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PENGGUNAAN MEDIA GAMBAR UNTUK MENINGKATKAN KEMAMPUAN MEMECAHKAN MASALAH MATERI GAYA SISWA KELAS IV SEMESTER II SD MUHAMADIYAH 1 SEMARANG TAHUN AJARAN 2011/2012 Sulianto, Joko; Untari, Mei Fita Asri; Jannah, Nurul Milatul
MALIH PEDDAS Vol 2, No 1/ juli (2012): malih peddas
Publisher : MALIH PEDDAS

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Abstract

Abstrak: Penelitian ini dilatar belakangi berdasarkan observasi dan wawancara dengan guru bahwa sebagian besar siswa memiliki daya serap dalam menerima pelajaran IPA dengan rata-rata kelas 62 dan masih ada siswa yang kesulitan dalam memecahkan masalah berupa soal, sedangkan KKM untuk kelas IV adalah 65. Permasalahan pokok yang dibahas adalah (1) Apakah pembelajaran dengan media gambar dapat meningkatkan kemampuan memecahkan masalah siswa kelas IV pada materi gaya?, (2) Apakah dengan penggunaan media gambar siswa dapat mencapai kriteria ketuntasan minimal (KKM) pada materi gaya?, (3) Bagaimanakah munculnya nilai sertaan yang diperoleh siswa kelas IV dalam pembelajaran dengan menggunakan media gambar pada materi gaya?. Hipotesis yang diajukan dalam penelitian ini adalah” penggunaan media gambar pada materi gaya di kelas IV dapat meningkatkan kemampuan memecahkan masalah belajar siswa, penggunaan media gambar pada materi gaya pada kelas IV dapat mencapai kriteria ketuntasan minimal dengan nilai 65, dan pembelajaran dengan menggunakan media gambar pada materi gaya dapat memunculkan nilai sertaan bagi siswa kelas IV Semester II SD Muhammadiyah 1 Semarang Tahun Ajaran 2011/2012”. Metode penelitian tindakan kelas (PTK) digunakan untuk mengatasi rendahnya kemampuan memecahkan masalah belajar siswa yang dilakukan secara tiga siklus. Penelitian ditujukan siswa kelas IV semester II SD Muhammadiyah 1 Semarang Tahun Ajaran 2011/2012 sejumlah 14 siswa yaitu 6 siswa laki-laki dan 8 siswa perempuan. Data penelitian diperoleh dengan metode observasi, dokumentasi, dan teknik tes. Data yang terkumpul dianalisis dengan menggunakan teknik uji validitas, reliabilitas, daya pembeda, dan tingkat kesukaran. Hasil analisis menunjukkan pembelajaran dengan menggunakan media gambar pada materi gaya dapat meningkatkan memecahkan masalah dengan nilai rata-rata pada siklus I adalah 73,21 , siklus II 79,76, dan siklus III menjadi 88,09. Sedangkan kriteria ketuntasan belajar siswa dapat mencapai nilai KKM pada setiap siklusnya, siklus I ketuntasan klasikal 78%, siklus II 93%, dan siklus III 100%. Kemudian prosentase nilai sertaan yang muncul pada siklus I adalah 69,19%, siklus II adalah 79,01%, dan siklus III adalah 85,93%. Hal ini menunjukkan bahwa pada nilai sertaan siswa mengalami perubahan menjadi lebih baik disetiap pembelajarannya. Saran dari penulis untuk teman sejawat dalam lingkup sekolah. Dalam mengatasi hasil belajar yang rendah, diharapkan guru selalu melakukan tindakan untuk memperbaiki hasil belajar dalam pembelajaran.KATA KUNCI: daya serap, media gambar,memecahkan masalah
PEMBELAJARAN KONTEKSTUAL UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIKA MATERI SISTEM NILAI TEMPAT PADA SISWA KELAS I SD Haryuni, Sri; Untari, Mei Fita Asri
MALIH PEDDAS Vol 2, No 2/ Desember (2012): malih peddas
Publisher : MALIH PEDDAS

