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PENGEMBANGAN PEMBELAJARAN BERBASIS WEB DENGAN MENGGUNAKAN TEORI BELAJAR GENERATIF Nofaizzi, Mafrur Udhif; Ulfa, Saida; Kuswandi, Dedi
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 5, No 4: APRIL 2020
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/jptpp.v5i4.13240

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Abstract: This study aims to develop web-based learning using generative learning theory. The stages of this research and developing are conducting analysis, designing, developing, implementing, and evaluating. The results of the development consist of web learning that involves learning activities selecting, organizing, and integrating. Then as a reinforcer of generative activity assignments with learning principles by summarizing and learning by explaining. The results of the attractiveness test obtained an average score of 89.09% which means students are interested in web-based learning using generative learning theoryAbstrak: Penelitian ini bertujuan untuk mengembangkan pembelajaran berbasis web dengan menggunakan teori belajar generatif. Tahapan dalam penelitian dan pengembangan ini yaitu melakukan analisis, perancangan, pengembangan, penerapan dan evaluasi. hasil pengembangan berupa web pembelajaran yang terdapat aktivitas belajar menyeleksi, mengorganiasi, dan mengintegrasi. Kemudian sebagai penguat aktivitas generatif diberikan penugasan dengan prinsip learning by summarising dan learning by explaining. Hasil uji kemenarikan diperoleh skor rata-rata sebesar 89,09% yang menunjukkan bahwa mahasiswa tertarik dengan pembelajaran berbasis web dengan menggunakan teori belajar generatif
Developing Online Teaching Materials for Science Subject During Covid-19 Era H, Nurhikmah; Hakim, Abdul; Kuswandi, Dedi; Sulfianti, Sulfianti; Sujarwo, Sujarwo
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 6, No 8: AGUSTUS 2021
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/jptpp.v6i8.14789

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Abstract: Research aims: (1) to develop online teaching materials (2) to design online teaching materials (3) to determine the validity, practicality and effectiveness of online teaching materials for science subjects in grade V SD Negeri 32 Bungloe, Bantaeng Regency during Covid - 19 era. This used Research and development methods (R & D) which is focused on developing online teaching materials using flipbooks. The ADDIE model consists of 5 stages, namely: analysis, development, implementation and evaluation. The results showed that the online teaching materials using the developed flipbook were declared valid, where the validation of the material and the media obtained very valid category results. The results of the assessment of respondents in small group trials and teacher responses to teaching material products were very practical, it can be seen from the responses of students and teachers who obtained the very practical category. The development of online teaching materials that are effectively developed, It can be seen from the average learning outcome recapitulation that there is an increase of student learning outcomes between before and after the use of online teaching materials.Abstrak: Tujuan penelitian: (1) Mengembangkan bahan ajar online (2) Mendesain bahan ajar online (3) Mengetahui kevalidan, kepraktisan dan keefektifan bahan ajar online mata pelajaran IPA di kelas V SD Negeri 32 Bungloe Kabupaten  Bantaeng di Era Covid 19. Metode penelitian pengembangan (Researh and Development/R&D) yang difokuskan untuk mengembangkan bahan ajar online dengan menggunakan flipbook. Model ADDIE yang terdiri atas 5 tahap, yaitu: analisis (analysis) desain (design) pengembangan (development) implementasi (implementation) dan evalusai (evaluation). Hasil penelitian menunjukkan bahwa bahan ajar online menggunakan flipbook yang dikembangkan dinyatakan valid, dimana validasi materi ddan media memperoleh hasil kategori sangat valid. Hasil penilaian responden uji coba kelompok kecil dan tanggapan guru terhadap produk bahan ajar dinyatakan sangat praktis dilihat dari respon siswa dan guru yang memperoleh kategori sangat praktis. Pengembangan bahan ajar online yang dikembangkan efektif dilihat dari rata-rata rekapitulasi hasil belajar menunjukakan adanya peningkatan hasil belajar siswa antara sebelum dan sesudah penggunaan bahan ajar online.
