarchy Process (AHP) method. Research in making this application is carried out using the waterfall model with 6 stages, namely needs analysis, design or design, coding, testing, implementation, and maintenance. Making this application program was developed with the PHP programming language and the database used is MySQL. With this system, it can help the school in determining the ranking of teachers based on the value of services that will be selected as homeroom teachers
Teknologi Augmented Reality Simulasi Fotolistrik 3D Afif Rahman Riyanda; Nizwardi Jalinus; Sukardi Sukardi; Waskito Waskito; Fadhli Ranuharja; Agariadne Dwinggo Samala; Novi Hendri Adi; Ika Parma Dewi
Jurnal Teknologi Informasi dan Pendidikan Vol 14 No 3 (2021): Jurnal Teknologi Informasi dan Pendidikan (Special Issue)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v14i3.508

Abstract

The research has been conducted on the development of the 3D Photoelectric Simulation based on Augmented Reality. This Preliminary study is to analyze the availability of used photoelectric visulations and prakticum in High Schools in Lampung and how many physics teachers have not used teaching aids in the form of photoelctric tools or mercury light source enclosure. Based on the preliminary research, it was concluded that there are still very few physics teachers who use the photoelctric tools or mercury light source enclosure in High School physics learning. Therefore, it is very necessary to develop the Polariskop KIT along with teaching materials with LMS Assistance. The stages of developing the KIT in this preliminary study have only reached the 3D Simulation photoelectric design stage and design validation test.
Development of Android-Based Interactive Learning Media on Listening, Imitating, and Reciting Materials for PAUD Students Novi Hendri Adi; Okta Veza; Wakhinuddin Simatupang; Dedy Irfan; Mukhlidi Muskhir; Afif Rahman Riyanda; Della Daphiza
Jurnal Pendidikan MIPA Vol 22, No 2 (2021): Jurnal Pendidikan MIPA
Publisher : University of Lampung

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Abstract

Abstract: At the Al Quran-based PAUDQ An Najah, they are required to innovate in learning activities during the pandemic. The learning media used in PAUDQ An Najah still uses paper media, so teachers have difficulty providing material during the pandemic. Researchers feel the need to develop android-based interactive learning media to improve the quality of learning during the Covid19 pandemic. The purpose of this study is to develop interactive learning media for the introduction of android-based Arabic vocabulary to assist teachers in the teaching process and to assist the role of parents in providing learning guidance to their children. The method used is Multimedia Development Life Cycle (MDLC), which has concept, design, material collecting, assembly, testing and distribution stages. This research produces interactive learning media applications that can be operated on parents' smartphones to support online learning. The conclusion of this study is that android-based interactive learning media is feasible to be applied to PAUDQ An Najah.Keywords: Interactive Learning Media, MDLC, Android, PAUDAbstrak: Pada PAUDQ An Najah yang berbasiskan Al Quran dituntut untuk berinovasi dalam kegiatan belajar pada masa pandemic. Media pembelajaran yang digunakan pada PAUDQ An Najah masih menggunakan media kertas, sehinga guru kesulitan memberikan materi pada masa pandemic. Peneliti merasa perlu mengembangkan media pembelajaran interaktif berbasis android untuk meningkatkan kualitas belajar selama masa pandemi Covid19. Tujuan penelitian ini mengembangkan media pembelajaran interaktif pengenalan kosa kata bahasa arab berbasis android guna membantu guru dalam proses mengajar serta membantu peranan orang tua dalam memberikan bimbingan belajar kepada anaknya. Metode yang digunakan Multimedia Development Life Cycle (MDLC), memiliki tahapan concept, design, material collecting, assembly, testing dan distribution. Penelitian ini menghasilakan aplikasi media pembelajaran interaktif yang dapat operasikan pada smartphone orang tua untuk mendukung pembelajaran daring. Kesimpulan dari penelitian ini media pembelajaran interaktif berbasis android layak untuk diterapkan pada PAUDQ An Najah.Kata kunci: Media Pembelajaran Interaktif, MDLC, Android, PAUD.DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp279-291
Evaluation of Online Learning Processes in FKIP Universitas Lampung During Covid 19 Pandemic Afif Rahman Riyanda; Ambiyar Ambiyar; Syahril Syahril; Fadhilah Fadhilah; Agariadne Dwinggo Samala; Novi Hendri Adi; Fattachul Huda Aminuddin
Jurnal Pendidikan MIPA Vol 22, No 2 (2021): Jurnal Pendidikan MIPA
Publisher : University of Lampung