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Perumusan masalah pada penelitian ini yaitu: a) apakah pembelajaran kontekstual dapat meningkatkan pemahaman konsep Matematika materi sistem nilai tempat pada siswa kelas I SD 1 Mlatinorowito, Kudus ? b) apakah dengan menggunakan pembelajaran kontekstual hasil belajar siswa kelas I SD 1 Mlatinorowito, Kudus dapat meningkatkan hasil belajar diatas KKM (kriteria ketuntasan minimal) ? Penelitian ini bertujuan untuk meningkatkan kualitas pembelajaran secara umum, secara khusus bertujuan antara lain sebagai berikut: untuk mengetahui peningkatan pemahaman konsep Matematika sistem nilai tempat pada siswa kelas I SD 1 Mlatinorowito melalui pembelajaran kontekstual dan meningkatkan hasil belajar siswa diatas KKM (kriteria ketuntasan minimal) pada siswa kelas I SD 1 Mlatinorowito. Metode penelitiannya dengan pengumpulan data hasil belajar siswa, aktivitas siswa, data hasil pemahaman konsep siswa dalam kegiatan belajar mengajar dan kemampuan guru dalam pembelajaran. Analisis instrumen mengunakan validitas, reliabilitas, tingkat kesukaran dan daya pembeda. Subyek penelitian meliputi seluruh siswa kelas I SD 1 Mlatinorowito yang berjumlah 24 siswa terdiri 17 putra dan 7 putri. Penelitian ini berlangsung selama tiga siklus. Hasil penelitian menunjukkan bahwa pembelajaran Matematika dengan menggunakan pembelajaran kontekstual dapat meningkatkan dapat meningkatkan hasil belajar siswa sesuai analisis data diketahui nilai rata-rata pada siklus I: 67,25 Siklus II: 69,5 menjadi 72,5 pada siklus III. Aktivitas siswa dalam pembelajaran meningkat dari hasil siklus I mendapat skor rata-rata 62,7% kriteria aktif, pada siklus II mendapat skor rata-rata 68,33 kriteria aktif, dan pada siklus III mendapat skor rata-rata 75,62 kriteria sangat aktif. Data hasil pemahaman konsep siswa dalam Kegiatan belajar mengajar tentang sistem nilai tempat meningkat dari hasil siklus I mendapat nilai rata-rata 66,46 kriteria cukup, siklus II mendapat nilai rata-rata 77,5 kriteria baik, dan pada siklus III mendapat nilai rata-rata 85,625 kriteria sangat baik, Kemapuan guru dalam mengelola pembelajaran mengalami peningkatan pada tiap siklus. Terlihat dari dari siklus I rata-rata kemampuan guru cukup baik yaitu 64,44% menjadi 69,63% pada siklus II dalam kriteria baik dan pada siklus III meningkat menjadi 74, 1% dengan kriteria sangat baik. Dari analisis tersebut terbukti dapat meningkatkan pemahaman konsep matematika materi sistem nilai tempat pada siwa kelas I SD 1 Mlatinorowito, Kec. Kota, Kab. Kudus. Kata Kunci: pembelajaran kontekstual, konsep matematika, sistem nilai tempat
EFEKTIVITAS MEDIA MONOPOLI BERBAHASA (MONOSA) DALAM PEMBELAJARAN TEMATIK INTEGRATIF DI SD KELAS IV Suciati, Sri; Septiana, Ika; Untari, Mei Fita Asri
Mimbar Sekolah Dasar Vol 3, No 2 (2016)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v3i2.4253

Abstract

After doing research on media Monosa second stage showed the validity of the media after the revision and implementation of media Monosa trials at several schools. Based on the validation results showed that the learning media Monosa feasible to use in the classroom IV. This learning media can also create an atmosphere of fun and do not saturate because the learning is done with playing. Based on observations made during the study, these media have an aspect of media effectiveness, efficiency media, and the media and user interest is the entry criteria. Besides media Monosa able to give meaningfulness in learning, which enhances the value of the character's ability to work together, sportsmanship, individual activeness of learners, learner independence, critical thinking, and caring.Keywords: effectiveness, media Monosa, thematic learning integrative. 
The Development Research on Hand-Puppets in “Cita-Citaku” Theme for the Fourth Grader of SDN Gotputuk Blora Cahyadi, Fajar; Untari, Mei Fita Asri
Proceeding of International Conference on Teacher Training and Education Vol 1, No 1 (2016): Proceeding of International Conference on Teacher Training and Education
Publisher : Sebelas Maret University

