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Application of the Guided Inquiry Model to Improve Science Process Skills High School Students Ade Rahayu Fadhilla; Muhibbuddin Muhibbuddin; Muhammad Syukri
Jurnal Penelitian Pendidikan IPA Vol. 7 No. 4 (2021): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v7i4.779

Abstract

This study aims to improve students' science process skills by applying a guided inquiry learning model to the concept of work and energy learning physics. The research design used was a quasi-experimental control group design. The population in this study was all class X MIA SMA Negeri 5 Banda Aceh, which consisted of five parallel classes who took the science program in the even semester of 2020/2021 with a total of 139 students. Two classes as the research sample were selected by purposive sampling by taking into account the average value of physics for each class. Meanwhile, the determination of the experimental and control classes in this study was carried out randomly. Data on science process skills in both classes was obtained through observation sheets filled out by two observer teachers. The results of data analysis show that, in general, there is a significant difference between the improvement of science process skills in the experimental class and the control class for the indicators of observing, predicting, measuring, communicating, and concluding. However, for classifying indicators, the results were not significantly different. The improvement of science process skills in the experimental class in general for all of these indicators certainly cannot be separated from each step of the guided inquiry learning model they carry out. The positive results of the implementation of physical learning through the inquiry model on students' science process skills can be used as a reference and support for teacher implementation in carrying out the teaching and learning process of physics, especially on the concept of business and energy
Pengaruh Media Gamification dalam Jaringan terhadap Hasil Belajar dan Sikap Berpikir dalam Belajar Lia Musnidar; A. Halim; Ismul Huda; Muhammad Syukri; Elisa Kasli
Jurnal Penelitian Pendidikan IPA Vol. 8 No. 2 (2022): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v8i2.1321

Abstract

The concept of physics material for some students is a difficult concept. In fact, students tend to like to work together and be critical in asking questions, but lacks in building ideas between each other for understanding the concepts of physics material. This affects learning outcomes, namely about 20% of students have not met the minimum completeness criteria for the overall Physics material. Based on the problems above, the purpose of this study is to determine the effect of network gamification media on student learning outcomes and to determine differences in students' thinking attitudes in learning after gamification-based media is applied in the network. Gamification is one that implements the game concept in a non-game context to create a fun learning process. Gamification has various designs, one of which is crossword and has a bulleted aspect. This study aims to determine the effect of gamification media in the network on student learning outcomes. The method used in this research is quasi-experimental with Non-Randomized Posttest-Only Control Group Design with random sampling technique. Data was collected through test and non-test data. The results of the study were tested with the Ancova test showing a significance value of 0.325 > 0.05 which indicates the application of gamification media has no effect on learning outcomes. This can happen because the learning process is short and students explore independently without monitoring by the teacher and this is something that is still new for students. Based on the results of the questionnaire analysis proves that students become the ideal SK means more argumentative and critical. This shows that there is a difference after being given gamification media treatment on thinking attitudes in learning.
Question webs-based learning: Science process skills and scientific questioning skills of students on harmonic motion topic Ammalia Nurjannah; Abdul Gani; Evendi Evendi; Muhammad Syukri; Elisa Elisa
Momentum: Physics Education Journal Vol 4 No 1 (2020)
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (675.883 KB) | DOI: 10.21067/mpej.v4i1.4402

Abstract

The success of students in dealing with the globalization era of scientific literacy needs to be supported by practising skills, one of the skills that must be mastered by students in the science process skills and scientific questioning skills. This study aims to determine the implementation of the question webs based learning model of learning to improve science process skills and scientific questioning skills in grade X students at SMAN 1 Darul Imarah using a quasi-experimental method with nonequivalent control group design. The samples were taken by purposive sampling technique which was then divided into experimental and control groups. The data were collected from pretest and posttest scores which were then tested based on N-gain values. The results showed that the score of science process skills and scientific questioning skills of experimental class students obtained higher mean scores than control class mean scores. Statistically, it can be seen that testing the results of tests using the t-test 4.507 for science process skills and 29.79 for scientific questioning skills with a significant difference. The conclusion of this study shows that the question web-based learning model improve science process skills and scientific questioning skills compared to conventional models.
PENGARUH APLIKASI KAHOOT SEBAGAI MEDIA PEMBELAJARAN TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATERI GETARAN GELOMBANG Kahoot merupakan aplikasi media pembelajaran bersama di kelas dengan bantuan koneksi internet yang bersifat sederhana namun bisa menyena Cut Rosi Dyanti; Hafnati Rahmatan; A Halim; Muhammad Syukri; Elisa Elisa
Jurnal Penelitian Pendidikan IPA Vol. 8 No. 3 (2022): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v8i3.1476