Pengaruh Model SAVI Berbantuan Software Pengendali Client terhadap Tingkat Kedisiplinan dan Hasil Belajar Matematika Stephanus Lukito Cahyo Purnomo; Dedi Kuswandi; Henry Praherdhiono
Edcomtech Vol 6, No 2 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i12021p243

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Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran SAVI (Somatic, Auditory, Visualization, Intellectually) berbantuan software pengendali client terhadap tingkat kedisiplinan dan hasil belajar Matematika pada siswa kelas V. Desain penelitian ini menggunakan eksperimental semu (quasi experiment) dengan bentuk nonequivalent control group design. Teknik pengumpulan data dengan metode observasi, wawancara dan tes. Hasil penelitian menunjukkan model pembelajaran SAVI berbantuan software pengendali client berpengaruh terhadap tingkat kedisiplinan siswa pada mata pelajaran Matematika. Namun, tidak ditemukan adanya perbedaan signifikan antara hasil belajar matematika antara siswa pada kelompok kontrol dan perlakuan. Kesimpulan dari penelitian ini adalah model pembelajaran SAVI berbantuan software pengendali client mempunyai pengaruh yang signifikan terhadap kedisiplinan siswa. Rekomendasi untuk penelitian selanjutnya adalah model pembelajaran SAVI dapat dikombinasikan dengan media yang lain. Penelitian ini tidak berlangsung secara sempurna dikarenakan pandemi Covid-19.Abstract: This research aims to determine the effect of SAVI (Somatic, Auditory, Visualization, Intellectually) learning model assisted by client control software on the level of discipline and mathematics learning outcomes in fifth grade. This research design using quasi experimental (quasi experiment) with the form of the nonequivalent control group design. Data collection techniques using observation, interview and test methods. The results showed that the SAVI learning model assisted by client control software had an influence on the level of student discipline in mathematics, but there was no significant difference in student learning outcomes. The conclusion of this study is the SAVI learning model assisted by client controller software has a significant effect on the level of student discipline. The recommendation for further research is that the SAVI learning model can be combined with other media. This research did not take place perfectly due to the Covid-19 pandemic.
Model Pembelajaran IPS yang Menggunakan Unsur-Unsur Penting Kehidupan Nyata Masyarakat Sebagai Sumber Belajar Dedi Kuswandi
Edcomtech Vol 1, No 1 (2016)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (255.635 KB)

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Abstrak: Tujuan penelitian ini adalah mengungkap dan mendeskripsikan usaha-usaha yang dilakukan guru SD dalam merancang, mengembangkan dan melaksanakan pembelajaran IPS yang menggunakan unsur-unsur pentingan kehidupan masyarakat sebagai sumber belajar. Pendekatan kualitatif dengan teknik observasi dan wawancara digunakan sebagai alat pengumpulan data. Hasil penelitian menunjukan temuan bahwa penggunaan unsur-unsur kehidupan nyata masyarakat dapat meningkatkan kemampuan berfikir kritis siswa, penguasaan bahan belajar IPS, dan dapat mengembangkan pembiasaan, moral dan rasa percaya diri siswa.Abstract: The purpose of this research is to reveal and describe the efforts made by elementary teachers in designing, developing and implementing social studies learning that uses elements of the interests of community life as a learning resource. A qualitative approach with observation and interview techniques was used as a data collection tool. The results showed the findings that the use of real-life elements of society can improve students 'critical thinking skills, mastery of social studies learning materials, and can develop students' habituation, morals and self-confidence.
