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Journal : Child Education Journal

Meningkatkan Kemampuan Berbahasa Daerah Melalui Cerita Rakyat Digital pada Siswa Sekolah Dasar: Sebuah Studi Pengembangan Rr. Fadila Kusumaning Ayu; Silvi Puspita Sari; Berliana Yunarti Setiawan; Fifi Khoirul Fitriyah
Jurnal Pendidikan Anak Vol 1 No 2 (2019): Bahasa sebagai Sarana Komunikasi dan Penyaluran Emosi Anak
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v1i2.1356

Abstract

ABSTRAK : Penelitian ini bertujuan untuk mengembangkan media cerita rakyat digital berupa aplikasi “Hikanusa” yang digunakan untuk mempertahankan Bahasa Daerah. Jenis penelitian ini menggunakan Research and Development (R&D). Uji ahli dilakukan oleh dua orang yaitu, ahli Sistem Informasi dan ahli pendidikan Bahasa Daerah. Aplikasi “Hikanusa”dapat dijadikan sebagai media pembelajaran bagi siswa sekolah dasar sehingga siswa mudah belajar bercerita menggunakan Bahasa Daerah. Harapannya jumlah generasi penutur akan bertambah mencegah dari kepunahan Bahasa Daerah. Saran untuk penelitian selanjutnya: untuk menguji efektifitas aplikasi “Hikanusa” menggunakan metode eksperimen. ABSTRACT : This research aims to develop digital folklore media in the form of the "Hikanusa" application that is used to maintain the regional languages. This type of research uses Research and Development (R&D). Expert tests were carried out by two people namely, Information Systems experts and Regional Language education experts. The application "Hikanusa" can be used as a learning medium for elementary school students so that students easily learn to tell stories using the Local Language. It is hoped that the number of speakers generation will increase to prevent the extinction of regional languages. Suggestions for further research: to test the effectiveness of the "Hikanusa" application using the experimental method
Hubungan Pemahaman Diri Terhadap Rasa Tanggung Jawab: Sebuah Survey Pada Anak Usia Dini Di Kota Surabaya Virginia Wulan Kurniasih; Fifi Khoirul Fitriyah; Muhammad Thamrin Hidayat; Sunanto
Jurnal Pendidikan Anak Vol 2 No 2 (2020): Pengembangan pada Aspek Perkembangan Anak Usia Dini
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v2i2.1672

Abstract

ABSTRAK : Sosial emosional merupakan salah satu aspek perkembangan anak usia dini yang penting mendapat perhatian, termasuk pada permasalahan pemahaman diri dan tanggung jawab. Meskipun sudah banyak penelitian yang mengkaji kaitan antara dua variabel tersebut, namun kajian untuk subjek anak usia dini masih terbatas. Tujuan penelitian ini adalah untuk menguji hubungan antara pemahaman diri dan tanggung jawab pada anak usia dini. Penelitian ini merupakan survey di Kecamatan Tenggilis, Kota Surabaya, yang melibatkan 134 anak usia dini. Alat pengumpul data menggunakan angket. Hasil penelitian menunjukkan terdapat hubungan yang signifikan antara pemahaman diri dan rasa tanggung jawab anak usia dini. Kontribusi penelitian ini adalah sebagai asesmen awal dalam pembelajaran anak usia dini khususnya pada pengembangan aspek sosial emosional. ABSTRACT : Social emotional is one aspect of early childhood development that is important to get attention, including the problems of self-understanding and responsibility. Although there have been many studies examining the relationship between these two variables, studies for the subject of early childhood are still limited. The purpose of this study was to examine the relationship between self-understanding and responsibility in early childhood. This research is a survey in Tenggilis District, Surabaya City, which involved 134 early childhood children. The data collection tool uses a questionnaire. The results showed that there was a significant relationship between self-understanding and feelings of responsibility in early childhood. The contribution of this research is as an initial assessment in early childhood learning, especially in the development of the social emotional aspects.
Pengaruh Perilaku Kecanduan Gawai terhadap Perkembangan Bahasa pada Anak Usia Dini Ulufiyatul Kamilah; Jauharotur Rihlah; Fifi Khoirul Fitriyah; Muhammad Syaikhon
Jurnal Pendidikan Anak Vol 2 No 2 (2020): Pengembangan pada Aspek Perkembangan Anak Usia Dini
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v2i2.1685

