cover
Contact Name
Muhammad Hanif
Contact Email
didaktika@upi.edu
Phone
+6282136701440
Journal Mail Official
didaktika@upi.edu
Editorial Address
Ruang Jurnal Lt. 1 Gd. Administrasi, Universitas Pendidikan Indonesia Kampus Serang Jl. Ciracas No. 38, Kota Serang
Location
Kota serang,
Banten
INDONESIA
Didaktika
ISSN : -     EISSN : 27759024     DOI : -
Core Subject : Education, Social,
Didaktika (e-ISSN: 2775-9024) adalah jurnal ilmiah open akses yang secara berkala yang diterbitkan oleh Universitas Pendidikan Indonesia Kampus Serang. Didaktika diterbitkan empat kali satu tahun (Maret, Juni, September, dan Desember) yang mempublikasikan hasil penelitian orisinal tentang pendidikan guru sekolah dasar dan topik lain seputar pendidikan. Didaktika menerbitkan artikel pada lingkup pendidikan khususnya pendidikan guru sekolah dasar dalam cakupan konsep, teori, paradigma, pendekatan, dan metodologi dalam kajian ilmu pendidikan dasar. Ruang lingkup Didaktika meliputi: Pembelajaran Bahasa di SD Pembelajaran Matematika di SD Pembelajaran IPA di SD Pembelajaran Nilai dan Kewarganegaraan di SD Pembelajaran IPS di SD Pembelajaran Seni di SD Pembelajaran Penjaskes di SD Pendidikan Karakter di SD Perkembangan Peserta Didik di SD dan topik lain yang relevan dengan pendidikan dasar
Articles 63 Documents
Kendala Orang Tua Belajar Dari Rumah (BDR) Dengan Sistem Pembelajaran Daring Pada Masa Pandemi Di TK Negeri Pembina Kabupaten Tanah Datar Marliza, Suci; Hartati, Sri
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/didaktika.v1i3.39554

Abstract

The implementation of online learning in reality has many obstacles for parents when accompanying children to study at home. The purpose of this study is (1) to find out the obstacles faced by parents when their children learn from home, (2) to find out the efforts taken by parents to deal with the obstacles they face while their children are learning from home. This study uses a quantitative descriptive approach with data collection techniques using a questionnaire. The methodology used in this research is descriptive quantitative by distributing questionnaires to respondents, namely the children's parents. The results of the study stated that (1) understanding of the subject matter by parents as many as 38 parents (76%) understanding of the subject matter by parents had not been able to understand the subject matter that had been given by the teacher. (2) When parents accompany their children to study at home, 39 parents (78%) cannot accompany their children to study at home. (3) Parents' obstacles in using this gadget can be seen from 29 parents (58%) who are unable to operate the gadget properly. By knowing these challenges, it is hoped that in the future parents can anticipate the learning process well during the pandemic.
Pengaruh Pengawasan Orangtua Dalam Penggunaan Gadget Pada Anak Di PAUD Al- Fatanah Kelurahan Sinapa Piliang Kota Solok Sari, Revi Permata; Hazizah, Nur
Didaktika Vol 1, No 4 (2021): Didaktika (In Press)
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/didaktika.v1i4.39739

Abstract

The purpose of this study was to find out how the supervision of parents in supervising children using gadgets and how the effects of gadgets on children in PAUD Al-Fatanah, Sinapa Piliang Village, Solok City. This study uses a quantitative descriptive approach with data collection techniques using a questionnaire. The results showed that (1) Parental supervision was assessed. Of the 41 parents as respondents to the parental supervision questionnaire, they are in the medium category with an average percentage of 64.7%, meaning that there are still 35.3% of parents who have not been able to supervise and educate their children properly, in accordance with the rules and norms. in accordance. In this study, the parental control questionnaire was in the moderate category because not all respondents provided good supervision of children such as parents who did not provide a warm and firm form of supervision, were less willing to accept children's requests, lacked time for children and gave high freedom to children. (2) The use of gadgets in early childhood from 41 parents as respondents where the research results obtained as much as 76.8% are in the fairly high category. (3) Parental supervision with a percentage of 64.7% and the variable use of gadgets in early childhood with a percentage of 76.8%. So it can be concluded that the influence of parental supervision in the use of gadgets in early childhood with an average percentage of 51.5%. This means that it can be concluded that parental supervision is quite influential in the habit of using children's gadgets.
Analisis Kesalahan Siswa Kelas IV SDN Serang 8 dalam Menyelesaikan Soal Cerita pada Materi Pengukuran Damayanti, Intan Shella; Tiurlina, Tiurlina; Fitriasari, Novi Sofia
Didaktika Vol 1, No 1 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (246.211 KB) | DOI: 10.17509/didaktika.v1i1.32598