Abstract

Kahoot is a shared learning media application in the classroom with the help of an internet connection that is simple but can be fun for students in improving the learning outcomes of the digital generation. The instrument used is in the form of choice questions to measure learning outcomes. Learning outcomes were analyzed using independent sample t-test based on the acquisition of N-gain. Testing the hypothesis of an increase in learning outcomes has tcount = 5.194 > ttable= 2.048 with a two-sided significance value (Sig. 2-tailed) smaller than = 0.05, i.e. 0.000, meaning that there is a significant difference in student learning outcomes in the control and experimental classes, then on the learning outcomes Ha is accepted and Ho is rejected. The difference in learning outcomes is significant, indicating the influence of the Kahoot application as a learning medium on student learning outcomes. The results of data analysis showed that the increase in student learning outcomes in the experimental class using the Kahoot application increased more than the control class without using the Kahoot application
The Effect of Using Physics Education Technology (PhET) Simulation Media to Enhance Students’ Motivation and Problem-Solving Skills in Learning Physics Anggi Susilawati; Yusrizal Yusrizal; A. Halim; Muhammad Syukri; Ibnu Khaldun; Susanna Susanna
Jurnal Penelitian Pendidikan IPA Vol. 8 No. 3 (2022): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v8i3.1571

Abstract

One of the demands of 21st-century skills is problem-solving skills, to have good solving skills, one must have good learning success factors, such as learning motivation. In fact, from the results of observations and interviews conducted at SMA Negeri 2 Darul Makmur, it was found that the motivation and problem-solving skills of students were still low. The purpose of this research is for investigating the effect of using Physics Education Technology (PhET) simulation media to enhance students’ motivation and problem-solving skills in learning physic. This research used a quasi-experiment quantitative approach with Non-Equivalent Control Group Design. The population of this research was students of Grade XII MIA as many as 57 students. There were 50 students taken by random sampling. The instrument was questioned in the form of an essay and questionnaire by the Likert scale. The data of this research was analyzed by average test, N-gain, and independent-sample t-test. The result showed that the average score of motivation study in experiment class is in the high categorize and in the control class is in the low categorize, while N-gain score problem-solving skill for experiment class is in the high categorize and in control class is in the medium categorize. Moreover, based on an independent sample test is obtained that there is a significant difference between for problem-solving motivation and skill, this is strengthened by the positive response of students using media simulation PhET in learning. It can be concluded conveyed that media simulation of Physics Education and Technology (PhET) in learning physic can enhance students’ motivation and problem-solving skills
THE DEVELOPMENT OF LEARNING MATERIALS PjBL-STEM TO IMPROVE STUDENTS’ SCIENTIFIC LITERACY SKILLS Siti Maghfirah; Muhammad Syukri; A Halim; Nurazidawati Mohammad Arsad
Kwangsan: Jurnal Teknologi Pendidikan Vol 11, No 1 (2023): Kwangsan
Publisher : Balai Besar Guru Penggerak Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31800/jtp.kw.v11n1.p66--82

Abstract

This study aims to develop the learning materials based on the STEM approach through the PjBL model that is feasible used to improve students’ scientific literacy in physics learning. The study is a development study using the ADDIE model which consists of five stages of development, namely Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were the students of grade 11th at SMA Negeri 5 Banda Aceh in the academic year 2019/2020. This study in the implementation stage used an experimental research design (quasi-experimental design) in which the model used was non-equivalent control group design by utilizing research instruments such as the questionnaire, validation questionnaire, and scientific literacy skills question test. The post-test results of students’ scientific literacy skills were then tested by using a t-test to investigate the differences between the experiment and control class. Based on the results of the study, the learning materials developed was feasibly used to improve students’ scientific literacy skill. AbstrakPenelitian ini bertujuan untuk mengembangkan perangkat pembelajaran berbasis pendekatan STEM melalui model PjBL yang layak digunakan untuk meningkatkan literasi sains siswa dalam pembelajaran fisika. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE yang terdiri dari lima tahap pengembangan, yaitu Analysis, Design, Development, Implementation, and Evaluation. Subjek penelitian ini adalah siswa kelas XI SMA Negeri 5 Banda Aceh. Uji lapangan pada tahap implementation menggunakan desaign penelitian eksperimen (quasi experimental design) model yang digunakan adalah non-equaivalent control group design. Instrumen penelitain berupa angket validasi, angket respon guru dan peserta didik serta soal tes kemampuan literasi sains. Hasil posttest kemampuan literasi sains peserta didik kemudian diuji menggunakan uji t untuk melihat perbedaan antara kelas eksperimen dan kelas kontrol. Berdasarkan hasil penelitian diketahui bahwa perangkat pembelajaran yang dikembangkan layak digunakan untuk meningkatkan kemampuan literasi sains peserta didik.
PENGEMBANGAN MODUL PRAKTIKUM FISIKA DASAR I BERBASIS KETERAMPILAN PROSES SAINS Abdul Hamid; Muhammad Syukri; Putri Shalina
JURNAL INOVASI DAN PEMBELAJARAN FISIKA Vol 9, No 2 (2022): JURNAL INOVASI DAN PEMBELAJARAN FISIKA
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jipf.v9i2.18856

