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Development of Mobile Media Based on Problem-Based Learning in Basic Computer Network Engineering and Communication Subjects Latifah Annisa; Nizwardi Jalinus; Yeka Hendriyani; Mukhlidi Muskhir
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 2 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i2.4999

Abstract

This research aims to develop mobile learning media specifically designed for basic subjects in Computer Network Engineering and Telecommunications to enhance student motivation and learning outcomes. Utilizing the RD (Research and Development) method, the ASSURE model was employed for development. This model includes analyzing learners, stating objectives, selecting instructional methods, media, and materials, utilizing media and materials, requiring learner participation, and evaluating and reinforcing. The mobile media was tested with 36 students from TJKT Vocational High School in Padang. Data collection instruments included validation sheets, practicality questionnaires, student evaluation questions, and student response questionnaires. Results showed a material expert validity of 0.89 and a media expert validity of 0.94, both indicating high validity. Teacher-assessed practicality scored 90.67, while student assessments scored 86.19, both in the very practical category. Effectiveness was determined by student evaluations, with 88.89% of students achieving competency, indicating high effectiveness. The increase in student learning outcomes was significant, with a gain score of 0.74% in the high category. The T-test revealed a significant difference in pretest and posttest learning outcomes (p-value 0.005). In conclusion, the problem-based learning mobile media developed for basic computer network engineering and telecommunications subjects has been validated, deemed practical, and proven effective for learning. Its implementation is expected to boost student engagement, creativity, and learning outcomes, thereby potentially improving the overall quality of education.
Perancangan dan Manajemen Mail Server dengan Menggunakan Exchange Server Hariyadi; M. Giatman; Mukhlidi Muskhir; Hansi Effendi
The Indonesian Journal of Computer Science Vol. 10 No. 2 (2021): Indonesian Journal of Computer Science Volume 10. No. 2 (2021)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v10i2.3016

Abstract

In general, a lot of work is done by computerization, be it in the corporate environment or in the world of education. This development can be seen from the software side (software) including the operating system and applications that can be run on it, and so is the hardware (hardware), with this research Knowing the traffic, data capacity when sent by the user: creating high security public folders on this system, building mail servers for multiple users, so that there is high security in public folders development of mail servers followed by an active directory which can be set on the domain controller so that user contact information is easily known, this system can monitor traffic, data capacity, user sending.
Implementation of Blended Learning in Higher Education during the COVID-19 Outbreak Yudha Fiandra; Muhammad Giatman; Hansi Effendi; Mukhlidi Muskhir; Stephen Billet
The Indonesian Journal of Computer Science Vol. 11 No. 1 (2022): Indonesian Journal of Computer Science Volume 11. No. 1 (2022)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v11i1.3031

Abstract

In the current COVID-19 transition period, effective learning model innovations are needed in all fields of education, especially higher education. This study aims to empirically verify the blended learning model applied in higher education during the covid 19 pandemic. Systematic iterature review and Meta-Analysis (PRISMA) were used as methods to conduct this research. The articles reviewed were 30 latest articles from 2019 to 2021. All articles were classified by author, year of publication, type of journal or conference, research methods used and supporting applications used in developing blended learning models. The results of the study are presented as follows. The results of the study found that the use of Moodle in the blended learning model is the most widely used in higher education today. The results of the study also prove an increase in the number of articles published from 2019 to 2020 and the most widely used research method in the current blended learning development model is literature review.
A Comprehensive Exploration of Entrepreneurial Strategies in The Makeup and Beauty Industry: The Role of Social Media Marketing Mimi Yupelmi; Asmar Yulastri; Ganefri; Giatman; Hansi Effendi; Mukhlidi Muskhir
The Indonesian Journal of Computer Science Vol. 12 No. 5 (2023): Indonesian Journal of Computer Science (IJCS) Volume 12 Number 5 (2023)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i5.3439