Abstract

This research described the students' errors in solving story qustions in grade IV SDN Serang 8. Most students find it difficult to interpret the purpose of the calculation questions in the form of stories and often get less scores because of the errors students make when students answer calculation questions in story form. This study aimed to find out what are the causes and errors made by students, then find out how the solutions can be given and carried out by students or teachers. This research used a qualitative approach with the descriptive type of research. By using content analysis methods, namely research by examining the text of documents or books to draw conclusions based on the context of their use. The data collection procedure was carried out by giving several research instruments in the form of 4 mathematical story questions about measurement and conducting interviews to produce oral data from participants. The findings of this study indicate that there are several facts that cause this occurrence of students’ errors. They are students did not understand the concept, students made calculation errors, some students did not answer correctly, and students did not answer in a complete way until the final answer. Researcher produced data on the level of ability of grade IV SDN 8 students. There are 3 students who have high ability level, 10 students have medium ability level, and 7 students have low ability level. This research was expected to help to provide solutions so that students are able to solve story problems correctly and according to the procedure for solving them.
Minat Baca dengan CIRC dan Mind Mapping Faraola, Hala; Salim, Herli
Didaktika Vol 1, No 4 (2021): Didaktika (In Press)
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (197.799 KB) | DOI: 10.17509/didaktika.v1i1.33627

Abstract

The students' low reading interest is a matter of concern. Where reading is the most important thing in learning activities. Therefore, it is necessary to have an appropriate and creative strategy or method so that the expected learning objectives are achieved. CIRC is a learning model that collaborates cooperative reading and writing activities. Combined with the Mind Mapping method which involves student creativity. Based on research in class V SDN Pondokkaso Tonggoh, CIRC and Mind Mapping provide a good stimulus for students' reading interest, especially in Indonesian language learning. The purpose of this study was to determine whether or not the CIRC model and the Mind Mapping method affected reading interest. This research was conducted during the outbreak of the Covid-19 virus, so there are several adjustments in this study. The research conducted was a quasi-experimental study with a nonequivalent control group design. The study population was all students in class V and the sample taken was the VA class which was divided into the experimental class and the control class. The data collection techniques used were pre and post-test, Likert scale questionnaire, and observation. Based on the data collected, it was found that the average experimental class students experienced a significant increase in reading interest, from the initial average of 87.43 to 92.07 while in the control class the initial average of 85.79 became 88.07. At the time of learning, students in the experimental class were calmer than the control class, this made the experimental class get better results.
KAJIAN MODEL RASCH PADA TES LO DAN DESAIN DIDAKTIS PEMBELAJARAN ETNOMATEMATIKA SUNDA MELALUI PERMAINAN ENGKLEKMATIKA DALAM KEMAMPUAN PEMODELAN MATEMATIK KELAS III SD Munawaroh, Siti; Supriadi, Supriadi
Didaktika Vol 1, No 2 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (221.515 KB) | DOI: 10.17509/didaktika.v1i2.38115