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Abstract

Abstract: This article aims to explain the evaluation of the online learning process during the COVID 19 pandemic at the teaching and education faculty of the University of Lampung using the CIPP model. From this study, it can be concluded that the level of achievement of the implementation of the online learning process on the context component obtained an average score of 4.17 (83.59 percent) with a good category; the input component obtained an average score of 3.973 (80.04 percent) with good category; the process component obtained an average score of 3,798 (76.88 percent) with sufficient category. This means that the implementation of online learning is still not able to overcome obstacles such as the uneven distribution of internet services that can be accessed by students in the application of online learning. as well as the speed of internet network access which is still slow and product components that get an average score of 4,107 (82.13 percent) in the good category. From the results of the study, it can be concluded that the implementation of online learning during the COVID 19 pandemic is quite good.Keywords: online learning, Covid 19 pandemic, CIPP Model.Abstrak: pandemi covid 19 telah menyebar keseluruh dunia termasuk indonesia, hal ini mengakibatkan terjadinya transformasi sistem pembelajaran secara online. Artikel ini bertujuan untuk menjelaskan evaluasi proses pembelajaran daring dimasa pandemi covid 19 di lingkungan fakultas keguruan dan ilmu pendidikan Universitas Lampung dengan mengadopsi CIPP model. Metode yang digunakan dalam penelitian ini adalah metode kuantitatif dengan Jenis data yaitu data primer. Dari penelitian dapat disimpulkan bahwa tingkat pencapaian pelaksanaan proses pembelajaran daring pada komponen context memperoleh skor rata-rata 4,17 (83,59 persen) dengan kategori baik; komponen input memperoleh skor rata-rata 3,973 (80,04 persen) dengan kategori baik; komponen process memperoleh skor rata rata 3,798 (76,88 persen) dengan kategori cukup.  Artinya dalam pelaksanaan pembelajaran daring masih belum mampu mengatasi kendala seperti belum meratanya distribusi layanan internet yang dapat diakses oleh mahasiswa dalam penerapan pembelajaran daring. dan juga kecepatan akses jaringan internet yang masih lambat dan komponen product yang memperoleh skor rata-rata 4,107 (82,13 persen) dengan kategori baik. Dari hasil penelitian dapat disimpulkan bahwa pelaksanaan pembelajaran daring si masa pandemi covid-19 dilingkungan PMIPA FKIP Unila secara keseluruhan sudah lumayan baik.Kata kunci: pembelajaran daring, pandemi Covid 19, model CIPP.DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp179-187
Analysis of the Effect of Blended Learning Model on Employee Class Students Learning Motivation Decky Antony Kifta; Afif Rahman Riyanda; Wakhinuddin Simatupang; Mukhlidi Muskhir; Dedy Irfan
Jurnal Pendidikan MIPA Vol 22, No 2 (2021): Jurnal Pendidikan MIPA
Publisher : University of Lampung

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Abstract

Abstract: Blended learning is a learning approach that combines online educational materials with traditional classroom-based methods. The traditional learning model requires the physical presence of lecturers and students, especially those trying to take further education with the employee class program, because they have to manage their time between study, work and even family. This study evaluates how the effect of using the blended learning model on the student's motivation to learn in the employee class. The study uses quantitative method with quasi experimental design. The design which utilizes one-group pretest-posttest with control group design, namely a research design that contains a pretest, before blended learning is carried out, and posttest after blended learning is carried out. The results of the study show that there is significant effectiveness of using the blended learning model compared to traditional towards the motivation of the employee class students.Keywords: blended learning, learning motivation, employee class students. Abstrak: Model pembelajaran campuran adalah pendekatan pembelajaran yang menggabungkan materi pendidikan daring dengan metode kelas berbasis tradisional. Model pembelajaran tradisional membutuhkan kehadiran fisik dosen dan mahasiswa, terutama mahasiswa yang khusus mengambil pendidikan lanjutan dengan program kelas karyawan, karena harus membagi waktu antara kuliah, kerja dan bahkan keluarga. Penelitian ini bertujuan untuk mengetahui bagaimana efek penggunaan model pembelajaran campuran terhadap motivasi belajar mahasiswa kelas karyawan. Penelitian ini menggunakan metode kuantitatif dengan quasi desain eksperimen. Desain dalam penelitian ini menggunakan one-group pretest posttest dengan desain control group, yaitu penelitian desain yang berisi pretest yaitu sebelum dilakukan pembelajaran campuran dan posttest setelah dilakukan pembelajaran itu. Hasil studi menunjukkan adanya pengaruh efektivitas yang signikan pada penggunaan model pembelajaran campuran terhadap motivasi mahasiswa yang mengambil kelas karyawan.Kata kunci: pembelajaran campuran, motivasi belajar, mahasiswa kelas karyawan. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp226-234
Feasibility Test for Android-Based Mobile Learning on High School Content I Dewa Putu Nyeneng; Afif Rahman Riyanda; Kartini Herlina
Jurnal Pembelajaran Fisika Vol 8, No 2 (2020): Jurnal Pembelajaran Fisika
Publisher : Jurnal Pembelajaran Fisika