Pengaruh Brainwriting Berbasis Learning Management System (LMS) Terhadap Kemampuan Menulis Teks Eksposisi Siswa Riza Aprilia Utama; Dedi Kuswandi; Saida Ulfa
Edcomtech Vol 6, No 1 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v6i12021p001

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Abstrak: Penelitian ini mengaplikasikan model Brainwriting berbasis learning Management System (LMS) terhadap peserta didik kelas X SMK Ma’arif Kota Batu untuk membuktikan efektifitasnya pada pembelajaran menulis karangan teks eksposisi. Metode penelitian yang digunakan adalah eksperimen (Quasi Experimental Design). Desain yang diaplikasikan termasuk dalam non-equivalent control group design Posttest Only Control Group Design (POCGD) dengan sampel sebanyak 40 orang yang terbagi menjadi dua kelompok, (X RPL) sebagai kelompok eksperimen dan (X-TO2) sebagai kelompok kontrol.  Instrumen penelitian menerapkan tes tulis untuk mengukur hasil belajar menulis karangan teks eksposisi. Uji statistik alpha Cronbach, Kolmogorov-Smirnov, Levene Statistic, independent t-test yang diberdayakan dalam penelitian ini. Hasil uji statistik independent t test oleh 2 penilai menunjukkan Sig. (2-tailed) sebesar 0.000 dengan kesimpulan  ditolak dan  diterima. Dengan begitu dapat disimpulkan ada pengaruh dengan diterapkannya  model brainwriting berbasis LMS terhadap kemampuan menulis karangan teks eksposisi.  Abstract: This research applied the brainwriting model learning Management System (LMS)-based on students in class X SMK Ma'arif Kota Batu to prove its effectiveness in learning to write exposition text. The study method used is experimental (Quasi-Experimental Design). The design applied was included in the non-equivalent control group design Posttest Only Control Group Design (POCGD) with a sample of 40 people divided into two groups. X-RPL as an experiment group and X-TO2 as a control group The research instrument applied a written test to measure learning outcomes write essays text exposition. Cronbach's alpha statistic test, Kolmogorov-Smirnov, Levene Statistics, independent t-test were used in this study. The results of the independent t-test statistic test by 2 assessors showed Sig. (2-tailed) of 0,000 with the conclusion that is rejected and is accepted. Thus it can be concluded that there is an influence by the implementation of the LMS-based brainwriting model on the ability to write essays text exposition.
Pengembangan Paket Pembelajaran Penanganan Pascapanen Buah-Buahan Kelas XI Semester II SMK-PP Negeri Banjarbaru Resvathi Swastika A.; Nyoman Sudana Degeng; Dedi Kuswandi
Edcomtech Vol 2, No 1 (2017)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (392.153 KB)

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Abstrak: Penelitian dan pengembangan ini bertujuan menghasilkan paket pembelajaran penanganan pascapanen buahbuahan kelas XI semester II yang terdiri dari bahan ajar, panduan guru, dana panduan siswa sebagai upaya memecahkan masalah pembelajaran di SMK-PP Banjarbaru Program Keahlian TPH. Paket pembelajaran ini menggunakan model Dick and Carey. Hasil validasi ahli dan uji coba lapangan menunjukkan bahwa paket pembelajaran memenuhi kualifikasi sangat layak. Penggunaan paket pembelajaran juga dapat meningkatkan hasil belajar siswa. Hal ini dapat dilihat dari peningkatan nilai postest dan pretest sebesar 46%.Abstract: This research and development aims to produce a postharvest handling learning package for class XI semester II consisting of teaching materials, teacher guides, student guidance funds as an effort to solve learning problems at SMK-PP Banjarbaru TPH Expertise Program. This learning package uses the Dick and Carey model. The results of expert validation and field trials show that the learning package meets very feasible qualifications. The use of learning packages can also improve student learning outcomes. This can be seen from the increase in post-test and pretest scores by 46%.