Abstract

This study describes the success of a process of transferring knowledge from sources of knowledge to students through educators who are not just given it for granted. There needs to be something that can help the process of transfer of knowledge become more interesting so that students are interested and can receive new knowledge well, one of which is learning design. Ethnomathematics can be a new option for interesting learning designs for children. With this design choice, there is hope that children can develop their mathematical modeling skills. Modeling skills can help children make mathematical models in real life. Currently, there are still many educators who still do not know and use this ethnomathematical design option in classroom learning. In this study, we will discuss the results of the analysis of the LO, DDA, and RDD test measuring instruments for ethnomathematical learning with the Engklek game obtained from Supriadi's research data (2019). The method in this research is descriptive. Using this method will describe the results of the analysis of the Winstep application in the form of numbers in words that are easier to understand. The findings from the data that have been processed according to the items, namely, a test measuring instruments in the form of LO, DDA, and RDD can be used to measure students' mathematical modeling abilities because most of the analysis results show that they have met the analysis criteria. In LO 1 and LO 2 there are still some items that do not meet the criteria, so they cannot be used optimally to measure their mathematical modeling abilities. While in DD and RDD all items have met the criteria to be used as a measuring tool for the test.
Analysis of the Use of Online Learning Media by Teachers at SDN Ciputat Serang City in the Covid-19 Pandemic Sekarini, Niken; Sutarjo, Ajo; Hanif, Muhammad
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (173.539 KB) | DOI: 10.17509/didaktika.v1i3.38162

Abstract

Online learning media is one of the learning and communication tools used by teachers and students during the Covid-19 pandemic. This study aims to determine the online learning media used by teachers, the learning process, mastery of learning media by teachers, and the use of learning media used by teachers at SDN Ciputat Serang City in online learning. The subject of this research is the teacher of SDN Ciputat Serang City in using online learning media. This research method is a case study. The approach in this research is qualitative. Data collection techniques used interviews and literature studies. The findings in this study indicate that the online learning media used by SDN Ciputat teachers are Whatsapp, Google meet, Zoom, Youtube, and Google classroom. The learning process is carried out online, the teacher sends materials and assignments through the online learning media used, the schedule and learning materials are adjusted to the current pandemic. Mastery of digital technology is not all teachers master the existing online learning media. The use of digital technology by teachers is related to student attitudes and responses as well as factors that support and hinder during the online learning process. Therefore, the solution used by teachers for the existing obstacles is to arrange teacher picket schedules at schools, home visits, and learning clinics.
Tari Kalih Garu sebagai Materi Latihan Motorik Kasar Siswa Sekolah Dasar Kelas Tinggi Sakinah, Anissa Citra; Fitriani, Yulianti
Didaktika Vol 1, No 2 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (531.611 KB) | DOI: 10.17509/didaktika.v1i1.33631

Abstract

This research is a scientific development project which is motivated by the inexistence of Padepokan Pencak Silat or Sanggar in the community around the residents live located in Citra Gading RT 02 RW11 Serang City, Banten Province which can accommodate the creativities of upper class (grade IV-VI) of elementary school students. The aim of this research is to develop a combination dance adapted from tradisional martial arts of Indonesia, Pencak Silat. This research uses a developmental method or RD designed from Dick Carry by ADDIE model which has five stages, namely analysis, design, development, implementation, and evaluation. This dance uses eleven movements that have been adapted from Pencak Silat. The subjects in this study were 6 high-grade elementary school students. The research technique was carried out by means of observation, interviews, documentation, and a questionnaire. The results of this study were that there was an increase in students' gross motor scores from the first day of implementation to the third day of implementation. The children were more flexible and more dexterous in moving. Therefore, this dance can contribute to the development of gross motoric skills of high school students including aspects of speed, strength, endurance, and good agility that can be used by teachers, coaches and even parents at school and in environment where they live, even at pandemic times like this period.
Peran Guru Kelas Dalam Pelaksanaan Bimbingan dan Konseling di SDN Serang 03 Rahmah, Ratu Hety Novia; Chudari, Ima Ni'mah
Didaktika Vol 1, No 2 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (208.459 KB) | DOI: 10.17509/didaktika.v1i2.33503

