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Pengembangan Multimedia Interaktif Berbasis Articulate Storyline 3 untuk Meningkatkan Minat Belajar Peserta Didik pada Pembelajaran Tematik Terpadu di Kelas III SD Aulia, Annisa; Masniladevi, Masniladevi
Jurnal Pendidikan Tambusai Vol. 5 No. 1 (2021): 2021
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (139.747 KB)

Abstract

Multimedia interaktif adalah penggabungan beberapa elemen media seperti gambar, audio, teks, dan yang lainnya sehingga menjadi sebuah kesatuan yang dapat menyajikan informasi dalam komunikasi interaktif. Dengan menggunakan multimedia pembelajaran yang interaktif, maka minat belajar siswa semakin meningkat dan termotivasi untuk lebih aktif. Oleh sebab itu maka multimedia pembelajaran harus dibuat seinteraktif mungkin, salah satunya dengan mengunakan Articulate Storyline 3. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif berbasis Articulate Storyline 3 pada pembelajaran tematik terpadu di kelas III SD yang valid dan praktis. Jenis penelitian yang dilakukan adalah penelitian pengembangan (Research and Development) dengan model ADDIE dengan lima tahapan, yaitu Analysis (Analisis), Design (Perancangan), Development (Pengembangan), Implementation (Implementasi), dan Evaluation (Evaluasi). Data diperoleh berdasarkan angket validasi ahli serta angket praktikalitas dari respons guru dan peserta didik. Subjek uji coba pada penelitian ini adalah 17 orang peserta didik di kelas IIID SD IT Mutiara. Hasil uji validitas materi pada pengembangan multimedia interaktif berbasis Articulate Storyline 3 ini memperoleh persentase sebesar 94%, hasil uji validitas bahasa sebesar 96,66%, dan hasil uji validitas media sebesar 95,55% dengan masing-masing kategori sangat valid. Sedangkan hasil uji praktikalitas memperoleh persentase sebesar 92,22 % untuk angket respons guru dan 93,41 untuk angket respons peserta didik dengan masing-masing kategori sangat praktis. Dengan demikian dapat ditarik kesimpulan bahwa Multimedia interaktif ini telah valid dan praktis digunakan untuk meningkatkan minat belajar peserta didik.
Pengaruh Penggunaan Media Pembelajaran Papan Berpaku Terhadap Hasil Belajar Keliling dan Luas Bangun Datar di Kelas IV SDN 08 Nan Limo Mudiak Sari Reza, Widya; Masniladevi, Masniladevi
Jurnal Pendidikan Tambusai Vol. 5 No. 2 (2021): 2021
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (217.226 KB) | DOI: 10.31004/jptam.v5i2.1596

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media papan berpaku terhadap hasil belajar siswa dalam pembelajaran matematika di kelas IV SDN 08 Nan Limo Mudiak.Penelitian ini merupakan penelitian kuantitatif dengan jenis eksperimen dan desain penelitian “pre-experimental designs” (nondesigns).Pengambilan data sampel dilakukan dengan teknik Nonprobability Sampling dan jenis sampling total.Jumlah populasi sebanyak 28 orang, dengan sampel penelitian ini berjumlah 28 orang.Instrumen yang digunakan dalam pengumpulan data berupa tes objektif dengan bentuk pilihan ganda. Berdasarkan penelitian yang telah dilakukan diperoleh dimana thitung> ttabel yaitu 12,755 > 2,048 dengan taraf signifikan 0,05 sehingga Ha diterima. Rata-rata hasil belajar peserta didik yang diperoleh menunjukkan posttest lebih tinggi dari pretest yaitu dari 53,75 menjadi 83,04.
Student Gestures in Solving Mathematics Problems in Group Discussion Activities Masniladevi, Masniladevi
Jurnal Ilmiah Sekolah Dasar Vol 6, No 1 (2022): February 2022
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v6i1.41863

Abstract

As one of the subjects in the national education curriculum, mathematics has an important role in human life. Mathematics is not only used as a reference for continuing higher education but is also used to support one's career. However, in reality, students still find it difficult to understand the material being studied, including understanding the problems in mathematics. This study aims to analyze the use of gestures in solving mathematical problems in group discussions. This research uses qualitative research and uses exploratory, descriptive research. The research subjects selected consisted of 2 students in the low group, two in the medium group, and two in the high group based on discussions with the subject teacher. The observed gesture is when students solve problems in groups. The results of data analysis show that the gestures made by students have several variations. Students in the high group performed more gestures such as pointing, writing, and representational gestures, and they understood the problem better. Representational gestures used by high-ability students can provide conceptual understanding to their groupmates, while those with moderate and low abilities in the discussion process of solving mathematical problems are still confused in representing the intent of their problem-s.
Media Edugames Berbasis Androidterhadap Kemampuan Pemahaman Konsep Matematis pada Pembelajaran Penyajian Data di Kelas IV SD Masniladevi Masniladevi; Yullys Helsa; Indah Mai Syarif
E-Tech : Jurnal Ilmiah Teknologi Pendidikan Vol 7, No 1 (2019): E-Tech
Publisher : Kurikulum Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (783.214 KB) | DOI: 10.24036/et.v7i1.104473