Penerapan Pembelajaran Kooperatif Tipe Take and Give untuk Meningkatkan Hasil Belajar Kognitif Siswa Sekolah Dasar Vicky Budi Utomo; Dedi Kuswandi; Saida Ulfa
Edcomtech Vol 2, No 2 (2017)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (265 KB)

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Abstrak: Penelitian ini bertujuan untuk meningkatkan hasil belajar kognitif siswa kelas V SDN Arjowilangun 04 Kabupaten Malang tahun ajaran 2014/2015. Jenis penelitian ini adalah penelitian tindakan kelas yang terdiri dari dua siklus. Teknik pengumpulan data dengan metode observasi, angket, wawancara, dan tes. Hasil penelitian menunjukkan terdapat peningkatan hasil belajar siswa dari siklus I ke II dengan menggunakan pembelajaran kooperatif tipe take and give. Ini dapat dilihat dari ketuntasan hasil belajar siswa pada siklus I sebesar 66% dan meningkat menjadi 93% pada siklus II.Abstract: This study aims to improve the cognitive learning outcomes of fifth grade students of SDN Arjowilangun 04 Malang Regency in the academic year 2014/2015. This type of research is a classroom action research consisting of two cycles. Data collection techniques using observation, questionnaires, interviews, and tests. The results showed that there was an increase in student learning outcomes from cycle I to II using the take and give type of cooperative learning. This can be seen from the completeness of student learning outcomes in cycle I by 66% and increased to 93% in cycle II.
Pengembangan Mobile Game based Learning Kosakata Bahasa Arab untuk Siswa Kelas 3 Sekolah Dasar Hanik Farida; Saida Ulfa; Dedi Kuswandi
Edcomtech Vol 7, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v7i12022p038

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Abstrak: Perkembangan teknologi memunculkan berbagai inovasi dalam pembelajaran, salah satunya pembelajaran berbasis game (game based learning). Tujuan dari penelitian ini adalah mengembangkan mobile game untuk pembelajaran kosakata bahasa Arab kelas 3 sekolah dasar. Penelitian ini merupakan penelitian pengembangan, dengan model penelitian pengembangan Lee dan Owen. Teknik yang digunakan dalam pengumpulan data melalui penyebaran angket. Angket di validasi terlebih dahulu oleh ahli media dan ahli materi sebelum di ujicobakan kepada siswa. Dari hasil validasi diperoleh persentase kelayakan media sebesar 98,75 persen dan kelayakan materi sebesar 81,25 persen. Hasil tersebut menunjukkan game layak dilanjutkan ke tahapan uji coba kepada siswa dan diperoleh persentase kelayakan produk sebesar 84,65 persen yang berarti game valid dan layak diterapkan dalam pembelajaran kosakata Bahasa Arab untuk siswa kelas 3 sekolah dasar.Abstract: Technological development encourages various innovations in learning, one of them is game based learning. This research aims to develop a mobile game for learning Arabic vocabulary for elementary school students in grade 3. This research is a development research, with the development research model of Lee and Owen. The technique for collecting data is through distributing questionnaires. It was validated first by media and material experts before being tested on students. From the validation, the percentage eligibility of the media was 98.75 percent, and the feasibility of the material was 81.25 percent. These results indicate this game feasible continued trial phase for student and obtained a product eligibility percentage of 84.65 percent means that the game is valid and feasible in learning Arabic vocabulary for grade 3 elementary school students. 