Abstract

The research background is the rapid development of makeup and beauty industry in the social media era that is highly competitive. The study aims to explore the industry's development and its characters, the specialized entrepreneurial strategies, and the influence of social media on this industry. The methodology employed in this research is a semi-systematic literature review. The analytical approach utilized incorporates a meta-narrative framework, encompassing stages such as identifying, analyzing, and identifying patterns and themes related to the topic. The results describe that the characters of makeup and beauty industry includes highly competitive, ever-changing trends, consumer-centric, seasonal and limited-edition products, diverse product range. Furthermore, the role of social media and specialized entrepreneurial strategies related to the influencer collaborations, community building, personalized beauty, virtual beauty consultations, user-generated content, social commerce, online beauty classes, virtual events and live streams. Finally, the challenges of social media on entrepreneurial strategies associated with the policy and algorithm changes, negative feedback and criticism, data privacy and security.
E-Book Pengelolaan Pendidikan dan Kepemimpinan Menggunakan Aplikasi Flip Pdf Profesional Berbasis Android di Perguruan Tinggi Ade Fitri Rahmadani; Giatman; Mukhlidi Muskhir; Karmila Suryani; Hansi Effendi
The Indonesian Journal of Computer Science Vol. 12 No. 5 (2023): Indonesian Journal of Computer Science (IJCS) Volume 12 Number 5 (2023)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i5.3440

Abstract

Proses pelaksanaan perkuliahan Pengelolaan Pendidikan dan Kepemimpinan media yang digunakan masih memanfaatkan media ppt, pemutaran contoh kasis melalui video dan referensi yang beragam terkait materi perkuliahan. Tujuan penelitian ini yaitu meengembangkan sebuah media yang bisa digunakan sebagai bahan ajar yaitu berupa e-book mata kuliah Pengelolaan Pendidikan dan Kepemimpinan yang dikembangkan menggunakan aplikasi Flip PDF Professional yang nantinya dapat diakses dengan menggunakan android. Pengembangan media ini menggunakan metode RnD dengan model 4-D yang meliputi kegiatan: define, design, develop dan disseminate. Media yang dikembangkan tentunya harus dinyatakan valid dan praktis dengan menggunakan instrumen kuisioner dalam proses pengumpulan data dengan cara memberikan beberapa pernyataan kepada responden yakni ahli media, ahli materi dan praktisi dalam hal ini mahasiswa. Hasil uji validitas menunjukkan nilai 89,5% dengan kategori valid dan uji praktikalitas kepada pengguna, diperoleh nilai 83,5% dengan kategori praktis. Informasi yang disampaikan menunjukkan bahwa media e-book berbasis Android sudah tepat dan cukup bermanfaat untuk dimanfaatkan dalam perkuliahan bagi mahasiswa yang mengambil mata kuliah manajemen pendidikan dan kepemimpinan.
Tren E-Commerce Mempengaruhi Keputusan Pembelian: Studi Kasus Pengguna Shopee Pada Mahasiswa Tata Boga Unimed Yuzia Eka Putri; Asmar Yulastri; Giatman; Ganefri; Hansi Effendi; Mukhlidi Muskhir; Refdinal; Nurhasan Syah
The Indonesian Journal of Computer Science Vol. 12 No. 5 (2023): Indonesian Journal of Computer Science (IJCS) Volume 12 Number 5 (2023)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i5.3448

Abstract

The online shopping trend on Shopee and other e-commerce platforms continues to develop and has controversy and occurs from time to time. Some sellers on Shopee have been involved in fraud, such as sending fake products or not sending products at all. This can harm buyers and damage Shopee's reputation. This research aims to analyze the influence of trends in the use of e-commerce (Shopee) on the purchasing decisions of culinary students at Unimed. This research uses a quantitative approach. The sample in this study was 93 culinary students from the class of 2023. The data analysis techniques used are the t test, f test and coefficient of determination. The results of the test analysis show a sig value of 0.000, which means that there is an influence from the e-commerce usage variable (X) on the purchasing decision variable (Y). The strength of influence of the e-commerce usage variable influences the purchasing decision variable by 46%. Meanwhile, the remaining 0.540 or 54% is influenced by other variables studied.
Efektivitas Model Pembelajaran Project Best Learning (PjBL) Berbantuan ICT pada Mata Kuliah Manajemen Event untuk Meningkatkan Softskill Mahasiswa Murni Astuti; Sri Zulfia Novrita; Giatman; Ambiyar; Mukhlidi Muskhir; Hansi Effendi; Nurhasan Syah; Syahril
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3458