Abstract

AbstractThe technological developments that require teachers to create innovative and interactive learning media. A media that is applicative and pleasant that helps students understand mathematical concepts. This study aims to determine the effect of using Android-based Edugames media on the ability to understand students' mathematical concepts. This type of research used Quasi Experimental with the research design of Nonequivalent Control Group Design. The population in this study were all fourth grade students of SD Plus Marhamah Padang. Sampling is done using Puposive Sampling. The instrument used is an Essay test. Based on the calculation of data analysis results of the t-test with a significant level of 0.05 obtained tcount (2.63) > t table (1.68195). the conclusion is that Ha is accepted, which is the effect of using Android-based Edugames media on the ability to understand mathematical concepts in Data Presentation learning in grade IV SD Plus Marhamah Padang. Keywords:. Android-based Edugames Media, Concept Understanding Ability
Kearifan Lokal Minangkabau sebagai Sumber Belajar Matematika dalam Pendidikan Dasar Masniladevi ,
Prosiding Seminar Nasional Jurusan PGSD FIP UNP Tahun 2015 Vol 1, No 1 (2015): Inovasi Pembelajaran Berbasis Riset di Sekolah Dasar
Publisher : Prosiding Seminar Nasional Jurusan PGSD FIP UNP Tahun 2015

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (228.962 KB)

Abstract

PMRI importance of implementation in an effort to achieve the goal of learning mathematics in elementary school run should be, but the reality is very different when the researchers looked at the lecture in the classroom, many teachers or prospective teachers who have difficulties in learning design using a context that is around the students. Cultivating local knowledge as a source of learning in basic education became one of the alternatives in realizing the role of basic education and to build the nation's independence in this era of modernization. Local wisdom instilled early on became a strong foundation to continue to maintain local wisdom itself. All forms of local wisdom can be used as a learning resource in the implementation of learning in the classroom. Teachers also do not design learning that trains students to find a formula of waking up the space. Though many contexts that can be used, for example, carving patterns on the fabric songket, the longhouse, and a dance area. It is study referencies; this study will produce a learning device geometry for elementary school students in the city of Padang. Until now, there has been no design mathematics in elementary geometry are valid on the material in SD. Teachers have not been able to associate the idea of ​​mathematical thinking in the cultural context of use as props geometry. Whereas the application of the concept of geometry in SD indispensable understood by students
KETERAMPILAN BERPIKIR KRITIS MENGGUNAKAN MODEL CONTEXTUAL TEACHING AND LEARANING DI SEKOLAH DASAR Masniladevi Masniladevi
Jurnal Inovasi Pendidikan dan Pembelajaran Sekolah Dasar Vol 1, No 2 (2017): JIPPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (219.029 KB) | DOI: 10.24036/jippsd.v1i2.8617

Abstract

Learning activities in primary schools are still dominated by teachers, consequently the students' critical thinking skills are low. The purpose of this study is to describe the implementation and improvement of students' critical thinking skills on the characteristics of wake up flat by using Contextual teaching and learning model. The results showed an improvement in the observation of students' critical thinking skills as well as aspects of teachers and students. The students' critical thinking ability in cycle I was 69 and increased in cycle II to 86. The result of observation of student aspect in cycle I was 76.75% with good qualification, and increased in cycle II to 92% with excellent qualification. It was concluded that, Contextual Teaching And Learning model can improve students' mathematical critical thinking ability.Keywords: critical thinking skills; Contextual Teaching And Learning model
Pengembangan Bahan Ajar Elektronik Berbasis Social and Emotional Learning untuk Meningkatkan Nilai Profil Pelajar Pancasila Siswa Sekolah Dasar Yesi Anita; Atri Waldi; Atika Ulya Akmal; Ary Kiswanto Kenedi; Hamimah Hamimah; Arwin Arwin; Masniladevi Masniladevi
Jurnal Basicedu Vol 6, No 4 (2022): August Pages 5501-7663
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i4.3280

Abstract

Perlunya proses pembelajaran yang sesuai dengan harapan pendidikan 4.0 yang selaras dengan perkembangan siswa sekolah dasar yang dapat meningkatkan profil pelajar pancasila menjadi latarbelakang penelitian ini. Penelitian ini memfokuskan kepada pengembangan bahan ajar berbasis social and emotional learning yang valid serta efektif dalam meningkatkan profil pelajar pancasila siswa sekolah dasar. Penelitian ini menggunakan jenis penelitian pengembangan dengan model pengembangan 4-D. Penelitian in difokuskan kepada 30 orang siswa sekolah dasar. Penelitan ini menggunakan lembar observasi analisis konsep, lembar dokumentasi analisis siswa, lembar observasi materi, angket validasi dan soal tes profil pelajar pancasila sebagai alat pengumpulan data. Teknik analisis Miles dan Huberman menjadi cara menganalisis data kualitatif. Analisis data validasi dilakukan dengan pengskoran angka validasi sedangkan untuk uji efektivitas dilakukan dengan perhitungan N-Gain. Hasil penelitian menyatakan bahwa penilaian pakar ahli mendapatkan skor 87.36 dengan kategori sangat valid. Hasil penelitian juga mendapatkan nilai N-Gain untuk penggunaan bahan ajar berbasis social and emotional learning sebesar 0.71 dengan kategori sangat tinggi. Hal ini menyatakan bahwa telah dihasilkannya bahan ajar elektronik berbasis social and emotional learning yang valid serta efektif untuk meningkatkan profil pelajar pancasila siswa sekolah dasar. Hasil Penelitian ini dapat dikembangkan sebagai referensi guru dalam meningkatkan profil pelajar pancasila siswa sekola dasar.
Student Gestures in Solving Mathematics Problems in Group Discussion Activities Masniladevi Masniladevi
Jurnal Ilmiah Sekolah Dasar Vol 6 No 1 (2022): February 2022
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v6i1.41863