Pengaruh Blended Learning Berbasis Flipped Classroom Pada Mata Pelajaran Prakarya Terhadap Hasil Belajar Siswa Kelas X SMK Wiratama Darmawan; Dedi Kuswandi; Henry Praherdhiono
Edcomtech Vol 5, No 2 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v5i22020p170

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Abstrak: Tujuan dari penelitian ini adalah untuk menguji pengaruh blended learning berbasis flipped classroom terhadap hasil belajar kelas X SMK Ma'arif Batu. Jenis penelitian yang digunakan adalah eksperimen semu/quasi eksperimen dengan pemilihan kelompok tidak acak (Pretest - Posttest Control Group Design) (Sugiyono, 2014). Teknik pengumpulan data yang digunakan adalah teknik tes. Pre-test dilakukan untuk mengambil data kemampuan awal siswa, sedangkan post-test dilakukan untuk meguji pengaruh perlakuan. Dalam penelitian ini akan dilakukan 3 uji statistik yaitu, (1) uji normalitas, (2) uji homogenitas, (3) uji hipotesis. Dengan demikian hipotesis yang telah dirumuskan dapat dibuktikan, yaitu H0 ditolak dan H1 diterima karena nilai signifikansinya 0,000 <0,05 pada taraf signifikansi 5% sehingga dapat disimpulkan bahwa ada pengaruh blended learning berbasis Flipped Classroom pada mata pelajaran Prakarya terhadap hasil belajar siswa kelas X SMK Ma'arif.Abstract:   The purpose of this study was to examine the effect of blended learning based flipped classroom on study prakarya to class X learning outcomes of Ma'arif Batu Vocational School. The type of research used is quasi-experimental with non-random group selection (Pre-test - Post-test Control Group Design) (Sugiyono, 2014). The data collection technique used is a test technique. The pre-test is done to retrieve a student's initial ability data, while the post-test is conducted to test the effect of treatment. In this study, three statistical tests will be carried out namely, (1) normality test, (2) homogeneity test, (3) hypothesis test. Thus the hypotheses that have been formulated can be proven, namely, H0 is rejected and H1 is accepted because the significance value is 0,000 <0.05 at a significance level of 5% so that it can be concluded that There is an influence of blipped learning based on Flipped Classroom on the subjects of the Prakarya to learning outcomes of Grade X students of the Ma'arif Vocational School.
Developing Connectivism Learning in Social Learning Platform Using Addie Instructional Design Model Taufik Ikhsan Slamet; Dedi Kuswandi
Edcomtech Vol 2, No 2 (2017)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (472.061 KB)

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The aim of this study is to develop connectivism learning model that fits to social learning approach by using ADDIE instructional design. This model answers the need of learning model which can be implemented in social learning platform or in networked environment for general. To develop the model, ADDIE instructional design is used as phases of development process. This process involves analyze, design, development, implementation, and evaluation. This approach is considered as the most general model to design instruction, which can be implemented in varried of purposes. The participants of this study were 77 students of Educational Technology department of State University of Malang studying photography course. The quantitave analysis data of quesionnaire indicated that the Connectivism model was found to be adaptive and acceptable by the participants. The model received moderately positive acceptance from participants, and able to encourage collaborative activites through instructional process. The participants tend to be more confident to open the discussion or to share information and explore argumentation or suggestion. The process engaged the students to perform problem solving skills and collaborative work, which these performaces were not found on direct instruction in the classrom. Keywords: Connectivism model, ADDIE, Contribution Index (CI), Content Richness (CRs)