Abstract

Pemahaman mahasiswa yang kurang terhadap materi, Buku teks yang tidak memadai, serta bahasa buku yang tidak komunikatif sebagai faktor penyebab rendahnya hasil belajar mahasiswa. Tujuan penelitian ini adalah untuk menghasilkan E-modul berbasis Project Based Learning. erintegrasi Information and Computer Technology/ICT yang efektif. Model penelitian yang digunakan adalah Model Plomp yaitu preliminary research, prototyping phase dan assessment phase. Populasi pada penelitian ini adalah Mahasiswa Program Studi Pendidikan Tata Rias dan Kecantikan Fakultas Pariwisata dan Perhotelan Universitas Negeri Padang. Subjek penelitian diambil secara Purposive Sampling. Instrumen yang digunakan adalah tes berbentuk essay yang terdiri dari soal pre-test dan post-test. Penelitian ini menggunakan metode deskriptif kuantitatif. Desain penelitian ini adalah One Group Pretest-Postest Design. Teknik análisis dari hasil belajar tentang keefektifan E-modul menggunakan uji t tipe dua arah. Hasil analisis tes menunjukkan bahwa rata-rata nilai post-test yang diperoleh mahasiswa lebih baik daripada rata-rata nilai pre-test yang diperolehnya. Disimpulkan bahwa penggunaan E-modul berbasis Project Based Learning terintegrasi ICT efektif dalam meningkatkan hasil belajar mahasiswa pada mata kuliah Manajemen event sehingga efektif digunakan untuk proses pembelajaran. Diharapkan E-modul ini dapat dijadikan salah satu sumber belajar yang mampu mengembangkan potensi kemampuan mahasiswa dan meningkatkan hasil belajar mahasiswa.  
Pengaruh Penerapan Sistem Informasi Pemerintah Daerah Terhadap Kualitas Laporan Keuangan Kota Pariaman Firmansyah Putra; Asmar Yulastri; Giatman; Ganefri; Ambiyar; Hansi Effendi; Mukhlidi Muskhir; Refdinal
The Indonesian Journal of Computer Science Vol. 12 No. 5 (2023): Indonesian Journal of Computer Science (IJCS) Volume 12 Number 5 (2023)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i5.3466

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan sistem informasi manajemen Keuangan Daerah (SIMDA) terhadap kualitas laporan keuangan pada Pemerintah Daerah Kota Pariaman. Jenis penelitian yang dilakukan adalah penelitian deskriptif kuantitatif. Penelitian ini dilakukan dengan mengambil objek pada Pejabat dan staff Pengelola Keuangan di SKPD Kota Pariaman. Jenis data yang digunakan dalam penelitian ini adalah data primer Metode analisis yang digunakan dalam penelitian untuk mengetahui antar variabel adalah analisis regresi sederhana dan pengujian hipotesis dengan bantuan software SPSS for windows untuk mengolah data. Pengaruh penggunaan penggunaan sistem informasi daerah telah dibuktikan pada hasil analisis uji t diperoleh nilai dari t hitung sebesar 7,044 atau lebih besar dari t tabel yaitu sebesar 1.69389. Nilai signifikansi diperoleh sebesar 0,000 atau koefisien lebih kecil dengan nilai probabilitas sebesar 0,05 sehingga pengaruh dari variabel penggunaan sistem informasi daerah (X) terhadap kualitas laporan keuangan (Y). Analisis koefisien determinasi berdasarkan nilai R Square dalam penelitian ini adalah sebesar 0,590 yang berarti variabel penggunaan sistem informasi daerah mempengaruhi variabel keputusan pembelian sebesar 59%. Sedangkan sisanya 41% dipengaruhi oleh variabel lain yang diteliti.
Startup Sebagai Upaya Meningkatkan Jiwa entrepreneurship Di Kalangan Generasi Muda Efmi Maiyana; Asmar Yulastri; Ganefri; Giatman; Hansi Effendi; Mukhlidi Muskhir
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3536