Abstract

ABSTRAK : Gawai merupakan media komunikasi yang tidak hanya menimbulkan dampak positif, melainkan juga negatif. Tujuan penelitian ini adalah untuk mengetahui pengaruh perilaku kecanduan gawai terhadap perkembangan bahasa anak usia dini di Kecamatan Sedati Kabupaten Sidoarjo. Penelitian ini merupakan penelitian kuantitatif dengan didukung metode korelasional dengan menggunakan teknik random sampling. Teknik pengambilan data berupa kuesioner/angket yang disusun menjadi butir-butir pertanyaan dengan menggunakan skala likert. Instrumen penelitian yang digunakan telah melewati uji validitas dan reliabilitas pada TK Dharma Wanita dan dinyatakan valid dengan nilai signifikansi lebih besar dari 0.3 berada pada rentang 0.5 - 0.7 pada setiap butir pertanyaan. Selanjutnya uji reliabilitas yang diperoleh pada variabel perilaku kecanduan gawai dan perkembangan bahasa sebesar 0.776 dan 0.771 dengan kategori tinggi, sehingga butir pertanyaan pada instrumen penelitian dinyatakan valid dan reabel. Penelitian ini menggunakan teknik analisis data regresi linear sederhana, hasil yang diperoleh yakni perilaku kecanduan gawai berpengaruh negatif terhadap perkembangan bahasa pada anak usia dini dengan total pengaruh 20.7% di Kecamatan Sedati Kabupaten Sidoarjo. Penelitian ini diharapkan dapat dijadikan sebagai sumber informasi guru dan orangtua dalam mendidik anak usia dini di era digital.ABSTRACT : Gadgets are communication media that not only have positive but also negative impacts. The purpose of this study was to determine the effect of device addiction behavior on early childhood language development in Sedati District, Sidoarjo Regency. This research is a quantitative research supported by a correlational method using random sampling techniques. The data collection technique is in the form of a questionnaire / questionnaire which is arranged into item questions using a Likert scale. The research instrument used had passed the validity and reliability test at TK Dharma Wanita and was declared valid with a significance value greater than 0.3 in the range 0.5 - 0.7 on each question item. Furthermore, the reliability test obtained on the variable of device addiction behavior and language development was 0.776 and 0.771 with the high category, so that the questions on the research instrument were declared valid and reliable. This study uses simple linear regression data analysis techniques, the results obtained are that device addiction has a negative effect on language development in early childhood with a total effect of 20.7% in Sedati District, Sidoarjo Regency. This research is expected to be used as a source of information for teachers and parents in educating early childhood in the digital era.
Planetarium Glass Based on Augmented Reality to Improve Science Literacy Knowledge in Madura Primary Schools Rr. Fadila Kusumaning Ayu; Zahrotul Jannah; Nur Fauziah; Tri Nadia Ningsih; Manilaturrohmah Manilaturrohmah; Devaldi Akbar Suryadi; Rizqi Putri Nourma Budiarti; Fifi Khoirul Fitriyah
Jurnal Pendidikan Anak Vol 3 No 1 (2021): Early Childhood Innovative Learning Media
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i1.1768

Abstract

One of the important branches of science on an international scale is scientific literacy. This study aimed to increase the science literacy knowledge of elementary school students on the material of the solar system. This study uses the ADDIE type Research and Development (R&D) method, starting from analysis, design, development, implementation, and evaluation. Expert testing of a learning product was carried out by users of the Planetarium Glass application, namely grade VI students of SDN Patengteng 2. The results of this media trial on 22 respondents showed 80% effectiveness. This research instrument uses an online questionnaire to users to determine the effectiveness of this learning media. The final result of the Planetarium Glass application media based on augmented reality is an application format that can be used by utilizing an android-based smartphone. This media provides information about the material of the solar system in the form of 3D virtual animation (3 dimensions) accompanied by an explanation of each object in audio form and is equipped with an application usage module. This media is designed to facilitate students' understanding in understanding the material of the solar system effectively and efficiently because students can see directly the material conveyed via the smartphone they use. Learning using the Planetarium Glass application can be used as an alternative learning media in increasing science literacy knowledge of elementary school students, especially in Madura.
The Development Process of Islamic STEAM Activity Storybooks for Early Childhood Kartika Metafisika; Reza Nur Azizah; Fifi Khoirul Fitriyah
Jurnal Pendidikan Anak Vol 4 No 1 (2022): Child Education Journal
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v4i1.2703

Abstract

This study aims to design and develop an Islamic Science, Technology, Engineering, Art, and Mathematics (STEAM) Activity Storybook prototype, which is a storybook with STEAM learning activity content in it, and there is an integration between the concept of science and Islamic content. The Design Research with the Plomp Model went through the preliminary investigation, design, and construction phases. The preliminary investigation results showed that Kindergarten teachers did not understand the essential elements in the implementation of STEAM learning and still did not have adequate references and media for STEAM learning implementation. In the design phase, principles in developing the Islamic STEAM Activity Storybook for Early Childhood and criteria for STEM/STEAM learning-based storybooks were formulated before entering the construction phase. The storyboard is developed to determine the narrative, activity sheet, context, or description of the image on the specified book page in the construction phase. The whole process was put forward as a reference for developing the Islamic STEAM Activity Storybook for Early Childhood on other STEAM learning content. The results of this study can help teachers and parents to plan and implement STEAM learning with Islamic content for early childhood.