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Abstract

There are some media which can be used in the teaching - learning process. One of them is hand-puppets. This media is different from the other hand-puppets because it is made personally for each theme, and here the researchers focused on the theme “Cita-Citaku”. This media is simple, economic, and efficient to be played. These media can also attract and build young learners’ imagination, because it is made from colourful-attractive fabric, like flannel. This study focuses on the implementation of hand-puppets as teaching media in “Cita-Citaku” theme for the fourth grader of SDN Gotputuk Blora, Central Java. This theme of teaching material is so important to be taught to the students so that they can understand well how to reach their dreams in the future. It is an R&D research. The data were collected by interviewing, giving tests, and observing the teachers and students, and taking the documentation. Based on the collected data, the students’ scores of the implementation of hand-puppets in “Cita-Citaku” theme were increased. The students characters on self-confidence, teamwork, hard-work, and curiosity were increased positively too. The suggestion to the teachers is they must be a facilitator, motivator, and innovator to the students. They must motivate their students to ask and give an opinion. For the next researcher(s), we suggest them to make the similar research about hand-puppets in different field and theme.
KEEFEKTIFAN MODEL PERMAINAN BOY-BOYAN TERHADAP HASIL BELAJAR TEMA “DIRIKU” SISWA KELAS I SD Anggraini, Cicilia Clara Devi; Untari, Mei Fita Asri
Mimbar Sekolah Dasar Vol 1, No 1 (2014)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v1i1.869

Abstract

This research is motivated by the importance of integrated thematic learning curriculum themes and 2013 by using the model of traditional games as learning a fun, active, effective and meaningful for students. There are many students who believe that learning in school was just learning in the classroom rigid and monotonous so that students difficult to understand the concept of the teacher taught the material that causes the results low student learning and learning becomes ineffective. Purpose of this study was to determine the effectiveness of the existing models in the game Boy-Boyan integrated thematic learning on learning outcomes theme of "Me". Based on the analysis of data obtained by the price of hypothesis testing tcount 8078 and amounted to 2,021 t table. Because of tcound t table or 8,078 2,021 then Ho is rejected or it can be said that the difference in average initial conditions to the final conditions significantly. The conclusions is there is effectivenes of the models Boy-boyan games in integrated thematic learning in learning outcomes theme of "me" grade 1 SDN Pandeanlamper 5 Semarang.Keywords: boy-boyan game model, the result of studying the theme of “me”.
PENERAPAN MEDIA MONOSA (MONOPOLI BAHASA) BERBASIS KEMANDIRIAN DALAM PEMBELAJARAN DI SEKOLAH DASAR Suciati, Sri; Septiana, Ika; Untari, Mei Fita Asri
Mimbar Sekolah Dasar Vol 2, No 2 (2015)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v2i2.1328

Abstract

This research applying learning media Monosa (monopoli bahasa) based on the child's independence in the classroom. Research and development (RnD) aims to describe the prototype instructional media monosa independence based on elementary students. Based on the analysis to the needs of the draft obtained monosa products, namely media that not only disposable and made of material that is waterproof, medium-sized and can be placed on the table. Learning media containing material that is diverse and covers all aspects of language skills. Media with images that vary according to the material Indonesian elementary school fourth grade. Based on the validation results showed that the learning media Monosa fit for use. It can be used by learners, learning media can also create an atmosphere of fun and do not saturate because the learning is done with playing. After revisions based test experts, media monosa tested in small classes. Monosa showed that the media has the effectiveness, the efficiency, and has appeal to users. Based on observations made during the study, the media is capable of providing meaningfulness in learning, which enhances the value of the character's ability to work together, sportsmanship, the activity of individual students, student independence, critical thinking, and caring.Keywords: application, media monopoly of the language, elementary students.
KEEFEKTIFAN MEDIA KOMIK TERHADAP KEMAMPUAN MEMBACA PEMAHAMAN PADA SISWA KELAS IV SD Untari, Mei Fita Asri; Saputra, Aprilianta Adi
Mimbar Sekolah Dasar Vol 3, No 1 (2016)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v3i1.2354