Co-Authors A.Jauhar Fuad Abdul Hakim Abdul Hakim Abdullah Idi Abdur Rahman Asari Abdurrokhim Abdurrokhim Ade Yama Wahyu Nur Prasetya Aditya Kusuma Wardhana Afif Rois Yusro Agung Minto Wahyu Agus Salim Agus Wedi Agustin Husnul Khotimah Ahmad Nur Yasin Ainun Mardiah Aji Prasetya Wibawa Akhmad Arifudin Albertus Hartana Alif Mudiono Amiirohana Mayasari Amilda Sani Andika Mardi Admaja Andrew Nafalski Anselmus JE Toenlioe Anselmus. J. E Toenlioe, Anselmus. J. E Aprezo Pardodi Maba Arafah Husna Ardhi Bimantoro Ardian Ramadhan Wijaya Ardiansyah Rohman Ari Dwianto, Ari Atok Ahmad Rizqoni Aufa Idha Veranda Putri Budy Wiryawan Cecilia Da Costa Chatur Erisa Putri Choirudin, Choirudin Cholis Sa’dijah Christina Martha Wajabula Christophorus Ardi Nugraha Citra Kurniawan Dany Wijaya Kesuma Dewi Rokhayani Dhifa Putra Ramadhan Dhimas Adhitya Wijanarko Dicky Candra Kurniawan Didik Wahyu Hidayat Diyah Ayu Entika Qur&#039;ani Donatus Djagom Doni Anggoro Dwi Wahyu Utomo Donna Boedi Maritasari, Donna Boedi Dwi Agus Sudjimat Dwi Risdyanti Dwi Virgo Mulia Asmara Erning Wijayati Erwin Erwin Erwin Simon Paulus Olak Wuwur Ery Tri Djatmika RWW Fikri Aulia Firdaus Su’udiah Fitrah Izul Falaq Fitriya Nur Rahmah Gebi Angelina Zahra Gian Perdana Saka Iswara H, Nurhikmah Hanik Farida Hardika Hardika Hasan Hasan Hasan Hasan Hengky Jemy Hailitik Henry Praherdhiono Herawati Susilo Heri Suwignyo Hermin Tri Wahyuni Hirnanda Dimas Pradana Hutkemri Zulnaidi I Nyoman Ruja I Nyoman Sudana Degeng I Wayan Ardhana Ichwan Mahara Ighfir Rijal Taufiqy Iis Lestari Ilham Mulya Putra Pradana Ima Wahyu Putri Utami Imron Arifin Irfan Yusuf Johana Manubey, Johana Karunia Tiara Vani Khoirun Nisa Khusnul Khuluq Kormil Saputra Lu&#039;luil Maknuunah Lu&#039;luil Maknuunah Lusy Ayu Widowati Made Duananda Kartika Degeng Mafrur Udhif Nofaizzi Manafe, Yetursance Yulsiana Marselinus Tonge Moch. Chabib Muhamad Tri Panunggal Aprianto Muhammad Ridha Muhammad Syawaluddin Muhammad Zidni Ilman Nafi&#039;a Muhammad Zidni Ilman Nafi&#039;a Muhammad Zidni Ilman Nafi&#039;a Muhammad Zidni Ilman Nafi&#039;a Muhardjito Muhardjito Mujahidin Farid Nofaizzi, Mafrur Udhif Nurhikmah H Nurma Annisa Azzahra Nurul Istiqomatunnisa Nyoman Sudana Degeng Nyoman Sudana Degeng Pratama, Ramadhana Agung Punadji Setyosari Punaji Setyosari Purnomo Purnomo Raden Adhika Putra Ratih Wulandari Reno Nurdiyanto Resvathi Swastika A. Richul Qomariyah Risma Chulashotud Diana Ris’an Rusli Riza Aprilia Utama Robbych Dewanti Wulan Mei Roni Herdianto Rozib Sulistiyo Ruminiati Ruminiati Ruth Heradityas Nugrahani Saida Ulfa, Saida Satrio Ali Rofiq Sa’dun Akbar Sherla Sepsa Rosiva Sihkabuden Sihkabuden Sila Nur Ma&#039;rifah Siti Awaliyah Sri Wahyu Widyaningsih Stephanus Lukito Cahyo Purnomo Suci Anggraeni Sugeng Utaya Sujarwo Sujarwo Sulfianti Sulfianti SULFIANTI, SULFIANTI Sulih Aji Pangestu Sulthoni Sulthoni Sulton Sulton Susilaningsih Susilaningsih Suyono Suyono Syamsul Hadi Taufik Hendratmoko Taufik Ikhsan Slamet Tenia Kurniawati Tutut Chusniyah Ukhfi Shelinawati Ummul Karima Usep Kustiawan Vannisa Aviana Melinda Vian Elsa Christ Pradhitya Vicky Budi Utomo Widi Ardianto Wikan Budi Utami Wiratama Darmawan Yeni Pala Zaghu Yerry Soepriyanto Yevina Maha Reni Zahid Zufar At Thaariq Zahid Zufar At Thaariq Zahid Zufar At Thaariq Zainul Abidin Zaki Daffa Ferdiansyah