Abstract

Strategies used by startups to support young people in the business world, in the digital era and the ever-evolving global economy, business ethics have become more important than ever before. The high unemployment rate and the difficulty of finding a job are expected to be resolved by utilizing startup technology. Startups are the right place for the younger generation to develop and utilize the entrepreneurial spirit, with innovative, risky, and fast-moving characteristics. Various strategies can be used by startups to inspire and encourage young people to take calculated risks, be innovative and create their own business opportunities. Some successful startups that have inspired and prepared young people to become business owners. Through this analysis, the purpose of this article is to show how the younger generation can utilize the opportunities presented by startups to develop their own businesses, using qualitative descriptive methods creating a positive economic impact and bringing steady long-term change in the business world
Differences In Learning Concentration of Students Taught with Whiteboard Animation Media Febri Prasetya; Asmar Yulastri; Ganefri; Giatman; Hansi Efendi; Mukhlidi Muskhir
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3547

Abstract

This study originated from the lack of enthusiasm of students following the learning of milling machining in the classroom, because of the many distractions that make it difficult for students to concentrate. The purpose of this study is to determine whether there is a difference in students' learning concentration in the subject of milling machining techniques of vocational high school students when they are taught with whiteboard animation media and textbooks. This research design is a quasi-experiment with post-test only. Based on the researcher's consideration and initial interviews, the subjects of this study were formulated as two classes. The number of students for the experimental class XI TPM 1 (15 people) and the conventional class XI TPM 2 (15 people). The experimental class XI TPM 1 was given whiteboard animation learning media, while the conventional class XI TPM 2 was given conventional learning. To analyze the research data, t-test technique was used. The results of the t-test analysis showed that, compared to the conventional learning method, students learned milling machining techniques with higher concentration.
Co-Authors Ade Fitri Rahmadani Adrian Adrian Afif Rahman Riyanda Afriansyah Afriansyah Agariadne Dwinggo Samala Aidil Alfajri Ambiyar, Ambiyar Antoni Hilman Ashabul Khairi Asmar Yulastri Aswardi Aswardi Budi Syahri Candra, Oriza Decky Antony Kifta Dedi Setiawan Dedy Irfan Della Daphiza Eddis Syahputra Pane Efmi Maiyana Elfizon Bustami Elfizon Elfizon Erita Astrid Ey Afif Habibie Fadhilah Fadhilah - Fadhilah Fadhilah Fadhilah Fadhilah Fadila Rahma Ghoer Fadillah, Rahmat Fanny Rahmasari Febri Prasetya Firmansyah Putra Fitra, Idil Ganefri Ganefri . Geovanne Farell Giatman Giatman Gustina Bupatri Hafiz Elmi Hambali Hambali Hambali Hambali Hansi Efendi Hansi Effendi Hariyadi, Hariyadi Hasan Maksum Hastuti Hastuti Hazmi Sidiq Hendri Hendri Husnur Ridha A.M Karmila Suryani Latifah Annisa Lika Jafnihirda Lili Suryati M. Giatman M. Giatman Mhd Safiq Adzkia Mimi Yupelmi Muhammad Gunalan Muhammad Nur Muhammad Raihanu Shafwan Muhammad Rais Latif Mukhaiyar, Riki Muldi Yuhendri Murni Astuti Muslim Muslim Niken Sawitri Nizwardi Jalinus Novendra, Rizki Novi Hendri Adi Nurhasan Syah Okta Veza Oktarina, Rahmi Putra, Syaflan Sandi Harta Rahmat Fadillah Rahmat, Roni Eka Rama, Alzet Refdinal Retia Utari Reza Aulia Rahman Rezi Elsya Putra Rezi Ricky Maulana Risfendra, Risfendra Ronal Hasiholan Hrp Roni Eka Rahmat Said Thaha Ghafara Simatupang, Wakhinuddin Simatupang, Wakhinuddin Sri Zulfia Novrita Stephen Billet Suyono Suyono Syaflan Sandi Harta Putra Syahril Syamsuarnis Taali Taali Wakhimuddin Simatupang Wiwik Gusnita Yanto, Doni Tri Putra Yeka Hendriyani Yudha Fiandra Yuzia Eka Putri