Abstract

In elementary school guidance and counseling are not handled specifically by counsellors or teachers BK. In order to perform this role, the class teacher must pay attention to the level of development of each student. The purpose of this research is to find out about the role of classroom teachers in the implementation of guidance and counseling, the implementation of guidance and counseling at SDN Serang 03, and the obstacles faced by classroom teachers in the implementation of guidance and counseling at SDN Serang 03. This study uses qualitative approach combined with case study method. The subjects of the study were grade II teachers, grade V teachers, and principals of SDN Serang 03. Researchers use data collection techniques in the form of interviews, observations and documentation. In analyzing the data, researchers conducted data reduction activities, data presentation, and conclusion drawing. The results of the study conducted by researchers showed that the role of classroom teachers in the implementation of guidance and counseling at SDN Serang 03 has been implemented well although there are some aspects that have not been achieved optimally due to the covid-19 pandemic. At SDN Serang 03, the role of classroom teachers in the implementation of guidance and counseling is inseparable from collaboration with parents in providing guidance to students. The conclusion of this study is the role of class teachers in the implementation of guidance and counseling is indispensable to help the development of learners.
ANALISIS TOKOH DAN PENOKOHAN DALAM FILM ANIMASI TREASURE TREKKERS Khoriah, Ismatul; Salim, Herli
Didaktika Vol 1, No 3 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (219.713 KB) | DOI: 10.17509/didaktika.v1i3.38126

Abstract

Different abilities of children demanded teachers to be rich in ideas when carrying out learning so that all children can understand learning well. Children’s high interest in watching animated films can be utilized as learning materials. Animated films are expected to make learning more effective for children. In this study, researchers analyzed characters and characterizations in the animated film Treasure Trekkers consisting of the main character, additional characters also characterization of the protagonist and antagonist so can be used as learning material following the material for class 4 sub-theme 1 about telling characters in fiction stories because children face difficulty to tell characters in fiction stories. Treasure Trekkers is one of the animated films that are suitable as learning material. This film tells the story of three explorers who explore the world, on a mission to find the most valuable treasures, namely kindness, and friendship. In this film, children will learn about the characters with various characters they have, so it will be easy for children to tell the characters in fiction stories. The researcher uses a qualitative approach because produces data in the form of a description containing a detailed explanation of the topics discussed in a tested manner, a content analysis method that is to discuss in full the contents of something to be analyzed. Researchers found characters and characterizations in the animated film Treasure Trekkers and describe the message that each character carries aiming to make students easier to achieve basic competencies in telling characters in fiction stories. Students also will learn in an effective and not boring.
Implementasi Model Kooperatif Tipe TGT dalam Pembelajaran IPS Tema Keberagaman Suku Bangsa di Indonesia di SDN Cijengkol 01 Putri, Nursoleha Mumpuni; Susilawati, Susilawati; Ridwan, Ita Rustiati
Didaktika Vol 1, No 1 (2021): Didaktika
Publisher : Universitas Pendidikan Indonesia Kampus Serang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (222.178 KB) | DOI: 10.17509/didaktika.v1i1.32651

Abstract

The problem of understanding students' concepts on social sciences that are still established criteria became the background of this study. This was evidenced from the preliminary notes that 10% of students reach a minimum score of ≥ 75. This research used the Team Game Tournament type of cooperative learning, which is part of the type or model of cooperative learning that is very flexible to use to invite all students to activities without status support and include roles students `to make a tutor and in it is a game or game and reinforcement. Fun learning process activities can make students interested in this learning. This is due to the age of elementary school students whose nature still likes to play and tends to allow exciting learning. Learning must also be concrete in nature. It is easier for students to accept the material presented by the teacher during the research learning process which took place at SDN Cijengkol 01 for fourth-grade students of even semesters with 46 students. This research aimed to improve the learning ability of students and increasing activities in the learning process. Therefore, this learning model is needed. The type of research used was Classroom Action Research. The instruments used were test and observation sheets. This research was conducted in two cycles. The acquisition of the classical average value of the first cycle 64. The percentage of learning completeness is 30%. The second rank is the acquisition of an average value of 86 presentations of classical learning completeness as much as 91.34% of the research was declared successful because it has reached the predetermined standard of completeness. This learning model can improve learning abilities and improve student learning outcomes.