Abstract

AbstractThe purpose of this study is to determine the feasibility and response of student to the basic physics practicum module based on science process skills. This research methodology is a development technique that combines an R&D research design with an ADDIE development pattern. The participants in this study were physics education students enrolled in basic physics practicum course, 2021/2022. This study employs a non-test instrument that consist of a module validation sheet, an observation sheet, and a student response questionnaire. The data in this study was analyzed using quantitive and qualitative descriptive analysis. The data analysis result revealed that the physics practicum module based on science process skills was designed to obtain valid criteria with an average result of 3.3 in material and media aspect, and the result of student responses obtained very interesting criteria.Keywords: Practicum Module, Basic Physics I, Science Process Skills
Pengembangan Media Pembelajaran Berbasis Internet of Things Melalui Pendekatan STEM Investigative Science Learning Environment Untuk Meningkatkan Hasil Belajar Siswa Abdul Hamid; Muhammad Syukri; A Halim; Irwansyah Irwansyah
Jurnal Penelitian Pendidikan IPA Vol. 8 No. 4 (2022): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v8i4.1634

Abstract

This study aims to design and implement IoT-based media using the STEM-based ISLE model to improve student learning outcomes. This type of research uses Research and Development with the Dick & Carrey development model. The products produced are teaching aids based on the Internet of Things (IoT), student worksheet, and lesson plan. The IoT-based teaching aids were developed using Long Range Area (LoRa) SX1276, Raspberry Pi 3 Model B+, Arduino Uno, and DHT11 sensors, the data is displayed on the ThingSpeak web which has been integrated with the TTN (The Things Network) web for analysis by students. The results of the validation of teaching aids by media experts showed an average value of 4.20, material experts got an average value of 4.16, and observer teachers 4.83 which showed that the teaching aids were feasible to be applied. Validation was also carried out on student worksheets and lesson plans, the average value of student worksheets validation by media experts showed a value of 4.75, while by material experts 3.99 and by teacher observers 5, therefore student worksheets were feasible to be applied in the learning process, as well as with lesson plans with a validation value of 4.33. The results of the pre and post-test student learning outcomes showed an increase in the completeness of 70%. These results indicate that IoT-based media and products developed are feasible to be applied and can improve student learning outcomes in the learning process.
Development of a Virtual Lab in Science-Physics Learning Based on the STEM Approach Mulia Rahmi; Saminan Saminan; Muhammad Syukri; Yusrizal Yusrizal; Ibnu Khaldun; Wiwit Artika; Ismul Huda
Jurnal Penelitian Pendidikan IPA Vol. 8 No. 4 (2022): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v8i4.1660

Abstract

Learning innovation in the laboratory has experienced very rapid development in the current era of technological development. One of these innovations is through the use of virtual laboratory classes in science learning, as is the case with temperature and heat materials. The aims of this research are to develop a virtual lab based on the STEM approach on the concepts of temperature and heat, to test the validity and practicality of virtual lab products based on the STEM approach. The development method used is 4-D (four-D). The data obtained in the form of quantitative and qualitative data. Qualitative data in the form of suggestions, input, feedback and criticism from the validator and quantitative data in the form of a validation questionnaire. The validation results show that the validation is 87.89% (very feasible). In addition, the practical test of student responses was obtained at 96, 15 (very practical) and the teacher at 3.31 (very practical). Practically speaking, the virtual lab based on the STEM approach that was developed is very useful to support practical activities.
Students’ Responses to the Implementation of the Inquiry-Based Pictorial Riddle Method via Online in the Concept of Fluid Static Muhammad Syukri; Wardatul Husna; Ngadimin Ngadimin; Ayu Andriani; Lilia Halim
Jurnal Penelitian Fisika dan Aplikasinya (JPFA) Vol. 12 No. 1 (2022)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpfa.v12n1.p14-23

Abstract

The Covid-19 pandemic has led to the issuance of government policies that require distance learning. One approach so that students remain motivated to learn is to use a method that allows two-way interaction between teachers and students even though learning is online. The research was conducted in SMA Negeri 4 Vocational High School, class XI MIA 3, involving 34 students. The research method used was descriptive research which describes students’ responses to the implementation of the inquiry-based pictorial riddle method online. The data collection technique used four alternative answers. The research data was processed using the Likert scale. Based on the results of the study, students’ responses to the inquiry-based pictorial riddle method were very good. This is evidenced by the response from most students who feel interested and get many benefits when learning to use inquiry-based pictorial riddles during online learning.