Abstract

This research is motivated by the low reading interest of children who have an impact on learning outcome is low and the need to streamline the reading comprehension to be able easily understand the material being studied. This study aims to determine the effectiveness of the medium of comics to the students' reading ability. Based on the analysis of data, the first measurement using the story "Reaching Cita Although almost Despair" of 30 fourth-grade students of SDN 03 Bergaskidul Semarang District 25 students with learning outcome is high enough - and five students with poor outcomes. The average was 73.33. After being treated for the provision of comics, from 30 students of SDN 03 Bergaskidul Semarang regency, retrieved 29 students achieving grades with the criteria fairly high and only one students still have low criteria. The average value rose to 81.33. Percentage increase is 3.878%. The second measurement using the story "Cita-Citaku" of 30 fourth-grade students of SDN 03 Bergaskidul Semarang District, there are 14 students with learning outcome is high enough - and 16 students with poor outcomes. The average was 53.67. After being treated for the provision of comics, from 30 students of SDN 03 Bergaskidul Semarang regency, retrieved 22 students achieving grades with the criteria fairly high and eight students who still have low criteria. The average value rose to 66.67. Percentage increase is 2, 037%.Keywords: effectiveness, media comics, reading comprehension.
PROFIL CERITA ANAK DAN MEDIA BONEKA TANGAN DALAM METODE BERCERITA BERKARAKTER UNTUK SISWA SD Sulianto, Joko; Untari, Mei Fita Asri; Yulianti, Fitri
Mimbar Sekolah Dasar Vol 1, No 2 (2014)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v1i2.872

Abstract

Storytelling activities for students is a core activity that is identical to their world. In storytelling, there is the emotional closeness between students and storyteller. In this case the teachers and parents. Storytelling is a joint activity between listening activities, talking, imagining, filled with empathy closeness between the two sides. Criteria are children's stories (1) spoken / narrated by an adult, (2) figure old man and children, if any adult figure as a transmitter of right and wrong behavior, (3) themed adventure, mystery / magic, and helping , (4) the background story can be found in the place of children in real life (field, mountains, fields, markets, and home), (5) grooved / storyline straight or coherent, (6) the type of story comes from true story or a story inspired by a true story, and (7) the mandate must contain positive values. Children will imagine it as background, character, and conflict as if real or close to the child. Media Boneka Tangan appropriate to the needs of students and teachers is a medium hand puppets made of flannel and cotton fabric, medium-sized or according to the size of the hand, and has a bright color so attractive. Keywords: profiles of children's stories, media boneka tangan, elementary students.
PENGEMBANGAN MEDIA LAGU MATEMATIKA DALAM PEMBELAJARAN DI KELAS V SEKOLAH DASAR Untari, Mei Fita Asri; Cahyadi, Fajar; Budiningtyas, Ade Kalpila
Mimbar Sekolah Dasar Vol 4, No 1 (2017)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53400/mimbar-sd.v4i1.6145

Abstract

Mathematics is considered a difficult material with various formulas that is not only memorized but also need to be understood. This makes the mathematics learning outcomes in primary schools is low. To overcome these problems, there should be a learning innovation to facilitate learners in the study of mathematical formulas. One type of media is media of math song about math formula to help students in solving mathematical problems. Media of song about mathematical formula is expected by learners, teachers, and parents to make it easier to understand the material. This was reinforced by the results of limited testing in class V, they are media of mathematical formula songs is accepted by learners and teachers having the advantage of growing enthusiasm of the participants thus they are more eager, more focus and more active to take part in the mathematics learning.Keywords: development, songs media, elementary school mathematics.
Keefektifan Model Pembelajaran Team Games Tournament (TGT) Dalam Pembelajaran IPS Nuryani, Siti; Saputra, Henry Januar; Untari, Mei Fita Asri
International Journal of Elementary Education Vol 2, No 4 (2018)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v2i4.16113

Abstract

Tujuan dalam penelitian ini adalah  untuk mengetahui keefektifan model pembelajaran Teams Game Tournament berbantu media Puzzle terhadap hasil belajar IPS kelas III SDN Sendangmulyo 02 Semarang. Jenis penelitian ini adalah penelitian kuantitatif dengan desain penelitian Pre-Experimental Design. Bentuk  pre-experimental design yang digunakan dalam penelitian ini adalah One-Group Pretest-Posttest Design Populasi dalam penelitian ini adalah seluruh siswa kelas IIIC SDN Sendangmulyo 02 tahun pelajaran 2017/2018. Sampel yang diambil adalah 20 siswa kelas III. Hasil nilai rata-rata pretest dan posttest mengalami peningkatan. Pada nilai pretest yang telah dilaksanakan diperoleh nilai rata-rata sebesar 64,25 dan tes akhir posttest dengan nilai rata-rata sebesar 85,50. Dengan demikian terjadi peningkatan hasil belajar siswa dengan menggunakan model pembelajaran Teams Game Tournament berbantu media Puzzle . Ada perbedaan hasil belajar IPS dengan menggunakan Model pembelajaran Teams Game Tournament  berbantu media Puzzle kelas III SDN Sendangmulyo 02 Semarang