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Abstract

This study explores Android-based mobile learning media design on electrical content. The Media is designed to contain electrical content that is abstract and can not be seen with the naked eye. The content is depicted in a tangible and easily understood by students. The methods used in the development of the research media are Research and Development (RD), and the development model conducted in this study is the IDI (Instructional Development Institute) Model of research results shows that the media Learning on electrical content is considered valid and the media is easy to use for students and teachers in the learning process.Keywords: learning Media, Mobile Learning, Android, electricityDOI: http://dx.doi.org/10.23960/jpf.v8.n2.202003
Internet Access and Internet Self-efficacy of High School Students Wayan Suana; Afif Rahman Riyanda; Ni Made Anggi Arlina Putri
Journal of Educational Science and Technology (EST) Volume 5 Number 2 August 2019
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v5i2.8397

Abstract

This study aimed at determining the availability of the internet facility, access, and internet usage in general as well as in learning physics among high school students in Lampung, Indonesia. The study also assessed students’ internet self-efficacy and perception of the internet in learning physics. A number of 1883 students, which consists of 700 males and 1183 females, participated in this descriptive study. A questionnaire consisted of 30 items was implemented in this study. The results showed that most students have internet facilities and nearly all of them have internet access through mobile phones. The majority of students had used the internet for more than or equal to three years (78.1%). In using the internet, students have two main reasons, for academic purposes (90.3%) and for social media activities (89.5%). Majority of internet service used in physics was to solving homework (78.5%). The study also revealed that students’ internet self-efficacy and perception for learning physics were in “high” and “positive” category, respectively. These results imply that the students’ internet facilities, access, experience, and self-efficacy are categorized high. Therefore, the integration of internet in teaching physics at high school in Lampung is adequately potential.
Implementasi Model Project Based Learning (PjBL) dalam Upaya Meningkatkan Hasil Belajar Mahasiswa Teknik Mesin Abdul Malik Made; Ambiyar Ambiyar; Afif Rahman Riyanda; Margaretha Karolina Sagala; Novi Hendri Adi
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 4, No 4 (2022): August Pages 5501-6400
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v4i4.3128

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Penelitian ini bertujuan untuk meningkatkan keaktifan dan hasil belajar mahasiswa dengan menerapkan model pembelajaran Project Based Learning (PjBL) pada matakuliah mesin-mesin perkakas dan produksi. Penelitian ini merupakan jenis penelitian PTK yang dilaksanakan dalam dua siklus dengan menggunakan model spiral merujuk pada Kemmis dan Taggart. Subjek penelitian adalah mahasiswa Semester VII Program Studi Teknik Mesin Universitas Batam 2019/2020 dengan polulasi sebanyak 24 orang. Teknik pengumpulan data pada penelitian ini menggunakan metode deskriftif komparatif dengan membandingkan hasil dari pra siklus sampai siklus II. Hasil penelitian menunjukkan bahwa hasil belajar mahasiswa meningkat sebesar 58,33% pada aspek kognitif, 66,7% pada aspek afektif serta 91,65% pada aspek psikomotorik setelah mengikuti proses pembelajaran dengan menerapkan model pembelajaran Project Based Learning (PjBL). Peningkatan juga terjadi pada keaktifan mahasiswa selama proses pembelajaran dimana terjadi peningkatan sebesar 75,83% setelah penerapan model pembelajaran Project Based Learning (PjBL). Dapat disimpulkan bahwa dengan menggunakan model Project Based Learning mampu membantu siswa dalam meningkatkan keaktifan dan hasil belajar pada matakuliah mesin-mesin perkakas dan produksi.