Abstract

As one of the subjects in the national education curriculum, mathematics has an important role in human life. Mathematics is not only used as a reference for continuing higher education but is also used to support one's career. However, in reality, students still find it difficult to understand the material being studied, including understanding the problems in mathematics. This study aims to analyze the use of gestures in solving mathematical problems in group discussions. This research uses qualitative research and uses exploratory, descriptive research. The research subjects selected consisted of 2 students in the low group, two in the medium group, and two in the high group based on discussions with the subject teacher. The observed gesture is when students solve problems in groups. The results of data analysis show that the gestures made by students have several variations. Students in the high group performed more gestures such as pointing, writing, and representational gestures, and they understood the problem better. Representational gestures used by high-ability students can provide conceptual understanding to their groupmates, while those with moderate and low abilities in the discussion process of solving mathematical problems are still confused in representing the intent of their problem-s.
INSTRUMEN HOTS MATEMATIKA BAGI MAHASISWA PGSD Syafri Ahmad; Ary Kiswanto Kenedi; Masniladevi Masniladevi
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 2, No 6 (2018)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v2i6.6530

Abstract

The background of this research is that no standard instrument can measure the ability of HOTS PGSD students in lecturesin high-class mathematics education. This study aims to develop HOTS instruments that are valid, effective and practical.This research is development research. The results of this study were 1) produced valid devices based on expert judgment, 2)HOTS instruments produced were also effective in terms of increasing the HOTS category of PGSD students from the lowcategory up to the medium category, and 3) HOTS instruments categorized as very practical both from faculties of lecturersand students. This research implies that this instrument can be used as a standard measurement tool in knowing the ability ofHOTS PGSD students.
Pengaruh Pendekatan Pendidikan Matematika Realistik Indonesia (PMRI) Terhadap Keterampilan Berpikir Kritis Siswa SD Arrum Meirisa; Ronal Rifandi; Masniladevi Masniladevi
Jurnal Gantang Vol 3 No 2 (2018): September
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (526.228 KB) | DOI: 10.31629/jg.v3i2.508

Abstract

Penelitian ini bertujuan untuk mengetahui apakah terdapat pengaruh pendekatan PMRI terhadap kemampuan berpikir kritis siswa dan bagaimana proses belajar menggunakan pendekatan PMRI terhadap kemampuan berpikir kritis siswa di kelas V SD Negeri 44 Kalumbuk Kota Padang. Jenis penelitian ini adalah Eksperimen. Desain yang digunakan adalah Quasi Experimental dan rancangannya Posttest Only Control Design. Subjek penelitian ini adalah siswa kelas V SD Negeri 44 Kalumbuk Kota Padang, yang terdiri dari dua kelas yaitu kelas VA sebagai kelas kontrol dan kelas VB sebagai kelas eksperimen. Data yang diperoleh dengan tes akhir dianalisis dengan menggunakan uji- t. Hasil penelitian dengan menggunakan uji normalitas dan homogenitas terhadap kedua data berdistribusi normal dan homogen. Selanjutnya dilakukan uji hipotesis dengan uji-t menunjukkan thitung= 3,04 dan ttabel= 1,673 dengan df= 55 dan taraf signifikan 5%. Berdasarkan pengujian thitung > ttabel maka H0 ditolak dan H1 diterima dengan kesimpulan penggunaan PMRI memberikan pengaruh terhadap keterampilan berpikir kritis siswa di kelas V SD Negeri 44 Kalumbuk Kota Padang tahun ajaran 2017/2018. Kata kunci: PMRI; berpikir kritis This study aimed to determine whether there is an influence of the PMRI approach on students’ critical thinking skills and how the learning process using PMRI approach in grade V of SDN 44 Kalumbuk Padang is. This study was a quasi-experimental research with Post-test Only Control Design. The subject in this study were students of VA and VB of SDN 44 Kalumbuk Padang in the academic year of 2017/2018. The data collected through post-test was analyzed with t-test. The t-test result shows that tcount = 3,04 and ttable= 1,673 with df= 55 and alpha 5 %. Based on the result, it is concluded that the PMRI approach gives a positive influence to the students’ critical thinking skills in grade V of SDN 44 Kalumbuk padang in academic year 2017/2018. Keywords: PMRI; critical thinking